SWORN Hotfix Patch #1 [NOW LIVE]
Soulforged,
We want to thank our community for all your support since our Early Access launch yesterday. We feel incredibly blessed to be given the opportunity to work directly with our community. We're listening to all your feedback and suggestions, so we can learn from your in-game experience and gather insight to continue to improve SWORN during our Early Access period.
We've heard your feedback already on implementing WASD binding, allowing pausing in single-player runs, and fixing tab menu issues that some players are experiencing. We will be addressing these in a future hotfix patch.
This is the very start of our continual improvements to our balancing and polishing throughout Early Access!
[h3]Hotfix #1 is now available - Patch Notes[/h3]
We hope you are immersing yourself in our crafted comic world of Camelot and enjoying the start of our swift and exciting Early Access!
We want to thank our community for all your support since our Early Access launch yesterday. We feel incredibly blessed to be given the opportunity to work directly with our community. We're listening to all your feedback and suggestions, so we can learn from your in-game experience and gather insight to continue to improve SWORN during our Early Access period.
We've heard your feedback already on implementing WASD binding, allowing pausing in single-player runs, and fixing tab menu issues that some players are experiencing. We will be addressing these in a future hotfix patch.
This is the very start of our continual improvements to our balancing and polishing throughout Early Access!
[h3]Hotfix #1 is now available - Patch Notes[/h3]
- Optimize UIs so they are disabled when not in use. This should result in a noticable performance gain.
- Damage Tuning:
- Increased "Blade Rush" damage 75 -> 100
- Increased Arcane Blade Light Attack damage 12 -> 15
- Reduced Arcane Blade Heavy Attack speed
- Increased Armillary Sphere Light Attack damage and reduced attack speed
- Adjusted "League of Shadows" damage scaling
- Increased "Blade Rush" damage 75 -> 100
- Fix Golden Hand event balancing
- Fix emote stuck on screen during loading
- Misc emote UI fixes
- Changed default emotes for new saves
- Fix "Total Shade Damage" stat string on "League of Shadows" blessing
- Remove "Reaper" Scythe Blessing from game
- Update Credits
- Fix issue where blessing seal rooms would remove roundtable blessings
- Add dither to Arthur arena entrance
- Add collider in tutorial level to prevent walking inside rocks
- Added harbor bell SFX to Deep Harbor ambience
- Added Ultimate Ready SFX
- Fixed Percival Intro SFX
- Fixed Post Level Shop ducking UI SFX
- Added Failed Interaction SFX to Post Level Shop, Architect UI, and Bounty Board
- Added Show/Hide SFX to Skill Trees and Bounty Board
- Fixed Unlock hint text
- Turned off Door Closing SFX at the beginning of Arthur's Fight
We hope you are immersing yourself in our crafted comic world of Camelot and enjoying the start of our swift and exciting Early Access!