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ADACA Beta 0.15.5 DevLog (Now with three Guns!)

We have come a LONG way since Spring 2020 when I started work on ADACA!

The finish line is in sight for the 1.0 Steam release!

But first, a LOT of play testing needs to be done on what will hopefully be the final Beta build!

What's in said build you might ask? Well just a 99% feature complete video game, that's what:





Beta: 0.15.5:


New Features:


-The player now has 3 weapon slots! (One being reserved for sidearms)

-The player can now spend collected Artifacts at various vendors around the Zone for weapon unlocks, equipment and Lore Codexs.

-Any weapons or gear bought with artifacts can now be accessed in a new Armory room in the Vakt Ship and can be taken into Patrol or any Conscript Mission!

-New Zone Patrol Quests.

-New Zone patrol Locations.

-Main Quest for Zone patrol is complete!

-New Zone patrol NPC quest givers.

-Artifacts have been hidden in Conscript missions.

-New enemies.

-New weapons.

-New secondary tutorial level added to Zone Patrol for those who wish to play it before the Campaign.

-The player character will lower their weapon during dialogue where that action would be appropriate.

-The player can now lower their weapon by holding the Use key.

-Better time-of-day audio effects for Zone Patrol.



Bug Fixes:

-Fixed glitches caused by 2 signal scanners existing at the same time on one map.

-Fixed some Misc typos.

-Removed an errant Post Process filter on Operation Earhorn that was causing graphical issues.

-Improved LODs for high poly models to improve performance.

-Fixed glitches involving Holo sights used at high FOVs

-Fixed the Crossbow. It's not horribly broken anymore!

-Trap Anomalies will no longer consume bullets that trigger them.

-Fixed a glitch that was causing a bunch of ragdolls to spawn at the center of a map after loading a save.

-The player will now leave the scoped in view when they die.

-Fixed glitches where the Naturalist modifier would cause some sound effects not to play.

-Fixed more glitches with enemy AI.

-Fixed some messy hit-boxs…

-The unmarked soldiers will now cause the player’s ridicule to turn red when aiming at them.





Changes & Tweaks:

-Updated Zone map.

-More artifacts have been hidden in the Zone.

-NPCs will now look for cover when panicking.

-Hyper Storms will now cause NPCs to panic.

-New minimalist HUD Mode.

-NPC companions will now teleport near the player if they get too far away.

-Added setting to turn off prop highlight.

-Added setting for instant Dialogue text.

-Advancing Dialogue text that is still scrolling will prompt it to complete instantly.

-Added setting to reduce view-bob from movement.

-The hatch to the Concrete Forest will stay opened after entering and leaving the area.

-Finalized the Companion system in patrol: Companions will now be unlocked through quest progress.

-Important locations like Quest Givers will now be marked on the Zone map after being discovered.

-Replaced grass footstep sounds with better sounding ones.

-Flares are now much brighter.

-The Flare Gun has been re-introduced into the loot table.

-AI will now do normal damage to other AI. The damage debuffs on weapons will now only apply to when AI are targeting the player.

-Some weapons have gotten buffs to damage and or ammo capacity.

-Wooden boards will now break in one hit when using Force Punt on them.

-Security Droids now have crit damage for head shots.

-Monsters and Anomalies are more likely to spawn at night in patrol.

-Removed excess props from Storm Drain and Junction 06 to improve performance.

-NPCs will now face each other when talking.

-Psy attacks will no longer do permanent damage to the player’s health.

-Redesigned an annoying dungeon encounter to make it less annoying.

-General polish made to Ep 2 levels.

-The Haunt is now even more spooky.





Misc:

NOTE:
There is a known issue where playing the game on FullScreen Mode at a Resolution ABOVE your display’s max resolution WILL cause poor performance and graphical issues!

Please ensure you have selected a proper resolution for your display!


-Addressed Steam Support feedback.

-Removed listing for Controller Support on Store Page.

-Full menu controller support has been postponed until after launch.

-Keys 1, 2, and 3 now select the Sidearm, Wep A and Wep B slots respectively.

-Scrolling up is now the default control for switching to previous weapon.

-V is now the default key for switching Grenade type.

-A text tip describing the currently equipped weapon’s alt fire will now appear where the second weapon’s ammo would appear on the HUD.

-The Info Terminal has more information.

-A secret that never existed now does.

-He never left, he didn’t die, he’s just been hiding.

-Those stairs are not an entrance, they are only an exit.

-The chair is not empty.

-A friend has returned.

-Only cheaters press Ctrl+Backspace…




WE ARE ALMOST THERE!

The road ahead is now mostly networking and last minute marketing for me!

If no problems arise in testing I'll be ready to announce the final release date soon!
(Spoiler: its not a long time from now...)