General Changes
- New Final Boss phase for Arthur, available on Baron difficulty and above
- New Potion System:
- Add an additional edge to combat with flasks you can choose before each run. Speak to Guinevere to unlock the potion station.
- Find the Fae Lord shrines on your run to unlock their special flask, allowing you to guarantee a blessing from a specific Fae, at the cost of taking your potion slot
- Additional Voice Acting and dialogue throughout the entire game
- Networking Stability Improvements
- Performance Improvements on lower end machines
- Polished VFX and Enemy Textures
Blessing Changes & Bugfixes
- Updated most Weapon and Spell Blessing icons
- Venom, Immolate, and Bleed now correctly benefit from effects that boost all damage like the Devotion Tree’s Chaos upgrade
- Updated Mab’s Bile and all related blessings to fire in an arc. Waste Not and Chemical X only fire if there’s a target in range. Updated targeting for Venomous Demise, Mab’s Ultimate, to be an area of effect targeter.
- Fixed the Oberon Blessing Closed Circuit requiring every Chain Lightning Blessing to acquire, rather than just any of them
- Fixed Oberon Whirlwinds not triggering the Typhoon Blessing
- Fixed Grave Weakness Blessing stacking when it wasn’t supposed to be
- Fixed an issue where the player was able to apply Infect to bombs and traps
- Fix Cliona’s Fate Weaver Blessing not applying to Merlin or Morgana blessings
- Badb’s Channeled Darkness will correctly proc backstabs if dealt by Oberon’s Ultimate if in Flow
- Fixed Beira’s Deep Chill Roundtable Blessing sometimes not affecting the entire party
Weapons & Spells
[h2]General Ability Changes[/h2]
- Abilities with cooldowns will no longer go on cooldown if the ability is cancelled
[h2]Vigilante[/h2]
[h3]Sword[/h3]
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Light Attack Combo: Final hit is now a slash that covers a larger area, rather than a stab
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Blade Wave Blessing: Base Damage increased from 15 to 20.
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Blade Wave Blessing: Now properly uses your Light Attack’s Blessing
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Blade Wave Blessing: Now works on all three hits in the combo.
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Fencing Foil Augment: Damage reduced from 60% to 50%
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Long Sword Augment: Damage reduced from 20% to 15%
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Long Sword Augment: Range reduced from 30% to 20%
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Double Edge Blessing: More favorably interacts with cooldown reduction effects like Whirlpool
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Double Edge Blessing: Now adds a -25% damage penalty to the attack
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Magnesis Blessing: Range Bonus decreased from 250% to 100%
[h3]Bow[/h3]
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Light Attack: Full Charge Damage increased from 40 to 50
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Heavy Attack: Can now be charged and has a Perfect Shot mechanic if released at the right time for additional damage
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Heavy Attack: Cooldown decreased from 2.25 to 1.25 seconds
[h3]Bo Staff[/h3]
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Light Attack: Combo final hit Base Damage decreased from 50 to 40
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Heavy Attack: Made some timing tweaks to hopefully make it feel smoother to use
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[NEW] Heavy Impact: Added new Blessing that causes Heavy Attack to deal Knockback and can Wall Slam
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[NEW] Light Impact: Added new Blessing that causes Light Attack to deal Additional Damage and a small amount of Knockback
[h2]Rook[/h2]
[h3]Great Hammer[/h3]
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Light Attack: Combo Damage changed from 55/55/125 to 60/60/120
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Light Dash Attack: Slightly increased animation speed
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Heavy Attack: Base Spin Damage increased from 55 to 60
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Heavy Attack: Movement Speed while charging has been greatly increased
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Spin Cycle Augment: Now also increased movement speed while charging
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Spin Cycle Augment: Speed bonus reduced from 80% to 75%
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Spring Loaded Augment: Now has an additional 20% damage bonus
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Fully Wound Blessing: Now has an additional 30% damage bonus
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Axis of Rotation Blessing: Maximum Damage Bonus 40% → 50%
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Inertial Strength Blessing: Now also causes spins to charge faster
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[NEW] Star Swinger: Added new Blessing that increases Light Attack Speed and Damage
[h3]Hand Cannon[/h3]
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Light Attack: Base Damage decreased from 85 to 80
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Overheat: Duration decreased from 6 seconds to 4 seconds
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Heavy Attack: Base Damage decreased from 75 to 60
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Mighty Windup Augment: Fixed an issue where uncharged damage was sometimes counted as partially charged
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[NEW] Hot Steel: Added a new Blessing Heavy Attack deals bonus damage while Overheated
[h3]Halberd[/h3]
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Cleave Augment: Fixed an issue where the final level of Cleave cost more Grail Water than intended
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[NEW] Edgebreaker: Added a new Blessing that causes your Light Attack to deal more damage the further you are from your target
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[NEW] Twin Lunge: Added a new Blessing that causes your Heavy Attack to apply On-Hit effects twice and deal more Damage
[h3]Gauntlets[/h3]
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Heavy Dash Attack: Damage decreased from 60 to 40
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Heavy Dash Attack: Animation has been sped up slightly and can be Dash cancelled sooner
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[NEW] Barraging Beatdown: Added a new Blessing that causes the fifth consecutive Light Attack on a Foe to deal additional Damage
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[NEW] Sucker Punch: Added a new Blessing that causes your Heavy Attack to deal bonus Damage to Foes with full health
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[NEW] Faithful Fighter: Added a new Blessing that causes both Light Attack and Heavy Attack to build Ultimate meter faster
[h3]Spells[/h3]
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Counter: Fixed an issue where could sometimes transfer it’s on-hit effects to your next attack
[h2]Monk[/h2]
[h3]Mace[/h3]
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Light Attack: Combo damage increased from 35/35/50 to 40/40/60
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[NEW] Echo Bolts: Added a new Blessing that gives Heavy Attack Bolts a chance to deal double damage and apply on-hit effects twice.
[h3]Magic Staff[/h3]
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Light Attack: Fixed an issue where sometimes the area of effect of the Light Attack would be smaller or larger than intended when taking specific Blessing combinations
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[NEW] Accelerator: Added a Blessing that increases the Speed and Damage of Light Attack projectiles
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[NEW] Arcane Ailment: Added a Blessing that causes Foes struck by your Heavy Attack to take additional Damage from Spells.
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[NEW] Piercing Arcanery: Added a Blessing that causes your Light Attack to pierce Foes
[h3]Tome[/h3]
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Heavy Attack: Can now be charged and has a Perfect Shot mechanic for bonus Damage
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Heavy Attack: Cooldown decreased from 1.5 seconds to 1 second
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Heavy Attack: Base Damage decreased from 70 to 40
[h3]Chimes[/h3]
- Fixed an issue where Chimes could not break Destructibles
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Light Attack: Base Damage increased from 12 to 15
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Heavy Attack: Cooldown decreased from 1.5 seconds to 1.25 seconds
[h3]Spells[/h3]
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Storm Call: Base Damage increased from 18 to 20
[h2]Specter[/h2]
[h3]Armillary Sphere[/h3]
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Light Attack: Base Spread increased from 10 degrees to 30 degrees
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Light Attack: Base Damage increased from 8 to 10
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Heavy Attack: Cooldown decreased from 1.75 seconds to 1.5 seconds
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Heavy Attack: Base Damage increased from 75 to 80
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Heavy Attack: Speed increased slightly
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[NEW] Scatter Bolts: Added a new Blessing that causes Heavy Attack to launch several smaller bolts after exploding
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[NEW] Homing Bolts: Added a new Blessing that causes Light Attack to deal more damage and have a tighter Spread
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[NEW] Gravity Well: Added a new Blessing that causes Heavy Attack to deal more damage and pull enemies in
[h3]Scythe[/h3]
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[NEW] Deathly Caster: Added a new Blessing that causes your Heavy Attack to deal more damage after using your Spell
[h3]Arcane Blade[/h3]
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Spell Weaver Augment: Now resets when exiting a Chamber
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Spell Weaver Augment: Fixed an interaction where the Spirit Companions Blessing Open the Floodgates could fully stack Spell Weaver by rapidly toggling the Spell
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Heavy Attack: Reworked to fire a storm of rotating metal that advances slowly and deals damage over time to Foes caught in it
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Mystic Smash Blessing: Removed
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Weaving Slashes Blessing: Removed
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[NEW] Blade Torrent: Added a new Blessing that increases the frequency of your Heavy Attack’s damage over time
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[NEW] Unencumbered: Added a new Augment that increases the Damage of your Heavy Attack for each Blade you are missing
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[NEW] Mana Force: Added a new Augment that increases the Damage of your Heavy Attack for each empty Mana charge you have
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[NEW] Blade Mass: Added a new Blessing that increase the Damage and size of your Heavy Attack
[h3]Claws[/h3]
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Heavy Attack: Has been swapped with the old Light Dash Attack area of effect sweep
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Light Dash Attack: Has been swapped with the old Heavy Attack lunge
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On The Prowl Augment: Removed
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Demonic Pull: Has been changed from an Augment to a Sword in the Stone Blessing, and given an additional 30% Damage bonus.
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Vampirism: Has been renamed to
Demonic Ritual, changed from an Augment to a Sword in the Stone Blessing, and its duration increased from 3.25 seconds to 4 seconds.
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Air Slash: Has been renamed to
Demonic Reach, moved from a Sword in the Stone Blessing to an Augment, and had its bonus range reduced from 50% to 20%
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Killing Spree Augment: Has been renamed to
Death Lust and Speed has been reduced from 25% to 20%
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Wounding Lunge Augment: Renamed to
Lasting Devastation-
Through Pain Blessing: Renamed to
Sacrificial Power-
[NEW] Rapid Devastation: Added a new Augment that significantly decreases your Heavy Attack’s Cooldown
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[NEW] Speed Demon: Added a new Augment that increases your Light Attack’s Damage and Movement Speed
Levels
- First Encounters with Fisher King and Guinevere have their own special rooms
- Rest Area between biomes has been updated with new assets and layout
UI
- Fixed damage taken and damage dealt in the post run screen not being correct in multiplayer
- Codex Blessings are now considered discovered when you take them, rather than just when you see them
- Fixed some codex blessings remaining locked in the UI, even if the blessings were seen and taken
- Fixed an exploit where you could earn more rewards from completing accolades by changing the difficulty in the lobby, collecting the accolade, then changing the difficulty back
- Fixed various camera bugs associated with locking on during cutscenes (you cannot do that anymore)
- Fixed various bugs related to rerolling Fae Lords
- Add toggle to show/hide boss HP numbers (default hidden)
- Updated Blessing UI, Codex UI, Emote UI, Architect UI
- Adjusted Lock On Reticle textures to be more readable
- New Dash UI to indicate when dash is off cooldown, and how many charges you have
- Added toggle for Gamepad Aim Assist (default on)
Enemies, Hazards & Corruptions
- Fixed some fireballs in Camelot (Arthur, Mage Knight) either not hitting the player or not hitting terrain
- Added Fireworks traps to a variety of Cornwall levels
- Added a general change to mob AI - mobs will now attack or chase you if you hit them from outside their aggression range. Some mob behavior in multiplayer has also changed as a result, certain mobs will now more aggressively target players dealing damage to them
- Adjusted Raving Blight to be slower, more anticipation and recovery on the triple claw attack, and bouncing projectiles to travel slower
- Nerfed Knight Statue trap in the roundtable room Damage from 30 to 15
- Fixed Revival Seal corruption causing you to lose all revival seals if you die and are resurrected by a friend after combat is over
- Made Lancelot’s Combat Challenge in earlier biomes easier by reducing the health of the summoned Knights
- Increased Exploding Rats stun duration from 0.5 seconds to 1 second
- Major Mosquito is immune to knockback like other Major Enemies
- Mobs now wiggle a bit when you hit them for better feedback
Bugfixes
Tons of additional small bugfixes