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HumanitZ News

HumanitZ | Zeek Feed 002



Greetings Survivors,

We are back with another Zeek Feed, this week we report back on what we worked on last week and what is on our radar for the next couple of weeks.

We released the latest hotfix last week to fix a lot of crash issues and other bugs that have been in our game for a long time, so far this has been a successful patch.


What we have been working on…

Last week more work was done on the quest system creating the quest camps and their locations on the map. Also a host of new quests including NPC quests, random events, world quests and more.


We have implemented and are still testing a new level streaming system for the map that will help improve loading time of joining/starting a game. This will also help solve issues with players with lesser gaming PC’s struggling to load into a game, in turn helping with our steamdeck development as this was one of the stumbling blocks prior to this addition.


Additionally, we’ve also been working on map improvements with new smaller POIs, more house variations and layouts, and also improving the foliage and colour palette with new trees.


The team is also testing new quick slots for watch and compass as this has been a highly requested feature to improve the amount of quickslots the player has.


There has been some work done with play testing with the controller support, we are now working through our list of actions to improve how the controller works and to make sure it’s 100% functional with all aspects of the game and UI.


Future stuff:

Plans to add more parts and items needed for vehicles, for example oil, spark plugs and potential for wheels as well.
SAT NAV item for vehicles that will be used as a mini map feature while driving.
More work on lore and ideas for potentially expanding the map.

Thanks for the support and taking the time to read our latest zeek feed.
And we’ll see you on the next one

Regards
HZ Team

HumanitZ 910.B Update/Patch



Hey Survivors, this patch fixes some major game issues that we’ve had plaguing our game for some time plus issues found by the community from the latest patch. Below is a list of all the fixes and changes made.

Server owners will need to restart there servers to pull the new update

Loot has been balanced so rare items are harder to find.
Adjustment to durability of weapons making them reduce at a slightly faster rate.
Melee weapons with low durability are now less likely to land a headshot.
Skull marker added to the map on player death.
Added check to prevent player loading in with tilted camera bug.
Reduced melee damage dealt to player built structures.
Balanced the amount of fuel found in gas pumps and water found in toilets.
Increase sound attenuation of window smash sound.
Reduced player punch sound attenuation.
Optimization made to the apple tree.
New items added (can of beans and orange juice).
Now there is a ‘Never’ option when prompted to play the tutorial.
Map improvements and house changes.

Fixed random crash issue linked to melee combat.
Fixed potential crash issue when exiting to main menu.
Fixed issue where sometimes the 2nd melee swing would not register.
Fixed gun attachments disappearing when dropped and logging out.
Fixed not receiving empty bottles when adding dirty water to farm plots.
Fixed issue with seeds spawning at 0% durability.
Fixed issue where you can't interact with car fuel.
Fixed empty can not being removed from inventory when syphoning fuel.
Fixed infection icon not showing up on player HUD when player loads a save.
Fixed camera zooming in too much when loading inside a house.
Fixed issue with resolution quality resetting randomly.
Fixed gold desert eagle gunshot sound.
Fixed issue with infinite honey can spawn.
Fixed human AI ignoring barbed wire damage on upgraded structures.
Fixed issue where player occasionally was unable to fish in the Ocean.


Kind regards
HZ Team

HumanitZ | Zeek Feed 001



Greetings Survivors,

Welcome to our first ever Zeek Feed where we, the Devs, update you on all things happening in and around the world of HumanitZ. We feel this is a great way for us to share our progress with you!

For our first feed we’ll dive straight in and tell you all what we’ve been up to these past couple of weeks.

We’re pretty sure we’ve isolated the random game crash bug and think this is now solved and looking to push a fix this coming week. We’ve also been working on the reported issues logged by our community from the introduction of the latest patch, so we thank you for all the time and effort people take into logging tickets with us via our Discord and Steam Discussions page.

Additionally, the team has been tweaking the quest system which was teased last week on all social platforms and we are very excited with how this is developing. We will release more info on this when we’re comfortable it is ready to showcase, but we’re extremely excited to get it to you all!



There has been a lot of feedback in regards to the tutorial system. We have completely overhauled the tutorial to better help new Survivors into the game. It is much shorter and easier to follow, giving the very basic survival mechanics, camera and movement options and getting the Survivors out into the world.

SteamDeck support. We are currently working on map optimization as well as level streaming before we can release on SteamDeck. This part of the game must be finished in order to alleviate system requirement barriers with HumanitZ. With that comes improving the controller support as currently there are areas of the game that don't function well with controller but this is something we are actively working on in time for the next major update.



We’ll be adding a basic swimming mechanic to the game so players' immersion isn't broken when walking under water so that will be coming very soon.



Some future changes coming to game:

Loot changes will be tweaked and tested throughout Early Access as we find that perfect apocalypse balance. There will always be settings to increase or lower portions of the game so you can really customise your playstyle but we are looking at making the default settings more in line with what our original vision of the game was, so those that enjoy either being a loot goblin or fighting the elements you’ll still have the settings to modify.

After the quest system is added, we will be moving onto food spoilage, changing how the game currently works making surviving more challenging and adding our vision of realism to the game. We will be adding other food/building resource mechanics to help counter spoilage as well as some inventory management and stack retooling.

We are changing how vehicles spawn so at least one of every type will spawn per server or save including rare vehicles so you’ll just have to explore everywhere to find them.

In true zombie lore, we are thinking of adding the player turning into a zombie on death. If you get infected from a bite, you eventually turn, giving you a chance to seek out your former self or friends and end their suffering. More news on this soon.

Also we are going to experiment with night time chaos changing the way the infected behave taking some inspiration from movies such as I am Legend but just ideas for making the game more challenging and testing the players to the max.

We will also be releasing a brand new Roadmap this month so lookout for that.

And to wrap things up we would like to thank everyone that has supported so far as we head into our 9th month of Early Access the community we are growing here is fantastic and the passion that you show towards HumanitZ really inspires us everyday to improve and better the game.

Thanks for taking the time to check this out
And we’ll see you on the next one

Regards
HZ Team

910.A Update/Patch

Patch Notes 910.A

This small update brings fixes and improvements from the lastest major update and some QOL changes, enjoy!

Server owners: Only a restart is required to pull the latest server update.

  • Fixed players losing skills, levels, XP and stats when leaving game/server via a crash or disonnect inside a vehicle.
  • Fix for random client disconnect from servers.
  • Fixed new base building torch not saving.
  • Changes to Human AI (Bandits) spawn a box on death like the player for looting this is a big performance saving and Fps boost for clients and server.
  • Improvements to basebuilding snapping, colliding, placing of walls and items and further improvements to hiding built roofs.
  • Fixed chainsaw breaking at 0% now it just needs charging with a power tool battery to work again.
  • Chainsaw sound contuning has been fixed.
  • Fixed Chainsaw animation sliding while cutting trees.
  • Fixed ctrl+click not working in log container.
  • QOL improvements to the settings menu so players can change movement and camera options much easier.
  • Improvements to roads and texture blending.
  • Fixed issue with settings resettings to low quality on clicking apply.
  • New Loading screen tips to also help show that the map is loading and not crashed.
  • Changes made to backpack names the adventure backpack and hiking backpack have switched names.
  • Fixes to some house roofs missing the weather material to show snow etc.
  • Fatty toxic zeek HP increased.
  • Fixed car siphon/empty bug.
  • Backpack spawners are now affected by loot rarity settings.
  • Removed 1x broken mining rock from the map.
  • Fixed some houses not allowing zeeks to enter through door ways.
  • Fixed broken collision on stop sign.


Things To Note:

We are currently working on the quest system as our next major update with a new tutorial coming for new players plus a full localization overhaul for all languages this will be included in Update 911, thank you for your support.

Regards
HZ Team

Stronghold Update

[h2]Hey Survivors![/h2]

It's been 6 weeks since our last update and 910 comes with some big changes to base building adding a brand new upgrade system and a new item in the way of a legendary zombie weapon - the good old Chainsaw. You can collect apples from certain trees, extract honey from beehives, and more. Please read the full patch notes to find out what the team has been working on.

Localization Update: There will be missing translation with this update 910 as we are in the middle of finishing our quest system update so all translation and localization for all languages will be included in the 911 update.

Server Info: Official servers will be receiving a fresh clean wipe to allow for the new building upgrade system.

[h3]Additionally, the game will be 25% off from April 15th through the 22nd![/h3]

  • Building System Update, new upgrade system allowing the player to select different upgrade options for the walls, new building pieces, new stairs, standing torch, log store, and new barriers. When upgrading walls the HP increases with each upgrade added.
  • Chainsaw added. (Kills zeeks, chops down trees and cuts up logs)
  • Interactable Apple Tree added to map.
  • New interactable beehive (players can use empty jars to collect honey from.
  • New biker bar POI added.
  • New Pharmacy Building added.
  • Heatpack item added. (Use and get a 5 minute heat buff).
  • Hardcore HUD mode. (New clean HUD mode for more immersive gameplay or for RP)
  • Player built roofs now hide more than one.
  • Vitals are updated when consuming at the end of the animation
  • M1 garand ping sound added on last shot.
  • Letter destroys self on drop.
  • Extended time that the generator lasts.
  • Roof now hides when driving into a building and also works for passengers.
  • Small UI polish and alignment changes.
  • Build Menu text location and alignment changes for better viewing while in build mode.
  • Added some missing Japanese Localization.
  • Fix for boxer profession finisher bug.
  • Fix for locked vehicles not being able to be lock picked or crowbar.
  • Power line structure collision issue fixed.
  • Fixed collision issues with walls at storage yard.
  • Fixed player not saving correctly when abruptly exiting the game.
  • Harvest detection improvements.
  • Fixed Crafted Bottle Suppressor coming out at 0 durability
  • Quest system.
  • Steam Deck development.
  • Improved controller/gamepad support.


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For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.

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