SWORN Patch #2 is LIVE (v0.50.2.500)
[h3]Crashes and Major Bugfixes[/h3]
- Fix a crash in the Deep Harbor biome
- Potential fix for issues with the Inventory menu
- Fixed an issue where you could lose your roundtable blessing upon picking up or leveling up another blessing.
- Fix the display of single blessing rewards on doors while playing in languages other than English
- Fixed an issue where sometimes, dying to Arthur's flame mortars, Raving Blight’s poison, or a fire brazier trap would prevent Carmarthen from loading correctly
- Fixed an issue where hitting a trap with a projectile as you moved into a new level would cause the level to fail to load correctly
- Potentially fixed an issue where charging an attack and then entering a new room would cause a level to fail to load correctly
- Fixed an issue where leaving too quickly in a room with a hazard corruption would cause the next level to fail to load correctly
[h3]General[/h3]
- Added more options for FPS limit
- Increased Mana recharge time from 5s to 6s
[h3]Sword In The Stone Blessings[/h3]
Vigilante - Assassins Dagger
- Vigilante’s Mark: Bonus Damage reduced from 25% to 20%
- Veteran’s Blade: Max Damage reduced from 150 to 125
- Ricochet Blade: Bonus Damage reduced from 25% to 10%
- Ricochet Blade: Bounce Count increased from 3 to 5
Vigilante - Blade Rush
- Vampire Dash: Health Per Hit reduced from 1 to 0.5
Vigilante - Dagger Flurry
- Splintering Blade: Fixed a bug preventing Splintering Blades from being visible.
- Splintering Blade: Now has homing on nearby foes
Vigilante - Shadow Strike
- Marked for Death: Damage Increase reduced from 25% to 20%
- Marked for Death: Healing reduced from 3 to 2
- Shadow Dancer: Evasion Chance reduced from 75% to 50%
Rook - Bull Rush
- Finale: Damage increased from 50 to 75
- Finale: Added new VFX
- Raging Bull: Damage Damage per Hit increased from 20 to 30
- The Horns: Fixed description to read “Your Spell deals can wall slam foes for bonus damage”
- The Horns: Knockback Modifier increased from +20% to +50%
- The Horns: Wall Slam Damage increased from 75 to 100
Rook - Counter
- Bloodlust: Duration reduced from 4s to 2.5s
- Bloodlust: Health per Hit reduced from 1 to 0.5
- Adrenaline: Fixed description incorrectly stating it gave damage resistance
- Adrenaline: Duration reduced from 4s to 3.5s
- Adrenaline: Attack Speed Bonus reduced from +35% to +30%
Specter - Blink
- Shadow Dancer: Evasion Chance reduced from 75% to 50%
Specter - Dragon Dive
- Deft Dive: Turn Speed Multiplier increased from 1.0x to 1.5x
- Gathering Flames: Max Bonus Damage increased from 85 to 100
Monk - Storm Call
- Storm Surge: Flat Damage reduced from +5 to +3
Monk - Crystal Turret
- Dual Core: Bonus Duration decreased from 75% to 50%
- Rapid Fire: Attack Speed Bonus increased from +200% to +250%
- Rapid Fire: Damage Reduction increased from 25% to 45%
Monk - Black Hole
- Collapse: Bonus Damage increased from 15 to 20
- Supermassive: Damage Increase reduced from +25% to +15%
Monk - Arcane Shield
- Midnight Pulse: Damage Interval reduced from 1.5s to 1.0s
- Midnight Pulse: Damage reduced from 25 to 18
[h3]Fae Blessings[/h3]
Mab
- Leech: Now requires one of either Venomous Touch, Strike Flourish, or Infecting Dash
- Hibernator: Reduced healing
- Feast: Reduced Max Health that can be earned
[h3]Events[/h3]
- Luna Blossom: Changed so you no longer need to hold Interact when delivering Luna Drops
- Luna Blossom: Required Luna Drop count increased from 5 to 6
- Luna Blossom: Changed spawn position in certain maps to not overlap with mushroom traps
[h3]Known Issues[/h3]
- Midnight Pulse: Incorrectly states that the shield pulses 1.5s instead of 1.0s
- Inventory Menu: On Connected clients, the Inventory Menu will not open in Carmarthen when they first connect to a game.
- Inventory Menu: Occasionally the Inventory Menu will be off center during combat
- Fix a crash in the Deep Harbor biome
- Potential fix for issues with the Inventory menu
- Fixed an issue where you could lose your roundtable blessing upon picking up or leveling up another blessing.
- Fix the display of single blessing rewards on doors while playing in languages other than English
- Fixed an issue where sometimes, dying to Arthur's flame mortars, Raving Blight’s poison, or a fire brazier trap would prevent Carmarthen from loading correctly
- Fixed an issue where hitting a trap with a projectile as you moved into a new level would cause the level to fail to load correctly
- Potentially fixed an issue where charging an attack and then entering a new room would cause a level to fail to load correctly
- Fixed an issue where leaving too quickly in a room with a hazard corruption would cause the next level to fail to load correctly
[h3]General[/h3]
- Added more options for FPS limit
- Increased Mana recharge time from 5s to 6s
[h3]Sword In The Stone Blessings[/h3]
Vigilante - Assassins Dagger
- Vigilante’s Mark: Bonus Damage reduced from 25% to 20%
- Veteran’s Blade: Max Damage reduced from 150 to 125
- Ricochet Blade: Bonus Damage reduced from 25% to 10%
- Ricochet Blade: Bounce Count increased from 3 to 5
Vigilante - Blade Rush
- Vampire Dash: Health Per Hit reduced from 1 to 0.5
Vigilante - Dagger Flurry
- Splintering Blade: Fixed a bug preventing Splintering Blades from being visible.
- Splintering Blade: Now has homing on nearby foes
Vigilante - Shadow Strike
- Marked for Death: Damage Increase reduced from 25% to 20%
- Marked for Death: Healing reduced from 3 to 2
- Shadow Dancer: Evasion Chance reduced from 75% to 50%
Rook - Bull Rush
- Finale: Damage increased from 50 to 75
- Finale: Added new VFX
- Raging Bull: Damage Damage per Hit increased from 20 to 30
- The Horns: Fixed description to read “Your Spell deals can wall slam foes for bonus damage”
- The Horns: Knockback Modifier increased from +20% to +50%
- The Horns: Wall Slam Damage increased from 75 to 100
Rook - Counter
- Bloodlust: Duration reduced from 4s to 2.5s
- Bloodlust: Health per Hit reduced from 1 to 0.5
- Adrenaline: Fixed description incorrectly stating it gave damage resistance
- Adrenaline: Duration reduced from 4s to 3.5s
- Adrenaline: Attack Speed Bonus reduced from +35% to +30%
Specter - Blink
- Shadow Dancer: Evasion Chance reduced from 75% to 50%
Specter - Dragon Dive
- Deft Dive: Turn Speed Multiplier increased from 1.0x to 1.5x
- Gathering Flames: Max Bonus Damage increased from 85 to 100
Monk - Storm Call
- Storm Surge: Flat Damage reduced from +5 to +3
Monk - Crystal Turret
- Dual Core: Bonus Duration decreased from 75% to 50%
- Rapid Fire: Attack Speed Bonus increased from +200% to +250%
- Rapid Fire: Damage Reduction increased from 25% to 45%
Monk - Black Hole
- Collapse: Bonus Damage increased from 15 to 20
- Supermassive: Damage Increase reduced from +25% to +15%
Monk - Arcane Shield
- Midnight Pulse: Damage Interval reduced from 1.5s to 1.0s
- Midnight Pulse: Damage reduced from 25 to 18
[h3]Fae Blessings[/h3]
Mab
- Leech: Now requires one of either Venomous Touch, Strike Flourish, or Infecting Dash
- Hibernator: Reduced healing
- Feast: Reduced Max Health that can be earned
[h3]Events[/h3]
- Luna Blossom: Changed so you no longer need to hold Interact when delivering Luna Drops
- Luna Blossom: Required Luna Drop count increased from 5 to 6
- Luna Blossom: Changed spawn position in certain maps to not overlap with mushroom traps
[h3]Known Issues[/h3]
- Midnight Pulse: Incorrectly states that the shield pulses 1.5s instead of 1.0s
- Inventory Menu: On Connected clients, the Inventory Menu will not open in Carmarthen when they first connect to a game.
- Inventory Menu: Occasionally the Inventory Menu will be off center during combat