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SWORN 1.0 Update #2 Is LIVE! (v1.2.0.0)

[p]Soulforged,[/p][p]This update comprises Boss Rush mode, new skin rewards, enemy difficulty modifiers and additional quality of life features. See the summary of the 1.2 update below and read the detailed breakdown from the developers on Steam:[/p][p][/p][p][/p][p][/p][h3]New Gameplay Mode: Boss Rush[/h3][p]More Achievements & Accolades:[/p]
  • [p]Added four new achievements for beating the Boss Rush Mode with all four playable characters.[/p]
  • [p]Additional accolades to earn in-game.[/p]
[p][/p][p][/p][p][/p][h3]Boss Rush Mode:[/h3]
  • [p]Boss Rush takes place in a single-room, arena-style encounter set within Camelot.[/p]
  • [p]Bosses have been reworked to fit the Camelot setting:[/p]
    • [p]They now spawn Camelot enemies instead of creatures from their original biomes.[/p]
    • [p]Visual effects have been updated to reflect their corruption.[/p][p][/p]
[p][/p][p][/p][h3]New Character Cosmetics[/h3][p]Cosmetic rewards for defeating Dragon Arthur are now complete and available to unlock.[/p][p]❗ Dragon Arthur has been reworked and can now only be encountered and defeated in Boss Rush mode[/p][p][/p][p][/p][p][/p][h3]Enemy Difficulty Modifiers[/h3][p]The Enemy Difficulty Modifier system is now complete.[/p]
  • [p]On higher difficulties, Corrupted enemies have a chance to spawn, dropping bonus rewards.[/p]
  • [p]Corrupted enemy attacks are now fully implemented, featuring updated animations and VFX.[/p]
  • [p]The Corruption system has been reworked to increase run variety and introduce more interesting choices while helping offset the added difficulty from Corrupted enemies.[/p]
  • [p]Each door now has a chance to become corrupted, offering:[/p]
    • [p]A range of possible corruption effects[/p]
    • [p]Increased reward potential[/p]
  • [p]Higher corruption chances also increase the likelihood of receiving enhanced rewards.[/p]
[p][/p][p][/p][p][/p][h3]Codex Updates[/h3][p]The Codex now includes a Wishlist feature:[/p]
  • [p]Players can mark blessings directly in the Codex.[/p]
  • [p]Wishlisted blessings are highlighted in the Blessing Selection Menu, making it easier to track and acquire specific blessings for quests or unlocks.[/p]
[p][/p][p][/p][carousel][/carousel][p][/p][h3]The overall Codex UI/UX has also been improved:[/h3]
  • [p]Hovered blessings are now highlighted in white for better clarity.[/p]
  • [p]“Any” required blessings are highlighted in orange.[/p]
  • [p]“All” required blessings are highlighted in red.[/p]
  • [p]Tooltips have been repositioned and no longer obscure blessings.[/p]
[p][/p][p][/p][h2]Changelog[/h2][p][/p][p]The fix changelist includes some but not limited to following; [/p][p]Rare occurrence fixes [/p]
  • [p]The Player may soft lock in Round Table room on Squire difficulty when attempting to select round table challenge reward [/p]
  • [p]Interacting with Nimue could softlock under certain conditions [/p]
  • [p]Hub interactions could softlock under certain conditions [/p]
  • [p]Monk and Rook characters could become stuck behind the bomb in the corner in Overlook map [/p]
  • [p]The player may get stuck after casting "Blade Rush" spell into specific location in Hub World  [/p][p] [/p]
[p]Gameplay fixes [/p]
  • [p]Potions do not reset between runs [/p]
  • [p]Particular Fae potions empty during run without using them after exiting previous run with "Exit to Main Menu" option [/p]
  • [p]Arcane Recall weapon blessing didn’t always function when Arcane Blades hit walls or obstacles [/p]
  • [p]Pausing the title causes Raving Blight's projectiles to lose momentum [/p]
  • [p]Lady Agravain may deviate from her dash attack indicator if the user is invisible [/p]
  • [p]Resurrecting while getting pulled by Sir Dagonet's hook results in the user being temporarily unable to dash or attack [/p]
  • [p]The Run Timer continues counting time while in non-combat rooms [/p]
  • [p]"Unending Torrent" Bo Staff Weapon Blessing is transferred to the Hub after a run [/p]
  • [p]"Wall Slam" effect triggers on enemies in Deep Harbor without hitting a wall [/p]
  • [p]Ultimate bar disappears when teammate dies [/p]
  • [p]Weapons disappear from the round table after collecting the post-fight reward [/p]
[p] [/p][p]Art/Text fixes [/p]
  • [p]Inconsistencies between "Blink Strike's" functionality and its description [/p]
  • [p]Slippery Target blessing's activation chance is higher than stated in its description [/p]
  • [p]Dice shop's "Max" message displays as placeholder boxes for non-Latin scripts [/p]
  • [p]Alternative Boss weapons can be spotted clipping with swords on top of the Round Table on Squire difficulty [/p]
  • [p]UI issues in difficulty descriptions for certain languages [/p]
  • [p]Highlights in the Pause menu are not scaled for certain language options [/p]
  • [p]Inconsistent formatting issues in the Blessing Codex [/p]
  • [p]Defeating a Corrupted Axe Thrower during its corrupted attack leaves the spinning axe VFX permanently stuck [/p]
  • [p]Run Info tooltips may display without hovering over corresponding Blessings, possibly leading to severe cases of tooltip remaining on the screen during a fight [/p]
  • [p]Red outline persist on enemies after they are frozen [/p]
  • [p]All corrupted enemies exhibit corrupted frozen VFXThe Freeze VFX texture on the Dagonet boss is not applied during spawning attacks [/p]
  • [p]The description of "Vampire" Shrine Blessing uses a “max health” icon, inconsistent with its acquisition dialogue and functionality [/p]
  • [p]Join menu's difficulty selection drop-down uses the last selected language instead of the current one [/p]
  • [p]"No games found" is not displayed when using languages with non-Latin scripts [/p]
  • [p]Inconsistent freeze VFX on the Percival boss's texture [/p]
  • [p]The Landslide effect can be activated with the Icy Vortex if the player uses the ultimate during Mighty Dash animation [/p]
  • [p]Gold pick up UI does not update for decreased gold drop modifier [/p]
  • [p]Friends tab button prompt is displayed only with controller connected, the input does not open the tab in in-game menus [/p]
  • [p]The Show Boss Health Numbers option is not aligned in some languages [/p]
[p][/p][p]Go forth, Soulforged, and embark on a greater challenge.[/p][p][dynamiclink][/dynamiclink][/p]