SWORN Early Access | Roadmap Update 1
Soulforged,
We’re delighted to reveal the SWORN Early Access near-term Roadmap! Thank you for being a part of our valuable community, we appreciate the support and excitement. The launch has been an overwhelming experience – we are blessed – and love seeing all the content and reading your feedback.
We want to keep the momentum going by delivering a roadmap focused on three core steps: quality-of-life improvements, expanding the game, and deepening the gameplay experience.

More balancing and fixes are on the way, followed by a minor update to add pausing in solo runs, WASD rebinding and an Ultimate ready indicator.
Improving the foundations of SWORN is a priority – we have four weapon revisions planned, blessing revisions; and more control on randomness. We also hear you on matchmaking, so we’re looking into the possibility of a lobby browser.
Camelot grows! As you can see, the asset features a work-in-progress look at Biome 5, permeated with a lunar surface. We’ll reveal more about the location and its bosses on the journey to releasing Major Update 1.
To enrich community value, we’d also like to implement a competitive mode with challenges and leaderboards. The end goal is to release SWORN as a finely-tuned roguelike experience that offers deep, polished gameplay with tons of replay value.
Community feedback is immensely important to us, so the content stipulated is by no means exhaustive. We will continue to refine and craft SWORN with your feedback in mind.
Thanks again,
The journey through Camelot continues!
https://store.steampowered.com/app/1763250/SWORN/
We’re delighted to reveal the SWORN Early Access near-term Roadmap! Thank you for being a part of our valuable community, we appreciate the support and excitement. The launch has been an overwhelming experience – we are blessed – and love seeing all the content and reading your feedback.
We want to keep the momentum going by delivering a roadmap focused on three core steps: quality-of-life improvements, expanding the game, and deepening the gameplay experience.

More balancing and fixes are on the way, followed by a minor update to add pausing in solo runs, WASD rebinding and an Ultimate ready indicator.
Improving the foundations of SWORN is a priority – we have four weapon revisions planned, blessing revisions; and more control on randomness. We also hear you on matchmaking, so we’re looking into the possibility of a lobby browser.
Camelot grows! As you can see, the asset features a work-in-progress look at Biome 5, permeated with a lunar surface. We’ll reveal more about the location and its bosses on the journey to releasing Major Update 1.
To enrich community value, we’d also like to implement a competitive mode with challenges and leaderboards. The end goal is to release SWORN as a finely-tuned roguelike experience that offers deep, polished gameplay with tons of replay value.
Community feedback is immensely important to us, so the content stipulated is by no means exhaustive. We will continue to refine and craft SWORN with your feedback in mind.
Thanks again,
The journey through Camelot continues!
https://store.steampowered.com/app/1763250/SWORN/