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Space Reign News

Hotfix 0.8a

[h2]Changes:[/h2]
  • Reduced engagement range for Reinforcements in Endless Mode - they will not immediately fly towards the next wave after it is spawned
  • FIXED Endless Mode Leaderboards showing only top 9 players
  • FIXED Multiple errors popping up when issuing ship commands from the Tacview

Update 0.8 - Endless Mode is Out!

Hello Pilots & Commanders,

It's time for another major update—packed with bug fixes and the long-awaited return of the original wave defense mode, now remade as Resource Warzones!


Check out the official update trailer below:
[previewyoutube][/previewyoutube]
Resource Warzones (Endless Mode)

Resource Warzones introduce a new way to jump into fast-paced combat scenarios that put your fleet's loadouts and compositions to the test. The objective is simple: defend your mothership from endless waves of enemies while it extracts local resources.

Each quadrant in the Sector Map features its own unique Warzone, tailored in difficulty based on the enemy faction in that region. Currently, two Warzones are available—one facing off against the Marshall Gang and the other against Tyrcorp. A third Warzone will arrive with the full 1.0 release of Space Reign, once all quadrants are unlocked.

You won’t lose any ships in this mode, and each run records your score along with all enemy ships destroyed. Get ready for some intense, action-packed battles!

[h2]The Mothership[/h2]
In Warzones, your Mothership becomes a mobile base of operations, equipped with unique mechanics—including the standard fleet resupply system found at stations. After each wave you defeat, you’ll be able to upgrade its passive systems such as armor and repair speed, and equip weapons to its 13 hardpoints—making it not only the largest, but also the most heavily armed ship in the game.

You can also hire mercenaries to expand your fleet, bringing in a variety of ships and loadouts to help counter the escalating enemy forces.

[h2]Leaderboards[/h2]
As mentioned earlier, each Warzone run tracks your score—and with that in mind, we’ve added a simple online leaderboard system so you can see how your performance stacks up against other commanders! Your score increases with every enemy ship destroyed, with points awarded based on ship class.
We’re excited to see how high you can climb—good luck out there!

[h2]What's Next[/h2]
With our focus gradually shifting toward Chapter III—as some of you may have noticed from the recent poll for the first cruiser-class ship—we’re now hard at work on the final Quadrant. This new region will introduce fresh sectors, additional weapons, and, of course, the cruisers themselves.

We're also collecting as much feedback as possible to prepare for a major balance pass, adjusting ship stats and squashing bugs ahead of the 1.0 release of Space Reign. Version 1.0 will mark the completion of all planned content and core features, with future updates focused solely on bug fixes and overall polish.

Watch out for the next ship polls coming soon - still need those juicy names for all the Cruisers!

Adam & Daniel

[h2]List of Fixes and Changes[/h2]
  • S2 Rocket-Launcher turret damage reduced by 20%
  • Performance optimization for UI and detection mechanics
  • Improved collision avoidance for ships
  • Fighters and drones will now try to specifically target sub-systems on larger ships during their strafing runs
  • FIXED Conquest sector infinite money glitch/exploit
  • FIXED Player Ships not flying in formation with ally/neutral ships, often colliding with one another
  • FIXED Game settings resetting after being applied in some cases
  • FIXED Missiles colliding with their parent ship after launch
  • FIXED Several UI elements being wrongly positioned/out of bounds

Name a Ship poll #12

Hello Pilots & Commanders, a special poll this time. Help us choose a name for a NovaTech Mothership you will accompany on her mining runs in the Endless Mode coming soon to the game.

[h2]Poll #12 INFO[/h2]
Corporation: NovaTech
Ship class: Mothership
Name Theme: Animals/Mythology


VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/jVyG2DpRYZ7

Name a Ship poll #11

Hello Pilots & Commanders, the time has come. First cruiser-class ship coming to Space Reign is in need of a proper name, let's vote!

[h2]Poll #11 INFO[/h2]
Corporation: NovaTech
Ship class: Light Cruiser
Name Theme: Animals/Mythology


VOTE AND PROPOSE NAMES HERE => https://strawpoll.com/wAg3QPXRKy8

Update 0.7.1

[h2]Changes[/h2]
  • Being mass-locked now does not prevent your ships to jump, but increases the exit sequence charge-up time instead
  • Contract Objective requirements for Chapter II changed to 30 (60 in total with Chapter I)

[h2]Fixes[/h2]
  • Fixed another instance of Schrödinger's weapons - Fighter repeaters
  • Fixed Fenrir's S2 hardpoint wrong rotation
  • Fixed S2 Railgun wrong visual culling distance
  • Fixed Target Camera view being zoomed in too much on Destroyers
  • Fixed Tyrcorp ships in conquest designated as Marshall Gang
  • Fixed Vesmos conquest not saving upon completion/giving the player instant rewards
  • Fixed Defense platform having a duplicate option in the building list
  • Fixed Fenrir having a default weapon upon buying it
  • Fixed Weapon Integrity not visible after the auto-repair was completed
  • Fixed Rocket Launchers and Rocket Launcher turret not showing their magazine size in stats
  • Fixed Weapons with true
  • Possible Fix for defensive stance rarely causing a Console Error spam
  • Fixed Flak turret showing an AP rating even though it does not have one (deals true damage)
  • Fixed Ares sometimes spawning its S2 Gun weapon in the middle of the hull
  • Fixed PDL-1 Point-Defense Laser having an incorrect range stat in weapon info