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SWORN News

SWORN 1.0 Update #1 is LIVE! (v1.1.0.1139)

[h2]New Content[/h2]

Arthur has brought in some reinforcements! Three new alternate Bosses have been introduced. When playing on Knight difficulty or higher, these new foes can sometimes appear at the end of a Biome instead of the Boss you normally would encounter.

[h3]Lady Kay, Wall of Camelot[/h3]
Though corrupted, Lady Kay remains a stalwart warrior in service to Arthur. She guards the entrance to Cornwall with her gigantic shield, pummeling down any who dare challenge Arthur’s rule. Her greatshield is not unbreakable, however, and if the Soulforged can find a way to power through her defenses, they have a shot at taking her down.

[h3]Sir Dagonet, Grasp of The Mire[/h3]
This gluttonous former Knight revels in his newfound power, delighted at any new playthings entering his swamp. His devastating hook can render Soulforged immobile, as he drags them around his swamp filled with traps and poison. Clever warriors will need to dismantle his fixtures around the arena, before they drown in Sir Dagonet’s mire.

[h3]Lady Agravain, Scourge of Ships[/h3]
The source of much of the shipwrecks and current state of Deep Harbor, Lady Agravain has been rendered completely mad from her transformation. In a flurry of feathers and steel, this terrifying adversary dashes around her nest with breakneck speed, ripping unprepared Soulforged to shreds. Only those able to read her movements have a chance at keeping up.

[h2]Changelog[/h2]

[h3]Weapons & Blessings[/h3]
- Increased the Bonus Attack Speed internal maximum from 50% to 100% (total attack speed cap is now 2x, instead of 1.5x)
- Added a Perfect Shot indicator for the Tome's Augment 'Book Mark’
- Updated VFX for the Greathammer
- Fixed a case where Oberon's Flow status would give far more attack speed than intended
- Fixed a case where the Gauntlets Augment 'Flying Fists' would give far more attack speed than intended
- Fixed an instance where, on some lower end machines, Lugh's Ultimate attack 'Stroke of Luck' did an extra 1500 damage at close range
- Fixed an interaction where the Staff Sword in the Stone upgrade 'Magic Guard' would not interact favorably with other forms of damage reduction or damage prevention
- Fixed a bug that would sometimes cause the Arcane Blades to have the incorrect skin appear for certain players
- Fixed Hammer Sword in the Stone upgrade 'Bludgeon' description to include the knockback value (yes it is actually +400%, the base knockback is very low)
- Fixed a bug that caused excessive screen shake when using the Dragon Dive spell

[h3]Enemies & Levels[/h3]
- Added 3 new alternate Bosses that can appear on Knight difficulty or higher
- Updated the Deep Harbor Wave Thrower to now be a Major Foe, health increased from 1050 to 2500
- Wave Thrower will now summon Minor Foes periodically, similar to other Major Foes
- Wave Thrower has altered behavior where it will periodically shoot three waves in rapid succession before repositioning
- Changed several mob reposition abilities to not have their speed increased by positive attack speed modifiers (they will still be slowed down by Beira's Chill effect)
- Major Suncaster (the big pink donut guy in Biome 5) Health changed from 1500 to 2500 - he actually had lower health and stun thresholds than his Minor counterpart
- Major Suncaster Stun threshold changed from 200 to 1000
- Major Suncaster Freeze threshold changed from 20 to 25
- Made the Fire Breath attack on Arthur, Avarice Incarnate easier to dodge through perpendicular to the direction of the breath
- Updated the VFX for various event rooms and post-room events
- Fixed an issue that caused corruptions to appear on the Castle Bridge level briefly
- Fixed a case where the Room Corruption that increased enemy attack speed was granting far more attack speed than intended
- Fixed an issue where the Deep Harbor Ocean Serpent could wobble out of control when getting hit during certain animations
- Fixed an issue where sometimes, the Freeze effect VFX would not display properly on water-bound enemies

[h3]General[/h3]
- Changed the application's cursor capture behavior to release the cursor while using menus - this should allow you to move your cursor outside the window on PC while the escape menu is open, but shouldn’t allow you to move your cursor outside the playspace during gameplay by accident
- Fixed an issue that could sometimes cause players to be locked out of certain actions after cutscenes
- Fixed a bug that caused the party UI to disappear after certain cutscenes
- Fixed various issues with emotes and the emote mirror menu
- Fixed an issue that could cause various tooltips to appear offscreen after changing the game’s resolution on PC
- Fixed certain cases where, on PC, the mouse scroll wheel would not move through menus as intended
- Fixed certain network crashes related to crossplay between Epic and Steam
- Other various fixes

SWORN 1.0 Patch #3 is LIVE (v1.0.3.1111)

[h3]Friends List, Discord, and Voice Chat[/h3]

We have now made it easier to play with your friends. Open the new Friends List to see your online Steam Friends. Connect your Discord Account to also see and play with your friends from Discord.

Additionally, Voice Chat powered by Discord has been added to make it easier to communicate with your teammates, regardless if you have linked your Discord account or not.

[h3]Changelog[/h3]
- Added Friends List menu.
- Added Voice Chat powered by Discord
- Added support for crossplay with Epic
- Fixed a problem that would cause music to cut out unexpectedly on certain systems
- Added a Dialogue Volume slider to the Audio Settings menu - this affects the sounds of spoken Dialogue in cutscenes as well as the Paragon Ultimate Ready call outs during gameplay
- Changed the Blessing Codex to highlight Blessing requirements - including ones you haven’t discovered yet
- Fixed a case in multiplayer where the Cliodhna's Blessing Spirit Thief would not grant Spirit Charge to allies under certain conditions
- Various other small bugfixes

SWORN 1.0 Patch #2 is LIVE (v1.0.2.0.1054)

- Fixed performance issues with the Chimes when playing in multiplayer
- Fixed Vigilante’s Bow Blessing Rapid Fire description in non-English languages
- Fixed an issue where Lugh’s Blessing Gilded Armor would still deduct gold even if the attack dealt no damage
- Fixed an issue where foes would not drop gold when they were supposed to, or vice versa
- Fixed a hang where, after beating Morgana in a multiplayer lobby, clients could be stuck in a loading screen
- Fixed a bug where, if exiting to the main menu the game during specific paragon animations, the game would crash
- Fixed an issue where players could acquire more than 5 resurrection tokens
- Fixed an issue where controls would be locked after using Venomous Demise
- Venomous Demise now tracks to the closest enemy when you initiate the cast on controller
- Fixed an issue that could cause blessings to become misaligned on the reward UI
- Fixed an issue where the Blessing Swap Fountain would not have increased rarity on the exchanged blessings while the player had Cliona’s Fate Weaver Blessing, despite only showing two options
- Fixed a bug that could cause player models to not render when killing foes with an certain Ultimates, while using the Badb Blessing Into the Night
- Fixed a bug where, sometimes, the player could lose all of their Evasion chance

❗Update Required

[p]We want to let you know about an important update.[/p][p]A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.[/p][p]To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.[/p][p][/p][p]You can read more about it here:[/p][p]https://unity.com/security/sept-2025-01[/p][p][/p][p]As always, our priority will be on keeping our games as safe and enjoyable for everyone.[/p]

Upcoming Updates

[p]Hail Soulforged,

We are excited to share with you some of our future plans for SWORN after our 1.0 Launch! We have organized the coming updates into two main phases.[/p][p][/p][p][/p][h2]Phase 1 - Q4 2025[/h2][p][/p][h3]Discord Integration + Voice Chat[/h3][p]We are currently working hard on implementing better ways for you to connect and communicate with your friends while playing SWORN. All players will soon have access to in-game Voice Chat that will be powered by Discord![/p][p][/p][p]Additionally, you will be able to optionally connect your Discord account which will allow you to see your online Discord friends and send game invites to your friends directly in the game. [/p][p][/p][h3]Alternate Bosses[/h3][p]Arthur had many more knights who followed him on his Quest for the Grail. Now three more of these corrupted knights are joining the fight to stop you and your fellow Soulforged. While playing on higher difficulties you may encounter these new bosses on your quest.[/p][p][/p][h3]Quality of Life + Bug Fixes[/h3][p]Of course we are hearing and listening to all of your feedback here on Steam, our Discord, and elsewhere online. We have been working hard to fix all the major issues players have been reporting as well as implementing new QoL features to help address your feedback.[/p][p][/p][h2]Phase 2 - Q1 2026[/h2][p][/p][p]For Phase 2 we have two main pillars of content planned: [/p][p]Boss Rush - Will you be able to survive this gauntlet of challenging fights? [/p][p]Additional Difficulty Content - The foes of Camelot are becoming even stronger as you progress in your quest.[/p][p]These features are still in the earlier stages of design so we will be excited to share more details about them in the future![/p][p]And of course - we will keep listening to all your great feedback and use it to make SWORN the best experience it can be.[/p][p][/p][p]Thanks,[/p][p]Windwalk[/p]