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HumanitZ News

Loots and Ladders Update

Hey Survivors! I want to start by wishing everyone Happy Holidays and Happy New Year as we push out the final update of 2024. What a year it's been! There have been highs and lows and ups and downs but right now we feel we are working towards our ongoing goal and that is to make HumanitZ the best it possibly can. There is so much more content and features planned for 2025 and beyond!

Server Info: All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.

Localization: The newest language coming to HumanitZ is Italian! It is currently in testing phase and not fully completed but we are working very closely with the translation team and we look to have this added to our next update in Jan 2025. Also, all other previous languages will be fully updated in early 2025 as well as potential for new countries to be added to the game. From our team to all of you in the community making HumanitZ what it is, thank you so much for your support!

Steam Deck: This update we had very little time to focus on Steam Deck so in 2025 it will be a main focus for the team

  • New ladder system has been added, now you can climb to places you couldn't reach and build a safe house away from danger.
  • New sleeping mechanic! The player will now become tired after so many days and eventually hit the red zone causing their stamina to be affected. A quick power nap can give you a “well rested state”, allowing for a stamina buff when you wake up. Additionally, coffee and energy drinks/bars can help you power through being tired for a limited time. We have wanted to add this for a while, and feel that it's balanced enough to give survival players the full experience, but also not taxing enough where it gets in the way of gameplay. This option can be turned off if it's something you don't want to experience in your game via the game settings menu.
  • New tent system added, allowing you to deploy it from your inventory to be used as a container or for you to sleep in. Provides a small heat buff
  • New sleeping bag added that can be deployed from your inventory and used to sleep on. Provides a small heat buff
  • New random NPC trading system! Random NPCs now have a chance of being a trader, treading on Buck’s toes!
  • New Animal Hide from harvesting animals
  • New Tanning Station and Tailoring Station used for creating Animal Hide clothing types
  • New base building items: watcher tower, craftable bed, wooden shelving and half walls
  • New Revolver, the Lori 357, with unique animations added (Walking dead inspired!!)
  • New sheriff clothing items added
  • New fishing hat added for those of you who want to impersonate Buck Fernandez and stop running
  • New police patrol cap added
  • New riot helmet added
  • New ushanka hat added
  • New winter jackets added
  • Zanta Claus has returned!!! Listen carefully…
  • Christmas decor, clothing, and items added
  • New infected animal threat!
  • New red berry bush added that can be harvested for a healthy snack, and paving the way for more crafting options in future!
  • New garden rake weapon added
  • New large POI shopping mall added (any Dawn of the Dead fans out there?)
  • New in-game background music
  • New guitar songs to enjoy!
  • New Zeek SFXs


  • Major changes to the PVE servers player protection, now adding ownership to all player created containers which can only be accessed via party members or clan members. Ownership will decay over time just like the spawn point. After 14 days, your stuff is free to any who happen upon it (This is if you have a spawn point placed at your base as containers dont decay while a spawn point is active, if you dont have a spawn point the containers will last 7 days, but each time you join the server the time resets).
  • Big changes to some towns and neighbourhoods so there is more storytelling and passion added to areas of the map which we will continue to update right up until 1.0
  • Water barrel no longer needs to be built from the build menu. It can now be deployed from your inventory.
  • Improved the winter jacket pickup visual to represent the correct clothing
  • Adjusted meat spoilage timer, taking longer to spoil
  • Adjusted starting hunger and thirst values (This is a pre-cursor to future plans, more to follow)
  • Whiskey, cement, battery chargers, fridge compressor, and jump leads now stack
  • Changed original revolver to a new snub nose black variant to help with the Lori .357 addition
  • Bunker key card % chance increased
  • Increased spawn chances of items in garage lockers
  • Zombies can now see through windows (stealth and being out of sight is paramount)
  • Certain hats will cool you down in the summer
  • Varsity Jackets now provide more heat
  • Changed Nailbomb to detonate on impact
  • Changes made to the overall menu system to allow less clicking to get started
  • Moved the Create Character screen to the Main Menu to avoid player confusion. This was actioned due to recent community feedback
  • Adjusted speed of rotating item with gamepad in place mode
  • Purifying water now prioritizes highest quantity dirty water instead of top-most slot in inventory
  • Powered objects when toggled off will remain in that state when turning the generator on again
  • Human AI can now shoot you through windows
  • Improved controller functionality
  • Car horn will no longer work when battery is not installed
  • Reduced health of water barrel
  • Adjusted clothing warmth/cooling mechanic
  • Standing Torch no longer requires build tool


  • We have been hard at work trying to solve players getting stuck while consuming food or performing various interactions. We think we have captured most cases of this long-term issue and hope that it's fixed. If this does happen to you, remember you can press Enter and type /unstuck to fix your character’s animations.
  • Potential fix for achievements not working (fishing for sure) for hosts of a multiplayer session and all players on servers. All achievements can be obtained in single player.
  • Fixed floating mouse cursor when cancelling a blueprint placement in build mode
  • Fixed random spawns of RPG ammo and Grenade Launcher ammo spawning more than allowed stack size, causing it to disappear in inventory on pick-up
  • Fixed Cabbage soup missing spoil status
  • Fixed Cabbage Stew and Meat Stew producing a sealed status when cooked
  • Fixed Spartan Spear breaking at 0% durability when weapon break option is not checked
  • Fixed health bar stuck for some actors when pressing K to show health bars
  • Fixed issue with player teleporting to another spawn if jumping or falling when joining a game
  • Potential fix for player spawning while a car or house has not loaded yet
  • Fixed Resourceful skill not applied to required materials description when placing blueprint
  • Fixed missing third button key for gamepad when interacting with water barrel or similar container
  • Fix for hardcore hud not applying on game load
  • Fixed camera tilting issue when certain actions occur
  • Fixed missing Clan Invite icon on UI for controller use
  • Fixed gun bench blueprint size not matching asset when built
  • Fixed while looting a backpack some items have the equip option when they shouldn't
  • Fixed items from a container not auto-stacking to player inventory when moved
  • Fixed some containers not being hidden in multistory building
  • Fixed food consumption garbage being seen in multi-story houses on lower level
  • Fixed duplicate loot spawners inside Sporting Goods store
  • Fixed Dryer to say Dryer and not Washing Machine
  • Fixed being stuck in walk animation when performing actions (locking vehicle, using sewing kit, etc.)
  • Fixed auto-sort function not properly adding items to the pockets
  • Fixed generator visual disappearing when going under a roof/inside building
  • Fixed generator audio and visuals disappearing while powered and walking a distance away
  • Fixed crafting items/weapons not going straight to your inventory and dropping on ground
  • Fixed being stuck in electrocution animation when powering off an electric fence
  • Fixed barbed wire upgrades on structures not causing damage to zeeks, human AI and players
  • Fixed gamepad issue with compost bin not allowing selecting of fertilizer
  • Fixed looting backpacks some items having an equip option
  • Fixed Hardcore HUD not saving when loading in/out
  • Fixed various quest’s text


  • PVP overhaul
  • New skill system and professions
  • Car Modifications a la Mad Max-style
  • Further steam deck optimization and full compatibility coming in 2025


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For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.

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HumanitZ | Labor of Love Steam Awards 2024

Dear Survivors,

It’s that time of year again when gamers unite to vote for their favorite games.

We hope you've enjoyed playing HumanitZ and all the exciting updates we've rolled out since our Early Access launch in September 2023. It’s been an incredible journey, and if you feel we’re worthy of your Labor of Love vote, we’d be truly grateful for each and every one!

Thank you!
HZ Team

HumanitZ 0.914.TG Hotfix

HumanitZ 0.914.TG Hotfix


Hey survivors here is a small hotfix to correct some issues and to help us protect our PVE Server players with new log files.

Server Owners will need to restart to pull the new server files.

  • Fix for dog not attacking with vest
  • Fix for dog vest inventory disappearing
  • Fix build mode cursor staying hidden
  • New server logs to help us track who access containers they don't own and lock picking logs to help us catch players playing unfairly in PVE



Thanks for the support
HZ Team

Update 0.914



[h2]HumanitZ Update 0.914[/h2]

Our next update patch is here! We are calling out our awesome players and community on this one as we’ve tried to focus on fixes and improvements logged by our Survivors. One of the stand out things in this update are the changes to the build menu and system. You now have freedom to place buildables and the UI has been cleaned up. Additionally, we have implemented more features to aid us in the detection of people abusing systems and cheating on Official Servers. We still encourage using the Official Discord to report any unsavoury behaviour. Furthermore, we focused on some major multiplayer issues as listed below, which will greatly improve everyone's experience and lots of quality of life improvements. We thank our fantastic community for taking the time to report these issues in order to give you all a more enjoyable game.

Localization update: There is a new update for our French and Russian players as we have rolled out Phase One of the translation overhaul. Please join our Official Discord to give us feedback on these changes and we’ll look to have them fully completed by the end of the year. Italian translation is almost ready to be added, so that will be the first NEW language added to HumanitZ! Again, massive shout out to the community for taking on this responsibility for their regional communities!

Server update: No wipe required, but all servers will need to be restarted to receive the latest patch

New Additions
  • New building items (metal shelf, wooden table and wooden stool)
  • New vehicle headlights for better illumination
  • Ability to extinguish campfire/stove (Hold interact when lit)
  • Added dropped items cleanup option in game settings for single/hosted player (OFF by default)
  • New broken lootable RV added


Bug Fixes
  • Fixed clients getting stuck in broken animation, this should greatly improve the experience playing on dedicated servers or joining a friend’s hosted game
  • Fixed dropped and placed items not decaying
  • Fixed House and Building pickup items not respawning
  • Fixed fishing rod causing stuck status when placing inside a container
  • Fixed placing items would trigger attacks
  • Fixed airdrop map icon duplication issue
  • Fixed airdrop AI replication issue
  • Fixed Bobby’s RV questline
  • Fixed Great Scott quest (Doc no longer acts like a dumb nut, Tallowate)
  • Fixed walk toggle being disabled when performing certain actions
  • Fixed player falling through map when consuming something inside a car
  • Fixed certain items not being dismantlable (sp) when highlighted
  • Fixed zombigini smoke location
  • Fixed cabbage soup stacking issue
  • Fixed unable to dig grave when a second shovel is in your backpack
  • Fixed Issue with zombie transparency
  • Fixed infinite harvesting when inventory is full
  • Fixed dog spawning on top of car (potentially)
  • Fixed quest steps not completing when area/AI is already cleared
  • Fixed white van missing a row of storage
  • Fixed player death crate to account for Deep Pockets skill
  • Fixed auto shotgun spread instead of using slug rounds
  • Fixed Leep driving camera location
  • Fixed car lights not showing for clients in servers
  • Fixed weapon attachment duplication glitch
  • Fixed water barrels not being destructible
  • Fixed structure repair UI to properly show materials needed (UI display only prompts after enough damage has been dealt)
  • Fixed AI and built campfires to properly extinguish during inclement weather
  • Fixed AI and built campfires to not extinguish when built under overhangs
  • Fixed weapon attachments disappearing when transferring to a storage container
  • Fixed consuming one canned good from stack producing 1 empty can and deleting remaining stack


Changes/Improvements
  • Build mode allows free placing of items (this means you can move things around in front of you to have more control in how you place your build items)
  • Build mode UI adjusted to allow better viewing when placing blueprints
  • Can now sprint from a crouched position
  • Food decay timers readjusted
  • Adjusted bunker entrance to avoid spawning on top of each other and getting stuck
  • Multiple graphical improvements
  • Improvements to reloading system to be more reliable and account for in the UI
  • Removed lower tier loot from air drops
  • Medkit is now multi use item (similar to how the sewing kit works)
  • Improvement made to driving camera to see slightly further
  • Improvements to the main map design
  • New houses added
  • Keycard bunker access now allows multiple players
  • Removed Halloween event decor
  • Buildable weapon crate now has 10 slots
  • Scythe added to farm loot table
  • Updated items that can make rags (sports jackets and The Bandera)
  • Golf club attack speed increased slightly
  • Pitchfork durability increased
  • Hammer durability increased
  • Improvements to auto shotgun reloading animation/sound
  • Improvements to APC handling :)
  • Improvements to vehicle wing mirror reflections
  • Minor zombie spawning improvements
  • Increased warmth value for heat pack
  • Opening inventory or pie menu will close chat console
  • Improvements to weather system transitions
  • Added death SFX for players


Thanks for the awesome support
Regards
HZ Team

913.H.A Update/Hotfix

913.H.A Hotfix/Update



Here is a rapid fire hotfix for our latest update with some major fixes to improve your experience

Servers will need to be restarted to pull the latest patch

Fixes
  • Fixed issues with all world containers not saving items correctly
  • Fixed Water Barrel giving back Rain Collector Mats
  • Fixed sleeper respawning and not saving properly
  • Fixed dog vest issues
  • Fixed new garden shed door state not saving correctly
  • Fixed halloween hoodie issue with female characters losing hair
  • Fixed fire barrel multiplayer replication issues
  • Fixed log storage not taking damage
  • Fixed Mag attachment not updating new max ammo in dedicated server
  • Fixed door collisions and other props inside the Mansion
  • Fixed dropping sealed can state not being saved
  • Fixed bullet damage ignoring player built objects (Walls etc)
  • Fixed bunker zombies respawning issues
  • Fixed SatNav covering settings UI
  • Fixed client not being able to run over multiple zombies issue
  • Fixed standing torch rag consumption rate
  • Fixed client losing audio while driving
  • Fixed locks not appearing in inventory when dismantling doors
  • Fixed issue with farm plot not respecting stack limit
  • Fixed farm plot harvest complete sound not replicated/attenuated
  • Fixed Items manually placed from being cleaned up
  • Fixed issue with treatment quest not showing as failed


Changes/Improvements
  • Spartan spear durability increased slightly
  • keycard spawn chance increased in supply drop
  • Grenades Explosion Now Attracts Zombies
  • VoIP in game chat sound attenuation distance increased
  • Improvements to satnav for client player tracking tweak
  • Hazmat explode replication improvements to be more reliable
  • Bleeding now shows blood effect on player HUD
  • Logs will automatically be added when you interact with log store or vehicle storage
  • Molotov destroying mid air and not alerting enemies
  • Thaiger treatment quest will fail in 3 days in game days instead of 24h
  • Bunker doors will not allow advanced locks


New
  • New military ammo container added



Thanks for all the support and feedback with this update its been awesome!!

Regards
HZ Team