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PixelOver News

PixelOver 0.18.1 alpha 1 - Animation Improvements

Hello! This is the first alpha release featuring major animation improvements.
This update introduces the new global Rest/Pose mode, a huge change in how PixelOver handles animations.
With this system, animations remain fully isolated from each other.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




Rest/Pose is now a global system for all objects.

- Changes in Rest Pose set the default value for all animations.

- Changes in Pose Mode affect only the selected animation.






Added a parameter for drawing tools to keep the object on top while drawing.




Added copy/paste support for shaders.




Improved animation track synchronization with object selection.




Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).




Added an option in settings to choose the default pixel-scaling algorithm.




Added Escape key shortcut to deselect all tracks and keys.




[h3]Bug fixes[/h3]



Issue

Reference



Fixed an issue with incorrectly exporting empty JSON files.




Fixed incorrect drawing cursor position when an object has a custom offset.

(Not reported)



Fixed crashes when using multi-select.

(Not reported)



Fixed inputs sometimes appearing in the wrong order.

(Not reported)



Fixed tree losing selection on items.

(Not reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.18 - 2D & 3D Text Objects

Hello! This is the stable release introducing both 2D and 3D text objects.

[previewyoutube][/previewyoutube]

[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Added 2D text object.



And 3D text object.






[h3]Changes[/h3]




(RC1 to Stable) Added a new input to animate the percentage of visible characters in text.




(RC1 to Stable) Introduced a default option that removes the width limit for 3D text objects (Link)




Improved the color input buttons in the palette for better usability.




[h3]Bug fixes[/h3]



Issue

Reference



3D lights are now correctly applied to all sub-shaders.




Exporting now properly waits for frame computation when using sub-shaders.




Prevented number input fields from returning NaN values




Fixed material preview and palette generation from material. It now correctly uses the layer's lighting settings for palette creation.

(Reported on Discord)



Corrected inverted camera rotation for Front and Back views.




Fixed missing resynchronization with canvas when undo a layer deletion.

(Not reported)



Fixed tools focus.

(Not reported)



Fixed missing drawing on an empty layer.

(Not reported)



Fixed default rotation of 3D particles when emitting globally.

(Not reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.18 RC 1 - 2D & 3D Text Objects

Hello! This is the first release candidate version adding 2D and 3D text objects.

Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


(For itch.io users, you can get a Steam key on the download page.)
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Added 2D text object.



And 3D text object.






[h3]Bug fixes[/h3]



Issue

Reference



Fixed inverted Front view and Back view camera rotation results.




Fixed missing resynchronization with canvas when undo a layer deletion.

(Not reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.17.1 - Bone System Improvements

Hello! Here is the stable version with improvements to the bones system and mesh deformation.


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




(RC2 to Stable) Added a smooth tool for polygon deformation mode.






(RC1 to RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area.

Before:



After:







Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.






Multi-selection is now allowed for bone weights.






Improved display for selected bones and weight points.




[h3]Bug fixes[/h3]



Bug

Reference



(RC2 to Stable) Fixed an issue when a point is close to the bone (weight was incorrectly computed).

(Not Reported)



(RC2 to Stable) Fixed the Mesh GUI not refreshing properly when resizing the panels.

(Not Reported)



(RC2 to Stable) Fixed an issue where some frames could be skipped during export because the process moved to the next frame before computation was complete.

(Reported by DM)



(RC2 to Stable) Fixed particles being incorrectly multiplied by a factor of 100 when animated.




(RC2 to Stable) Input attributes are now correctly synchronized between the object panel and the animation panel.




(RC2 to Stable) Fixed a crash when copying a selection in drawing mode.

(Not Reported)



(RC2 to Stable) Fixed 3D particle refresh issues (especially for images).

(Not Reported)



(RC2 to Stable) Fixed a crash related to gradients.

(Not Reported)



(RC2 to Stable) Fixed incorrect color brightness multiplication when using denoising on transparent colors.

(Not Reported)



(RC1 to RC2) Fixed drawn image disappearing when scaling.




(RC1 to RC2) Fixed multi-key selection between tracks and optimized track selection.




(RC1 to RC2) Fixed missing images from MTL.




(RC1 to RC2) Re-added the lost ability to move bones with arrow keys.




(RC1 to RC2) Fixed drawing selection synchronization.

(Not Reported)



(RC1 to RC2) Fixed incorrect transform with the GUI bone tool in rest mode.

(Not Reported)



Fixed loaded animation tracks with incorrect interpolation.




Fixed disappearing image when using the back option on depth displacement.




Fixed line display when using tiled mode.




Fixed incorrect pixel/meter scale in sub-3D layers.




Fixed denoise usage on a layer with a sub-3D layer.




Fixed crash and synchronization issues when using multi-selection.

(Not Reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.17.1 RC 2 - Bone System Improvements

Hello! Here is a second release candidate version with improvements to the bones system and mesh deformation.

Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




(RC1 -> RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area.

Before:



After:







Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.






Multi-selection is now allowed for bone weights.






Improved display for selected bones and weight points.




[h3]Bug fixes[/h3]



Bug

Reference



(RC1 -> RC2) Fixed drawn image disappearing when scaling.




(RC1 -> RC2) Fixed multi-key selection between tracks and optimized track selection.




(RC1 -> RC2) Fixed missing images from MTL.




(RC1 -> RC2) Re-added the lost ability to move bones with arrow keys.




(RC1 -> RC2) Fixed drawing selection synchronization.

(Not Reported)



(RC1 -> RC2) Fixed incorrect transform with the GUI bone tool in rest mode.

(Not Reported)



Fixed loaded animation tracks with incorrect interpolation.




Fixed disappearing image when using the back option on depth displacement.




Fixed line display when using tiled mode.




Fixed incorrect pixel/meter scale in sub-3D layers.




Fixed denoise usage on a layer with a sub-3D layer.




Fixed crash and synchronization issues when using multi-selection.

(Not Reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!