PixelOver 0.18.1 beta 1 - Animation Improvements
Hello! This is the first beta release featuring major animation improvements.
Implemented input locking for transforms and dedicated this pre-release to improve the stability of the newly introduced features.
Please note that pre-release versions may be unstable.
[h3]How to access pre-release versions[/h3]
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]
[h3]Changes[/h3]
(Alpha 3 → Beta 1) Added lock for transform inputs.

(Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying for example that all generated data stays local.
(Alpha 2 → Alpha 3) Animation improvements.
- Added graph editor for keys.
- Added buttons to jump to previous and next key.
- Input sub-tracks (vectors, colors, etc.) can now be edited individually.
- Improved ruler and dope sheet readability for tracks.

(Alpha 1 → Alpha 2) Improved animation management.
- Added a new tree system and the ability to organize animations into folders.
- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.
- Improved undo/redo support for keys and tracks properties.

(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.
Rest/Pose is now a global system for all objects.
- Changes in Rest Pose set the default value for all animations.
- Changes in Pose Mode affect only the selected animation.

Added a parameter for drawing tools to keep the object on top while drawing.
Added copy/paste support for shaders.
Improved animation track synchronization with object selection.
Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).
Added an option in settings to choose the default pixel-scaling algorithm.
Added Escape key shortcut to deselect all tracks and keys.
[h3]Bug fixes[/h3]
[p]If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you![/p]
Implemented input locking for transforms and dedicated this pre-release to improve the stability of the newly introduced features.
Please note that pre-release versions may be unstable.
[h3]How to access pre-release versions[/h3]
[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]
[h3]Changes[/h3]
(Alpha 3 → Beta 1) Added lock for transform inputs.

(Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying for example that all generated data stays local.
(Alpha 2 → Alpha 3) Animation improvements.
- Added graph editor for keys.
- Added buttons to jump to previous and next key.
- Input sub-tracks (vectors, colors, etc.) can now be edited individually.
- Improved ruler and dope sheet readability for tracks.

(Alpha 1 → Alpha 2) Improved animation management.
- Added a new tree system and the ability to organize animations into folders.
- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.
- Improved undo/redo support for keys and tracks properties.

(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.
Rest/Pose is now a global system for all objects.
- Changes in Rest Pose set the default value for all animations.
- Changes in Pose Mode affect only the selected animation.

Added a parameter for drawing tools to keep the object on top while drawing.
Added copy/paste support for shaders.
Improved animation track synchronization with object selection.
Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).
Added an option in settings to choose the default pixel-scaling algorithm.
Added Escape key shortcut to deselect all tracks and keys.
[h3]Bug fixes[/h3]
Issue
Reference
(Alpha 3 → Beta 1) Fixed selection tool erasing when the object is invisible and fixed a crash.
(Alpha 3 → Beta 1) Fixed resource saving.
(Not reported)
(Alpha 3 → Beta 1) Fixed crash when creating 3D bones.
(Not reported)
(Alpha 3 → Beta 1) Fixed some missing synchronization with displayed animation.
(Not reported)
(Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash.
Fixed incorrect drawing cursor position when an object has a custom offset.
(Not reported)
Fixed crashes when using multi-select.
(Not reported)
Fixed inputs sometimes appearing in the wrong order.
(Not reported)
Fixed tree losing selection on items.
(Not reported)
[p]If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you![/p]

