Update 0.12 is now live!
Update 0.12 is here! Take a look at whats new and what are going to work on next.
[h2]Update preview video[/h2]
[previewyoutube][/previewyoutube]

Controller support is finally here! Since the beginning of the development, we have always wanted Space Reign to support controllers for the cockpit gameplay, compatible with both gamepad and stick setups. Thus, it was never a question of if, but when. With Space Reign being a mix of strategy and a space-sim, we repeatedly have to decide where to put the current development focus, especially with us being a humble 2-man team.
Basically any standard controller should be compatible, but should you find an issue, feel free to let us know. It is possible to have multiple controllers active at the same time and assign different actions to them during any stage of the game. Just open up the in-game settings and follow the UI in the controls tab.
Controllers only support the direct unit control from the cockpit, but we are still exploring a few ideas to allow at least some basic functionality for the tacview like controlling the camera and moving around, so that you can at least get some sector awareness without the need for switching to keyboard and mouse.

Besides assigning controllers, Space Reign now features basic keybinding for mouse and keyboard as well. Do not forget that the control scheme images in Database only show the default key mapping and do not update once you change them.

Immediately after the Early Access launch, we have received a ton of feedback and bug reports to work with, especially regarding the early difficulty of the game. With several hotfixes released,We have already made improvements to address this, but a lot of players still struggled with one particular element - weapon accuracy.
After thorough consideration, we have decided to upgrade all fixed weapons with auto-gimbal lock, which will make the guns automatically align with the target leadmarker if the center crosshair is within the max gimbal angle of the active weapons. This makes flying and aiming your ship a lot easier while still having the room for some balancing, specifically for more powerful weapons like the autocannon, which should not be as easy to use as the repeaters, especially against small and nimble targets.
Once aligned, the target leadmarker will change its size so that you know when to fire.
Since this is a major change affecting a lot of gameplay, we are still open to suggestions for fine tuning and balancing. Looking forward to your feedback about this.
Our plan is now to continue working on bug-fixing while addressing some requested quality of life improvements. Then, we will focus on the next update with new content and upgraded player onboarding, which is scheduled to release at the end of August, just in time for the Steam strategy festival.
As always, feel free to join our discord to discuss the new features or let us know what would you like to see in Space Reign.
Good Hunting! 🫡
[h2]Update 0.12 changelog[/h2]
[h3]Updates:[/h3]
[h3]Changes:[/h3]
[h3]Fixes:[/h3]
[h2]Update preview video[/h2]
[previewyoutube][/previewyoutube]
Controller Support & Keybinding

Controller support is finally here! Since the beginning of the development, we have always wanted Space Reign to support controllers for the cockpit gameplay, compatible with both gamepad and stick setups. Thus, it was never a question of if, but when. With Space Reign being a mix of strategy and a space-sim, we repeatedly have to decide where to put the current development focus, especially with us being a humble 2-man team.
Basically any standard controller should be compatible, but should you find an issue, feel free to let us know. It is possible to have multiple controllers active at the same time and assign different actions to them during any stage of the game. Just open up the in-game settings and follow the UI in the controls tab.
Controllers only support the direct unit control from the cockpit, but we are still exploring a few ideas to allow at least some basic functionality for the tacview like controlling the camera and moving around, so that you can at least get some sector awareness without the need for switching to keyboard and mouse.

Besides assigning controllers, Space Reign now features basic keybinding for mouse and keyboard as well. Do not forget that the control scheme images in Database only show the default key mapping and do not update once you change them.
Weapon Gimbals

Immediately after the Early Access launch, we have received a ton of feedback and bug reports to work with, especially regarding the early difficulty of the game. With several hotfixes released,We have already made improvements to address this, but a lot of players still struggled with one particular element - weapon accuracy.
After thorough consideration, we have decided to upgrade all fixed weapons with auto-gimbal lock, which will make the guns automatically align with the target leadmarker if the center crosshair is within the max gimbal angle of the active weapons. This makes flying and aiming your ship a lot easier while still having the room for some balancing, specifically for more powerful weapons like the autocannon, which should not be as easy to use as the repeaters, especially against small and nimble targets.
Once aligned, the target leadmarker will change its size so that you know when to fire.
Since this is a major change affecting a lot of gameplay, we are still open to suggestions for fine tuning and balancing. Looking forward to your feedback about this.
Up Next
Our plan is now to continue working on bug-fixing while addressing some requested quality of life improvements. Then, we will focus on the next update with new content and upgraded player onboarding, which is scheduled to release at the end of August, just in time for the Steam strategy festival.
As always, feel free to join our discord to discuss the new features or let us know what would you like to see in Space Reign.
Good Hunting! 🫡
[h2]Update 0.12 changelog[/h2]
[h3]Updates:[/h3]
- Keybinding
- Controller Support (Cockpit gameplay)
- Weapon Gimbal Assist
- AI Accuracy upgrade (AI ships with fixed weapons are now more precise in more difficult cases - especially against other small ships during a dogfight)
[h3]Changes:[/h3]
- Lead marker animation now dynamically reacts to weapon gimbals being in range
- Damage to missiles launched by their parent ship is now turned off
[h3]Fixes:[/h3]
- FIXED Another case of cockpit missile warning sound getting stuck in a loop after exiting direct control
- FIXED AI Large ships crashing directly into Neutrals, especially during Contracts
- FIXED Launchers not repairing correctly after resupplying
- FIXED Taking supplies in combat practice mode causing an error
- FIXED Hostile Ares not behaving properly in combat practice mode once spawned