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PixelOver 0.14.1 FBX and DAE 3D imports

Hello, here's a small update adding new supported formats for 3D scenes import (.fbx, .dae).

[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]





New supported formats for 3D scene import (.fbx, .dae).

Please note that these formats are proprietary, so for a complex scene using gltf/glb is still more recommended.






Resource system updated, please use save as old version if you want to open a 0.14.1 file on an older version, otherwise resources may not load up.





[h3]Bug fixes[/h3]



Bug

Ref



Fixed resource external synchronization. Resources were always reloaded even if it was not necessary.


Reported by dm



Fixed materials consistency when using undo/redo.


Reported by dm



Improved importation of .mtl to editable materials (now using multiple times the same material is supported).


Not reported



Saving formats are now well updated in resources input save as dialog.


Not reported




[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects



ːsteamthumbsupː

Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




ːsteamthisː

Import FBX and DAE 3D formats.




Import Aseprite and PSD 2D formats.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.14 Material shader edition

Hello, here's the main update which mainly adds the possibility to edit the 3D materials with similar parameters as the layer shader.

[previewyoutube][/previewyoutube]

[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





3D material edition. With shader parameters (allowing, for example, to add an indexation palette per material)



Each material property can be animated !



One material can be used on multiple objects. A button indicates the number of references. You can click on it to make the current material unique.







Added copy/paste for resources.





[h3]Changes[/h3]





Selected object now has separated tabs (object, materials and particles).




As the palette input can be used in multiple places, the palette color picker tool has been moved from the main tools to the input palette tools.





[h3]Bug fixes[/h3]



Bug

Ref



Only current animation tracks where copied when duplicating an object with multiple animations.




In animation, selecting multiple keys with the mouse selection could be blocked due to a track refresh issue.




Some wrong resources could be loaded when opening a project.


Reported by dm




[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects



ːsteamthisː

Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export






Import 3D FBX format.




Import 2D formats Aseprite, PSD.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.13.1 3D Image

Hello, this update adds 3D image and animated image support.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Added 3D image and animated image with shaded/unshaded and billboard option.









Added a menu to convert object to another type.





[h3]Changes[/h3]





Added an alert when setting high canvas maximum size. And refresh the canvas size when releasing the grabber to prevent any huge freeze.




Current view selection isn't saved anymore to prevent confusion. So it is reset to preview view when reopening a project.





[h3]Bug fixes[/h3]



Bug

Ref



Fixed a crash when deleting bones from deformation menu.




Fixed wrong bones color order between bones and grabber weight menu when bones were moved.




Fixed a crash when particle lifetime was set to 0.


Not reported



Fixed an issue with Aseprite tags and wrong first frame with 3D auto rotation.


Discord DM




[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects




Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export






Import 3D FBX format.




Import 2D formats Aseprite, PSD.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.13 Particle systems

Hello, here a new main feature, the particle systems, available for images, shapes and 3D models.

[previewyoutube][/previewyoutube]

A step-by-step tutorial is available here for this new feature.


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Particle systems for images, shapes and 3D models. Include variety of properties concerning particles emission, velocity, acceleration, ...

Here a step-by-step tutorial to begin with and some examples are also available by downloading PixelOver under the /examples folder.












[h3]Changes[/h3]





Area rect can now be chosen in the export. (Canvas area, selected objects area or full page)






Added shortcuts for camera presets.






Added ctrl+ and ctrl- as default shortcuts for zoom in and out.






Optimized gradient input.






[h3]Bug fixes[/h3]



Bug

Ref



Prevent app crash when loading .vox file.




Fixed mesh and materials versioning (undo/redo was not always consistent).


Not reported



Fixed palette color popup hue shift when changing the color.





[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthisː

Particle systems.




Fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects




Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export






Import 3D FBX format.




Import 2D formats Aseprite, PSD.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.12.3 Improved trails

Hello, this update is improving the trails system to prepare the particles system update.




[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Trails now work on 2D and 3D meshes. Performance also greatly improved.






[h3]Changes[/h3]





Improved 3D lights tools (Added the light icon, and less confusing lines when the light isn't selected)






Mesh2d should now use children bones. This will prevent transform issue and it will be less confusing to manage.

If your project currently uses mesh2d with bones the configuration will not be lost but the bones will not affect the mesh,

so you will just need to drag'n'drop the bones into the mesh to let it work again.






Inputs have now a custom to slide/edit, and a margin before the sliding start so it will be easier to edit instead of slide.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed shader loading with mask auto palette.


Reported by dm



Fixed normal buffer with custom normal map.


Reported by dm



Fixed .mtl normal map import.


Reported by dm




[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects




Particles and fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects




Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export






Import 3D FBX format.




Import 2D formats Aseprite, PSD.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !