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PixelOver News

PixelOver 0.18.1 beta 1 - Animation Improvements

Hello! This is the first beta release featuring major animation improvements.
Implemented input locking for transforms and dedicated this pre-release to improve the stability of the newly introduced features.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]


(Alpha 3 → Beta 1) Added lock for transform inputs.






(Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying for example that all generated data stays local.




(Alpha 2 → Alpha 3) Animation improvements.

- Added graph editor for keys.

- Added buttons to jump to previous and next key.

- Input sub-tracks (vectors, colors, etc.) can now be edited individually.

- Improved ruler and dope sheet readability for tracks.






(Alpha 1 → Alpha 2) Improved animation management.

- Added a new tree system and the ability to organize animations into folders.

- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.

- Improved undo/redo support for keys and tracks properties.






(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.




Rest/Pose is now a global system for all objects.

- Changes in Rest Pose set the default value for all animations.

- Changes in Pose Mode affect only the selected animation.






Added a parameter for drawing tools to keep the object on top while drawing.




Added copy/paste support for shaders.




Improved animation track synchronization with object selection.




Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).




Added an option in settings to choose the default pixel-scaling algorithm.




Added Escape key shortcut to deselect all tracks and keys.




[h3]Bug fixes[/h3]



Issue

Reference



(Alpha 3 → Beta 1) Fixed missing first update of any input in pose mode.




(Alpha 3 → Beta 1) Fixed missing animation tracks when copying an object.




(Alpha 3 → Beta 1) Fixed selection tool erasing when the object is invisible and fixed a crash.




(Alpha 3 → Beta 1) Prevent newly created point to jump to nearest point.




(Alpha 3 → Beta 1) Fixed resource saving.

(Not reported)



(Alpha 3 → Beta 1) Fixed crash when creating 3D bones.

(Not reported)



(Alpha 3 → Beta 1) Fixed some missing synchronization with displayed animation.

(Not reported)



(Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh.




(Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash.




(Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode.




Fixed an issue with incorrectly exporting empty JSON files.




Fixed incorrect drawing cursor position when an object has a custom offset.

(Not reported)



Fixed crashes when using multi-select.

(Not reported)



Fixed inputs sometimes appearing in the wrong order.

(Not reported)



Fixed tree losing selection on items.

(Not reported)




[p]If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you![/p]

PixelOver 0.18.1 alpha 3 - Animation Improvements

Hello! This is the third alpha release featuring major animation improvements.
Added graph editor and sub-tracks for vector/color channels.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]



(Alpha 2 → Alpha 3) Animation improvements.

- Added graph editor for keys.

- Added buttons to jump to previous and next key.

- Input sub-tracks (vectors, colors, etc.) can now be edited individually.

- Improved ruler and dope sheet readability for tracks.






(Alpha 1 → Alpha 2) Improved animation management.

- Added a new tree system and the ability to organize animations into folders.

- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.

- Improved undo/redo support for keys and tracks properties.






(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.




Rest/Pose is now a global system for all objects.

- Changes in Rest Pose set the default value for all animations.

- Changes in Pose Mode affect only the selected animation.






Added a parameter for drawing tools to keep the object on top while drawing.




Added copy/paste support for shaders.




Improved animation track synchronization with object selection.




Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).




Added an option in settings to choose the default pixel-scaling algorithm.




Added Escape key shortcut to deselect all tracks and keys.




[h3]Bug fixes[/h3]



Issue

Reference



(Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh.




(Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash.




(Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode.




Fixed an issue with incorrectly exporting empty JSON files.




Fixed incorrect drawing cursor position when an object has a custom offset.

(Not reported)



Fixed crashes when using multi-select.

(Not reported)



Fixed inputs sometimes appearing in the wrong order.

(Not reported)



Fixed tree losing selection on items.

(Not reported)




[p]If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you![/p]

PixelOver 0.18.1 alpha 2 - Animation Improvements

Hello! This is the second alpha release featuring major animation improvements.
This update improves animation management with a new tree system and the ability to organize animations into folders.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




(Alpha 1 → Alpha 2) Improved animation management.

- Added a new tree system and the ability to organize animations into folders.

- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.

- Improved undo/redo support for keys and tracks properties.






(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.




Rest/Pose is now a global system for all objects.

- Changes in Rest Pose set the default value for all animations.

- Changes in Pose Mode affect only the selected animation.






Added a parameter for drawing tools to keep the object on top while drawing.




Added copy/paste support for shaders.




Improved animation track synchronization with object selection.




Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).




Added an option in settings to choose the default pixel-scaling algorithm.




Added Escape key shortcut to deselect all tracks and keys.




[h3]Bug fixes[/h3]



Issue

Reference



(Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh.




(Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash.




(Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode.




Fixed an issue with incorrectly exporting empty JSON files.




Fixed incorrect drawing cursor position when an object has a custom offset.

(Not reported)



Fixed crashes when using multi-select.

(Not reported)



Fixed inputs sometimes appearing in the wrong order.

(Not reported)



Fixed tree losing selection on items.

(Not reported)




[p]If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you![/p]

PixelOver 0.18.1 alpha 1 - Animation Improvements

Hello! This is the first alpha release featuring major animation improvements.
This update introduces the new global Rest/Pose mode, a huge change in how PixelOver handles animations.
With this system, animations remain fully isolated from each other.


Please note that pre-release versions may be unstable.


[h3]How to access pre-release versions[/h3]



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]




Rest/Pose is now a global system for all objects.

- Changes in Rest Pose set the default value for all animations.

- Changes in Pose Mode affect only the selected animation.






Added a parameter for drawing tools to keep the object on top while drawing.




Added copy/paste support for shaders.




Improved animation track synchronization with object selection.




Improved the Add Track dialog with a tab system (particle properties are now separated from other properties).




Added an option in settings to choose the default pixel-scaling algorithm.




Added Escape key shortcut to deselect all tracks and keys.




[h3]Bug fixes[/h3]



Issue

Reference



Fixed an issue with incorrectly exporting empty JSON files.




Fixed incorrect drawing cursor position when an object has a custom offset.

(Not reported)



Fixed crashes when using multi-select.

(Not reported)



Fixed inputs sometimes appearing in the wrong order.

(Not reported)



Fixed tree losing selection on items.

(Not reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

PixelOver 0.18 - 2D & 3D Text Objects

Hello! This is the stable release introducing both 2D and 3D text objects.

[previewyoutube][/previewyoutube]

[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Added 2D text object.



And 3D text object.






[h3]Changes[/h3]




(RC1 to Stable) Added a new input to animate the percentage of visible characters in text.




(RC1 to Stable) Introduced a default option that removes the width limit for 3D text objects (Link)




Improved the color input buttons in the palette for better usability.




[h3]Bug fixes[/h3]



Issue

Reference



3D lights are now correctly applied to all sub-shaders.




Exporting now properly waits for frame computation when using sub-shaders.




Prevented number input fields from returning NaN values




Fixed material preview and palette generation from material. It now correctly uses the layer's lighting settings for palette creation.

(Reported on Discord)



Corrected inverted camera rotation for Front and Back views.




Fixed missing resynchronization with canvas when undo a layer deletion.

(Not reported)



Fixed tools focus.

(Not reported)



Fixed missing drawing on an empty layer.

(Not reported)



Fixed default rotation of 3D particles when emitting globally.

(Not reported)







If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!