DevLog: ADACA Beta: 0.12.3
Beta: 0.12.3:
New Features:
-Improved Muzzle flash PFX
-Improved Blood splatter effects and decals.
-Added a setting to adjust Motion Blur.
-Added setting for Jump acceleration.
-Added setting for body despawn.
-Quest Log now has more polished Quest entries with Quest Titles.
-New Quests added to Zone Patrol.
-New Enemies.
-New Weapons.
Bug Fixes:
-Fixed bug where the Grab Bag Modifier would cause some NPCs to wield weapons they shouldn’t, as well as causing animations to break.
-Fixed various typos and grammar mistakes.
-Electric traps no longer block ability to pick up objects.
-Fixed multiple bugs involving ladders.
-Fire will no longer cause NPCs to bleed profusely.
-Various fixes to Quest log.
-Fixed bug where doors on some props like cabinets and washing machines wouldn’t highlight correctly when hovered over.
-Fixed issue where rolling rail carts were too hard to punt, they can now also be grabbed.
-Fixed a bug that caused some enemy encounters not to spawn correctly.
Changes & Tweaks:
-Gravity arm now holds most objects to the side, allowing for better target visibility.
-Improvements made to settings menu layout.
-Muzzle flashes are now visible while scoped.
-The Level Rail Head is now better sealed to avoid boundary breaking.
-Various improvements made to AI, including ability to hear footsteps and other NPC voices.
-More development work done on Ep.2 Levels.
-Increased Swarm Launcher homing range.
-Put starting weapons near beginning of most campaign levels.
-Adjusted the visibility and clues for spotting certain anomalies.
-Supply crates in Zone Patrol Mode have a slightly higher spawn rate.
Misc:
-Created a new Demo Branch for Next Fest. This new demo will also be available on itch.io and GameJolt.
-Buttons that open web-browser now link to new places.
-Price Increase on itch.io to $18.00 USD (Final retail Price on launch will be $25.00 USD for all platforms.)
-Added new bug report portal on the main website: https://siristhedragonart.wixsite.com/pendrake/post/adaca-known-bugs
-Various other tweaks and changes.
Also a thank you to everyone who participated in Next Fest!
New Features:
-Improved Muzzle flash PFX
-Improved Blood splatter effects and decals.
-Added a setting to adjust Motion Blur.
-Added setting for Jump acceleration.
-Added setting for body despawn.
-Quest Log now has more polished Quest entries with Quest Titles.
-New Quests added to Zone Patrol.
-New Enemies.
-New Weapons.
Bug Fixes:
-Fixed bug where the Grab Bag Modifier would cause some NPCs to wield weapons they shouldn’t, as well as causing animations to break.
-Fixed various typos and grammar mistakes.
-Electric traps no longer block ability to pick up objects.
-Fixed multiple bugs involving ladders.
-Fire will no longer cause NPCs to bleed profusely.
-Various fixes to Quest log.
-Fixed bug where doors on some props like cabinets and washing machines wouldn’t highlight correctly when hovered over.
-Fixed issue where rolling rail carts were too hard to punt, they can now also be grabbed.
-Fixed a bug that caused some enemy encounters not to spawn correctly.
Changes & Tweaks:
-Gravity arm now holds most objects to the side, allowing for better target visibility.
-Improvements made to settings menu layout.
-Muzzle flashes are now visible while scoped.
-The Level Rail Head is now better sealed to avoid boundary breaking.
-Various improvements made to AI, including ability to hear footsteps and other NPC voices.
-More development work done on Ep.2 Levels.
-Increased Swarm Launcher homing range.
-Put starting weapons near beginning of most campaign levels.
-Adjusted the visibility and clues for spotting certain anomalies.
-Supply crates in Zone Patrol Mode have a slightly higher spawn rate.
Misc:
-Created a new Demo Branch for Next Fest. This new demo will also be available on itch.io and GameJolt.
-Buttons that open web-browser now link to new places.
-Price Increase on itch.io to $18.00 USD (Final retail Price on launch will be $25.00 USD for all platforms.)
-Added new bug report portal on the main website: https://siristhedragonart.wixsite.com/pendrake/post/adaca-known-bugs
-Various other tweaks and changes.
Also a thank you to everyone who participated in Next Fest!