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Sailwind News

Beta 0.23.b3 Patch Notes

- fixed a bug where items on your boat would not save/load in some cases
- fixed various issues with lanterns and lantern hooks. Please report any further bugs with lanterns, hooks, and other attachable items such as shelves or paintings.

Beta build 0.23.b1 is now live

A new beta build 0.23.b1 is now live and available for public testing. You can switch to the beta build in the Sailwind settings on Steam (right click Sailwind -> Properties -> Betas).

The aim of this beta is to test several major bug fixes and technical changes which affect some of the core systems of the game, including the save and load system. As such, there is a higher than usual possibility of your saves not working/becoming corrupted when used in this beta version. It is recommended to back up your save files before you play!


Main changes:

Autosaves
- The game will now automatically save your progress every 5 minutes (the save interval will be customizable in a later patch). Each slot will now also automatically store up to 5 previous saves.


Better recovery
- Recovery will now bring you to the last port you visited. This includes all ports, not just the capital cities.
Fixed various bugs associated with recovery, including items disappearing from your inventory, boats not mooring correctly, etc.


Better sinking
- Increased the amount of water a boat needs to take in before it sinks.
- There is now a hull creaking sound which gets increasingly louder as your boat gets closer to sinking.
- Recovering your boat after sinking will now also recover all cargo, furniture and items on the boat.


Better docking
- You can now push your boat off a dock, from inside the boat.
- Boats should now be much less likely to be pushed and stuck against the pier by a side wind.
- Improved collision detection of boats with docks, especially around the bow and stern. Issues with boats glitching into docks should now happen less often.
- Items left on your other boats should no longer become scattered randomly when you come back to the boat later, and their mooring lines should no longer become slack.


Other
- Some slight changes to the physics related to drag, mostly aimed at alleviating some of the tacking issues with the big ships.
- You can now change the color of already installed sails in the shipyard (currently for free, this will probably be changed in a later patch).

Please share your feedback and report any bugs you find in the dedicated 0.23 Beta Thread, or on the Sailwind Community Discord in the beta channels. Thank you!

Update 0.22.1 Patch Notes

- fixed a bug that prevented missions to the new islands from spawning in some cases. If you still don't see any missions in the capital cities, try waiting 4-6 days for the economy to settle a bit, and the missions should appear eventually.
- fixed a graphical glitch in Fort Aestrin

Update 0.22 Patch Notes

Update 0.22 is finally here! Discover the new mini-region of the Fire Fish Lagoon, with new goods, items, and more.


New Features
- a new archipelago - the Fire Fish Lagoon - has been added, along with some new trade goods, items, and new weather effects. It also includes a shipyard with a new sail type available. You can find missions heading to the new archipelago in all capital cities.
- you can now customize the sail colors in shipyards. Each shipyard has a unique set of different colors available.
- more realistic mooring lines. Mooring ropes now have a fixed, adjustable length. After tying a rope to a dock mooring, you can now grab the tied rope with right-click, and then gradually pull or release it manually (scroll wheel by default).


Gameplay Changes
- reduced baseline drag on all boats. This should make all boats slightly faster in most conditions.
- increased rudder drag. Rudder drag increases with the angle of the rudder, meaning that the farther you turn the steering wheel, the more it will slow down the boat.
- sails will now be pushed by wind with a small amount of force even when fully furled
- improved boat wake and foam effects. Water should now react to the movement of your boat in a more realistic way.
- you can now drink liquids directly from barrels
- your selected currency is now saved between sessions
- jumping now cancels crouching
- entering a shipyard will now untie all mooring ropes on your ship
- increased the value of logs and sculptures
- reduced the value of iron
- increased the weight of gems


Bug Fixes
- slight performance improvements in Fort Aestrin, and possibly on some other islands
- fixed a sail collision bug with the sanbuq's default sails
- fixed a bug where a sudden hissing sound would randomly play sometimes
- other various minor bug fixes


Please note:
This is a huge, complex update, with many changes to various different game systems that haven't been fully beta-tested. Bugs, including game-breaking ones, are quite possible. Your old saves should work, but it's always a good idea to make backups!
The economy and missions on the new islands might not work optimally yet, especially if you continue from an older save. If you see any abnormalities, waiting a few days for the markets to settle might help. Please also share your experiences and feedback on the Discord server or the Steam forum.

Update 0.22 coming soon!

Hey guys, just a quick announcement to let you know that the upcoming patch 0.22 is now almost ready. The expected time of arrival is mid-November.

In the meantime, here are some more preview screenshots of the new features:

New buildings:


New custom sails:


Custom sail colors (each shipyard will have different colors to choose from):


There is also a beta version of the new patch available to play now. It doesn't include all the new features yet, but you can test out some of the physics changes, including rudder drag and improved mooring ropes. To play the beta, you just need to select it in the game options on Steam:
Steam Library > Right-click Sailwind > Properties > Betas. In the drop-down menu, select "beta - beta testing". Then it's just a matter of letting it update. Be sure to back up your saves.