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Update 0.34 Patch Notes

[p]New Features[/p][p]- map charting[/p][p]You can now plot charts on your maps using the newly added charting kit. Place a map on a table and use the charting kit on it to access the chart plotting system. You can draw lines and measure distances with a ruler, but be careful - lines cannot be erased![/p][p]Charting kits can be purchased in capital cities.[/p][p][/p][p]- oakum[/p][p]Oakum can now be used for temporary hull repairs. You can purchase barrels of oakum on most islands, and use them to patch holes in your ship for quick temporary repairs. Patching holes with oakum will stop leaks for a while, but doesn't actually repair the damage, so you'll still need to visit a shipyard eventually.[/p][p]The amount of oakum required to patch holes increases with the amount of damage and the size of the ship. When fully patched, it will stop all leaks completely, but will also deteriorate quickly. The rate of deterioration increases with the amount of oakum used, which means bigger holes will need more frequent patching.[/p][p][/p][p]Bug Fixes[/p][p]- improved the crate system to eliminate various crate-related bugs (disappearing items, etc)[/p][p]- you can now once again store lanterns and other hangable items in crates[/p][p]- fixed a bug where some world items would not spawn properly on old saves[/p][p]- barrels of sea water now sell for the same price as empty barrels[/p][p]- fixed a terrain collision bug in Mirage Mountain[/p][p]- fixed a bug where some potted plants would not load correctly[/p][p]- fixed a texture bug with the bucket[/p][p]- fixed a texture bug with the Al'Ankh map[/p][p][/p][p]PS: Info for modders: SaveablePrefab.instanceId is now assigned when the prefab is spawned/bought, which means all prefabs should now have their correct instanceId available at any time and will keep the same one between save/load.[/p]