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HumanitZ News

May Dev Update

Welcome to our 3rd developer’s log!


It’s been a while since our last update. We move ever so close to early access so we wanted to share what we’ve been working on with our community!


[h3]Custom Character Creation [/h3]


One feature we’ve been working hard on is custom character creation. From this menu, you can make adjustments to your character’s face, skin, facial hair, and hairstyle, as well as what clothing they wear.





As a bonus, better clothing and equipment can be found in game to upgrade your character! You can equip those via the inventory menu.





[h3]Vehicle Parts[/h3]


Now, you can no longer jump into a car and just drive off into the sunset! 😉 You must check to ensure the vehicle has all its required parts such as the battery, starter motor, fuel pump, and fan belt.


These parts can be scavenged from other vehicles in the world!





Don’t forget - parts can lose durability over time, just like in the real world. Driving and wear and tear will cut through that durability! Once one of the parts reached 0% durability, the car will stop running.


Here’s what parts might look like:





[h3]Skill System[/h3]


We’ve added a skill system to the game players can now gain xp from doing a number of things in the game.


XP helps you level up and you are rewarded with a skill point for every level that you can spend to help improve and progress your character.





[h3]Mobile Base[/h3]


We’ve now added a “mobile base”: The RV! Not only does it have great storage space, it allows you to cook while travelling around the apocalypse. Score!





[h3]CB Trader[/h3]


We’ve added the option to be able to craft a CB radio which players can use to attempt to call in traders to their location.


These traders can be killed by zombies so make sure it’s safe before calling them.




[h3]Farming and Crops[/h3]

You can now speed up the growing of crops by using fertilizer.





We have also added tomatoes and cabbage as new items to grow.





[h3]Other updates/Changes[/h3]
  • We fixed huge inventory lag issues, which boosts performance.
  • Zombie AI has been improved!
  • Camera now zooms in when you enter buildings so it’s harder to see outside the house.
  • You can scroll with mouse wheel to zoom in and out slightly with your character
  • Improved vehicle UI, for interaction, repairing and fueling and when driving.
  • Crafting system has been tweaked, so crafted items are now stored inside the actor.
  • 3D preview of character in the inventory
  • Slowly swapping out the old UI for the new UI
  • Working on controller support
  • Overhaul of the new large map



Our team has been working super hard to bring us a better game, and we couldn’t appreciate your support more! If you’d like to give us feedback and be part of our community, don’t forget to join our Discord and follow us on Twitter, YouTube, and Facebook! Thank you for checking out our developer’s log and thanks to everyone that is hyped and supporting us. It really means a lot. Don’t forget to wishlist!



Until next time - peace!

Next Fest 2023 Second Announcement!

Hello again everyone!

We're excited to be participating in the Steam Next Fest! Catch our livestream with Yozza, Lead Game Designer on Thursday at 8 am EST where they will be showing off the latest demo.

For more follow us on Twitter, Tiktok and join our Discord!

This stream is pre-recorded and will be looped through the duration of Steam Next Fest.

Next Fest 2023!

Hello everyone!

We're excited to be participating in the Steam Next Fest! Catch our livestream with Yozza, Lead Game Designer, on Tuesday at 5 pm EST where they will be showing off the latest demo.

For more follow us on Twitter, Tiktok and join our Discord!

This stream is pre-recorded and will be looped through the duration of Steam Next Fest.

December Dev Update

Welcome to our 2nd developer’s log!
It’s been a while since our last update. We move ever so close to early access so we wanted to share what we’ve been working on with our community!

Humanitz was at EGX this year! It was a great experience to be part of such a huge gaming convention. Being able to watch people play our game and give instant feedback was awesome - we have fixed tons of bugs and rebuilt lots of systems since collecting all the feedback. Thank you to everyone who stopped by - we really appreciate you! If you’d like to give us feedback and be part of our community, don’t forget to join our Discord and follow us on Twitter, YouTube, and Facebook!



A heavily requested feature has been added: looting the dead.

There is now a chance that when you kill zeeks, they will drop loot! This is a nice new feature and it always cool to see what these infected humans are carrying on them 😄

https://youtube.com/clip/UgkxbK8zIFCFvQ67q6g9Yw_KkasOM1sYCThJ

We also have two new zombie types: the hazmat and the toxic zeek.
The hazmat carries a gas canister on his back that can be damaged and cause an explosion. This explosion can kill other zeeks that are close by. It can be triggered via heavy melee hits.

https://youtube.com/clip/UgkxbomlZuu3PA5YI5XfbA1SFlI38TY-GES8

If you get too close to the toxic zeek, you will take damage from the toxic gas - killing them from range is advised. You’ll also see you can't loot them until they have fully decomposed. Trying to do so will also cause damage.

https://youtube.com/clip/UgkxgJX068eUr4xz-YbHS6TWY84HfSm3lzO5

We hope you enjoy these new zombie types and we’ll be looking forward to adding more in the future!

Another brand new feature is locked buildings or safe houses. Certain locations on the map will have locked or barricaded structures protecting good loot. Using the right weapons will grant you access!
Having the right gear for the job is key, as your stamina will drain quickly without it.

https://youtube.com/clip/UgkxJEabcaNZ2MrQi7eNgH4c_iUO9vH28slS

Something we are going to develop further in the coming week is spawning random AI inside the building or triggering alarms which attracts more infected. We hope you'll have fun breaking into these higher tier loot locations.

https://youtube.com/clip/UgkxFc9bP8bqaSRjKmng3S_pQikXpaWl7OrO

Another highly-requested feature is a map system.
This is brand new and still in early development but you can access the map, place waypoints, zoom in and out and actually see the waypoint in the world. This is one of those features that will improve over time but for now HumanitZ has an in game map! 😊

https://youtube.com/clip/UgkxTkSZ6hOiiP8vn8cxxvL2wGmdYYS50RTv

There are now certain rock types that can be mined by the player to harvest certain resources; those resources can be used to craft a number of things like ammo. We have a furnace for crafting brass casing and a new ammo bench for creating ammo for your guns.

https://youtube.com/clip/UgkxAiv3k12VNlNeAm8IChl8jIv2Rar0YgND

Now we have given the player more ways to help with their base building! Previously, you could get some wood from chopping a tree and then you'd need a table saw to cut the logs into wood. Now you can use an ax or a hand saw to craft wood from logs. This is a really nice feature giving you more ways to get resources.

https://youtube.com/clip/Ugkx48msjqAg30snC31iwwDoKdL1Qh_VI5xO

Here is a sneak peak at the UI coming to HumanitZ…
The whole UI for HumanitZ has been completely overhauled!




The vaulting system has been refined and has improved animations. Here is some footage showcasing that.

https://youtube.com/clip/Ugkxi_g0uKNWxxIe99cNwS8ULqul0P-ThuY4

Some new vehicles have been added to the game as well! The RV which is something we've wanted in HumanitZ for ages... lots of storage! There’s also a new hatchback.

https://youtube.com/clip/UgkxWa8wfm2uC3VrOhXQuh9aMVytRWoelwqC

We also added a new rifle in the game - The Scar-L.
Here are some clips of it in action. You'll notice there are also improved hit reactions to zombies and blood splatters!

https://youtube.com/clip/UgkxTLUJ9uJreIxR7ZtGy84uV2RFjAS88jM9

Thank you for checking out our developer’s log and thanks to everyone that is hyped and supporting us. It really means a lot. Don’t forget to wishlist us on Steam!



Until next time - peace!

September Dev Update

Dear Survivors

Today we update you with everything going on with all things HumanitZ.

Originally the game was due to be ready around September/October of 2022 but in June we made a huge move to rebuild a number of major systems... From scratch!!

- Recreation of vitals and damage system
- Brand new shooting ballistics system
- New animation system
- New Grapple System
- New combat system including root motion animation
- Improved interaction and pickup system



Making all these changes has created a lot more work for our small team and naturally pushed the release date to later than expected. And of course with making these major changes it creates more issues and extra bugs so it’s been a busy few months for us all.

So.. the big part... HumanitZ will now release end of Q1 2023, the reason for the extended delay is due to the rebuilding of major systems and also we are having custom modular characters and brand new UI created for our game which we will share some sneak peeks of soon. So lots of big changes happening but all for the good of the game.

I know this isn’t the news some of you wanted but we'd rather you be angry at the game being delayed than be angry that the game was rushed and not ready.

Thanks to everyone single one of you that supports us and that is excited for HumanitZ. If you haven't already, you should join our Discord and follow us on Twitter.

Kind Regards
Yoz