1. SWORN
  2. News
  3. SWORN Patch #12 is LIVE (v0.52.3.0.742)

SWORN Patch #12 is LIVE (v0.52.3.0.742)

- Fixed an issue where the Specter’s Mystic Beam Spell would have fewer hits overall if the user was in Flow
- Fixed the Golden Hand shrine converting Shop purchases and resources gained from Breakable Pots and Foes into Gold when it shouldn’t
- Added a Tracker to the HUD to let you know how many rewards the Golden Hand Shrine Blessing will convert into Gold
- Fixed an issue in the Fae Lord Selection Screen where you could change your selection during the animation after choosing an item
- Fixed an issue where the Galvanic Witch would sometimes dive to an unintended position
- Updated the Galvanic Witch’s rotating Lightning Orb attack to have a longer windup time
- Fixed Fae Lord Selection Screen showing the incorrect button prompt to confirm selection
- Fixed some UIs showing Xbox button icons when using a PlayStation or Nintendo controller
- Remove Creative Menu and Console Menu button rebinding in Controller Rebind menu
- Fixed an issue where the Monk’s Arcane Shield Spell would reduce the Health cost of the Blood Key from Lancelot
- Updated Oberon’s Blessing “Storm Meditation” requirements so that it is accessible from basic Fury blessings
- Fixed an issue where King Arthur could become immune to Stagger under certain circumstances
- Fixed an issue where Critical Damage calculation was different for Lucky Coin Projectiles than it was for attacks
- Fixed the New Unlocks Available prompt appearing in the Post-Run Summary when it shouldn’t
- Fixed the spelling of Invisible on the Shadow Step Blessing
- Updated the Description of Splintered Soul to more accurately reflect it’s behavior
- Fixed an issue where the "Reverberate" Chimes Skill would not follow the "Grazioso" Skill’s target under certain circumstances
- Fixed an issue where The Treant Scourge's beams could persist on the screen after hitting him with the Rook's Counter while having the 'Revenge' Spell Upgrade
- Fixed Player's Health bar constantly changing to incorrect values during Secret Boss fight
- Added an extended hurtbox on King Arthur during some of his attacks to better reflect the position of his body during the animation
- Fixed The Treasure Goblin's Health bar disappearing if Frozen or Stunned during its escape animation