PixelOver 0.18.1 - Animation Improvements
Hello! This is finally the stable release of the update featuring major animation improvements.
The animation system has been significantly enhanced with animation save/load support, a graph editor, and a global Rest/Pose system.
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]
[h3]Changes[/h3]
(RC 1 → Stable) Updated to Godot Engine version 4.6.
(Beta 2 → RC 1) Added the ability to save and load animations.

(Beta 2 → RC 1) Advanced animation selection (move, flip, and scale selected keys).

(Beta 2 → RC 1) Improved drawing selection: using the same selection tool with right-click now subtracts from the selection. Added flip and rotation options to the selection menu.
(Beta 1 → Beta 2) Added missing settings for custom canvas origin.
(Alpha 3 → Beta 1 → Beta 2) Added locking for transform inputs.
The last selected mesh deformation point value is now displayed and can be locked.

(Alpha 3 → Beta 1) Updated the EULA with clearer wording (especially regarding exported files), and added new sections clarifying that all generated data remains local.
(Alpha 2 → Alpha 3) Animation improvements
- Added a graph editor for animation keys.
- Added buttons to jump to the previous and next key.
- Input sub-tracks (vectors, colors, etc.) can now be edited individually.
- Improved ruler and dope sheet readability.

(Alpha 1 → Alpha 2) Improved animation management.
- Added a new tree system and folder-based animation organization.
- Animations are now managed as objects, reducing clutter in the animation panel.
- Improved undo/redo support for keys and track properties.

(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.
Rest/Pose is now a global system for all objects.
- Changes made in Rest Pose define default values for all animations.
- Changes made in Pose Mode affect only the selected animation.

Added a drawing tool option to keep the object on top while drawing.
Added copy/paste support for shaders.
Improved animation track synchronization with object selection.
Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).
Added a setting to choose the default pixel-scaling algorithm.
Added an Escape key shortcut to deselect all tracks and keys.
[h3]Bug fixes[/h3]
Issue
Reference
(RC 1 → Stable) Fixed loading old project with animation bezier handle.
(Not reported)
(RC 1 → Stable) Fixed corrupted list values when the project is exported or backup.
(Not reported)
(RC 1 → Stable) Fixed dialogs scale with single window mode.
(Not reported)
(RC 1 → Stable) Fixed curve and gradient edition.
(Not reported)
(RC 1 → Stable) Fixed animation panel interaction with macOS pan gesture.
(Not reported)
(RC 1 → Stable) Fixed filtering not being applied to the scene object tree.
(Not reported)
(RC 1 → Stable) Fixed a crash when filtering objects in the Add Track dialog.
(Not reported)
(RC 1 → Stable) Fixed key menu shortcuts.
(Not reported)
(RC 1 → Stable) Fixed linked resource count synchronization.
(Not reported)
(RC 1 → Stable) Fixed animation value input synchronization.
(Not reported)
(RC 1 → Stable) Fixed tree synchronization issues.
(Not reported)
(Beta 1 → Beta 2) Fixed undo/redo locking issues.
(Not reported)
(Beta 1 → Beta 2) Fixed snapping for Bezier handles.
(Not reported)
(Beta 1 → Beta 2) Fixed saving projects from 0.17+ to 0.16+.
(Reported via DM)
(Beta 1 → Beta 2) Changing animation FPS now correctly recomputes key positions.
(Not reported)
(Alpha 3 → Beta 1) Fixed resource saving.
(Not reported)
(Alpha 3 → Beta 1) Fixed a crash when creating 3D bones.
(Not reported)
(Alpha 3 → Beta 1) Fixed several animation display synchronization issues.
(Not reported)
(Alpha 1 → Alpha 2) Prevented the recovery dialog from appearing when the previous session exited normally.
Fixed incorrect drawing cursor position when using a custom object offset.
(Not reported)
Fixed crashes when using multi-selection.
(Not reported)
Fixed inputs occasionally appearing in the wrong order.
(Not reported)
Fixed the scene tree losing selection unexpectedly.
(Not reported)
[p]
If you encounter any bugs or have feature suggestions, feel free to share them in the
community forum.
Thank you!
[/p]