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PixelOver 0.18.1 - Animation Improvements


Hello! This is finally the stable release of the update featuring major animation improvements.

The animation system has been significantly enhanced with animation save/load support, a graph editor, and a global Rest/Pose system.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]


[h3]Changes[/h3]




(RC 1 → Stable) Updated to Godot Engine version 4.6.




(Beta 2 → RC 1) Added the ability to save and load animations.





(Beta 2 → RC 1) Advanced animation selection (move, flip, and scale selected keys).





(Beta 2 → RC 1) Improved drawing selection: using the same selection tool with right-click now subtracts from the selection. Added flip and rotation options to the selection menu.




(Beta 1 → Beta 2) Added missing settings for custom canvas origin.




(Alpha 3 → Beta 1 → Beta 2) Added locking for transform inputs.

The last selected mesh deformation point value is now displayed and can be locked.





(Alpha 3 → Beta 1) Updated the EULA with clearer wording (especially regarding exported files), and added new sections clarifying that all generated data remains local.




(Alpha 2 → Alpha 3) Animation improvements

- Added a graph editor for animation keys.

- Added buttons to jump to the previous and next key.

- Input sub-tracks (vectors, colors, etc.) can now be edited individually.

- Improved ruler and dope sheet readability.






(Alpha 1 → Alpha 2) Improved animation management.

- Added a new tree system and folder-based animation organization.

- Animations are now managed as objects, reducing clutter in the animation panel.

- Improved undo/redo support for keys and track properties.






(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.




Rest/Pose is now a global system for all objects.

- Changes made in Rest Pose define default values for all animations.

- Changes made in Pose Mode affect only the selected animation.






Added a drawing tool option to keep the object on top while drawing.




Added copy/paste support for shaders.




Improved animation track synchronization with object selection.




Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).




Added a setting to choose the default pixel-scaling algorithm.




Added an Escape key shortcut to deselect all tracks and keys.





[h3]Bug fixes[/h3]



Issue

Reference



(RC 1 → Stable) Major optimization for track creation and deletion.




(RC 1 → Stable) Fixed several interface issues on macOS.




(RC 1 → Stable) Fixed loading old project with animation bezier handle.

(Not reported)



(RC 1 → Stable) Fixed corrupted list values when the project is exported or backup.

(Not reported)



(RC 1 → Stable) Fixed dialogs scale with single window mode.

(Not reported)



(RC 1 → Stable) Fixed curve and gradient edition.

(Not reported)



(RC 1 → Stable) Fixed animation panel interaction with macOS pan gesture.

(Not reported)



(RC 1 → Stable) Fixed filtering not being applied to the scene object tree.

(Not reported)



(RC 1 → Stable) Fixed a crash when filtering objects in the Add Track dialog.

(Not reported)



(RC 1 → Stable) Fixed key menu shortcuts.

(Not reported)



(RC 1 → Stable) Fixed linked resource count synchronization.

(Not reported)



(RC 1 → Stable) Fixed animation value input synchronization.

(Not reported)



(RC 1 → Stable) Fixed tree synchronization issues.

(Not reported)



(Beta 1 → Beta 2) Fixed adding keys via right-click.




(Beta 1 → Beta 2) Fixed missing rest transforms for bones without tracks.




(Beta 1 → Beta 2) Fixed opacity synchronization with particles.




(Beta 1 → Beta 2) Fixed undo/redo locking issues.

(Not reported)



(Beta 1 → Beta 2) Fixed snapping for Bezier handles.

(Not reported)



(Beta 1 → Beta 2) Fixed saving projects from 0.17+ to 0.16+.

(Reported via DM)



(Beta 1 → Beta 2) Changing animation FPS now correctly recomputes key positions.

(Not reported)



(Alpha 3 → Beta 1) Fixed missing initial input updates in Pose Mode.




(Alpha 3 → Beta 1) Fixed missing animation tracks when copying objects.




(Alpha 3 → Beta 1) Fixed selection tool erasing invisible objects and a related crash.




(Alpha 3 → Beta 1) Prevented newly created points from snapping to the nearest point.




(Alpha 3 → Beta 1) Fixed resource saving.

(Not reported)



(Alpha 3 → Beta 1) Fixed a crash when creating 3D bones.

(Not reported)



(Alpha 3 → Beta 1) Fixed several animation display synchronization issues.

(Not reported)



(Alpha 2 → Alpha 3) Fixed animation track default value saving.




(Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh.




(Alpha 1 → Alpha 2) Prevented the recovery dialog from appearing when the previous session exited normally.




(Alpha 1 → Alpha 2) Fixed an empty main view in compatibility mode.




Fixed incorrect export of empty JSON files.




Fixed incorrect drawing cursor position when using a custom object offset.

(Not reported)



Fixed crashes when using multi-selection.

(Not reported)



Fixed inputs occasionally appearing in the wrong order.

(Not reported)



Fixed the scene tree losing selection unexpectedly.

(Not reported)





[p]
If you encounter any bugs or have feature suggestions, feel free to share them in the
community forum.
Thank you!
[/p]

PixelOver 0.18.1 rc 1 - Animation Improvements

Hello! This is the first release candidate featuring major animation improvements.

As previously announced, this pre-release implements the final animation feature: the ability to save and load animations.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]

PixelOver 0.18.1 beta 2 - Animation Improvements

Hello! This is the second beta release featuring major animation improvements.

Significant improvements in the stability of the newly introduced features. The update is nearly ready for a release candidate, however, additional features such as animation object swapping and animation save/load will be added before.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]

PixelOver 0.18.1 beta 1 - Animation Improvements

Hello! This is the first beta release featuring major animation improvements.
Implemented input locking for transforms and dedicated this pre-release to improve the stability of the newly introduced features.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]


(Alpha 3 → Beta 1) Added lock for transform inputs.






(Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying for example that all generated data stays local.




(Alpha 2 → Alpha 3) Animation improvements.

- Added graph editor for keys.

- Added buttons to jump to previous and next key.

- Input sub-tracks (vectors, colors, etc.) can now be edited individually.

- Improved ruler and dope sheet readability for tracks.






(Alpha 1 → Alpha 2) Improved animation management.

- Added a new tree system and the ability to organize animations into folders.

- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.

- Improved undo/redo support for keys and tracks properties.






(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.




Rest/Pose is now a global system for all objects.

- Changes in Rest Pose set the default value for all animations.

- Changes in Pose Mode affect only the selected animation.






Added a parameter for drawing tools to keep the object on top while drawing.




Added copy/paste support for shaders.




Improved animation track synchronization with object selection.




Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).




Added an option in settings to choose the default pixel-scaling algorithm.




Added Escape key shortcut to deselect all tracks and keys.




[h3]Bug fixes[/h3]



Issue

Reference



(Alpha 3 → Beta 1) Fixed missing first update of any input in pose mode.




(Alpha 3 → Beta 1) Fixed missing animation tracks when copying an object.




(Alpha 3 → Beta 1) Fixed selection tool erasing when the object is invisible and fixed a crash.




(Alpha 3 → Beta 1) Prevent newly created point to jump to nearest point.




(Alpha 3 → Beta 1) Fixed resource saving.

(Not reported)



(Alpha 3 → Beta 1) Fixed crash when creating 3D bones.

(Not reported)



(Alpha 3 → Beta 1) Fixed some missing synchronization with displayed animation.

(Not reported)



(Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh.




(Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash.




(Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode.




Fixed an issue with incorrectly exporting empty JSON files.




Fixed incorrect drawing cursor position when an object has a custom offset.

(Not reported)



Fixed crashes when using multi-select.

(Not reported)



Fixed inputs sometimes appearing in the wrong order.

(Not reported)



Fixed tree losing selection on items.

(Not reported)




[p]If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you![/p]

PixelOver 0.18.1 alpha 3 - Animation Improvements

Hello! This is the third alpha release featuring major animation improvements.
Added graph editor and sub-tracks for vector/color channels.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]



(Alpha 2 → Alpha 3) Animation improvements.

- Added graph editor for keys.

- Added buttons to jump to previous and next key.

- Input sub-tracks (vectors, colors, etc.) can now be edited individually.

- Improved ruler and dope sheet readability for tracks.






(Alpha 1 → Alpha 2) Improved animation management.

- Added a new tree system and the ability to organize animations into folders.

- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.

- Improved undo/redo support for keys and tracks properties.






(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.




Rest/Pose is now a global system for all objects.

- Changes in Rest Pose set the default value for all animations.

- Changes in Pose Mode affect only the selected animation.






Added a parameter for drawing tools to keep the object on top while drawing.




Added copy/paste support for shaders.




Improved animation track synchronization with object selection.




Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).




Added an option in settings to choose the default pixel-scaling algorithm.




Added Escape key shortcut to deselect all tracks and keys.




[h3]Bug fixes[/h3]



Issue

Reference



(Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh.




(Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash.




(Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode.




Fixed an issue with incorrectly exporting empty JSON files.




Fixed incorrect drawing cursor position when an object has a custom offset.

(Not reported)



Fixed crashes when using multi-select.

(Not reported)



Fixed inputs sometimes appearing in the wrong order.

(Not reported)



Fixed tree losing selection on items.

(Not reported)




[p]If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you![/p]