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HumanitZ News

Roadmap to 1.0!

Hey Survivors!

We want to share our thanks for all of the amazing support so far and just how much you've gotten into the game. Many of you have joined our Discord and shared your thoughts and ideas since launch and after going through all of them we have put together our official roadmap!






Our target for the end of 2023 is to have dedicated servers, VoIP (in-game voice chat), a quest system, and localization. All four of these are popular requests from the community and we made sure to make them our top priority for upcoming patches outside of bug fixes and general QoL.






Vehicle modification, multi-story buildings, scenarios, and a hidden island are the next features on the list to be added to the game throughout the next year. Alongside these highly requested features will be full controller support, console support, and mod support! There are no hard dates set for any of these features, but rest assured they are on our checklist for 2024.






There have been so many amazing suggestions from the community and we are beyond excited to delve in and take some of these concepts and bring them to life in HumanitZ. We plan to support the game consistently throughout the years with new items, better multiplayer stability, and taking the community's feedback to help drive the game to be the greatest it could be.

Don't forget to join our community of survivors in our Discord to share your own feedback and ideas.

The apocalypse continues,
HumanitZ Team šŸ§ŸšŸ”„šŸ’„

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Patch #2 Dev Build 0.902 UB

Hey Survivors,

We're thrilled to unveil our latest patch, and it's all thanks to your incredible support and feedback!
You spoke, and we listened. This time, we've cooked up some spicy quality-of-life improvements, fine-tuned the balance, and kicked pesky bugs to the curb. Journey through the apocalypse with us and keep sharing your feedback on our Discord and Steam Reviews.

Prepare to adapt, overcome, and thrive as we dive into the heart of our second patch Dev Build Version 0.902 UB

[h2]Balancing/QOL/Player Feedback[/h2]
  • You can now swap clothing items.
  • You can now dismantle built items by Holding X (you get all your resources back).
  • Health bar will show briefly for any damaged structure.
  • Gamepad icons will only show if the controller is used.
  • Skill changes: Hoarder skill is now Deep Pockets.
  • New Skill: Stealth Speed.
  • New Night time enemy has been added!
  • Adjusted human AI timer if no encounter with player occurred.
  • Hitting a bush and a zombie at the same time is possible now.
  • Improved melee weapon durability.
  • Lock picking now uses A and D.
  • Guitar weapon added.
  • Guitar Emote added (Guitar equipped required).
  • Interactable fuel pumps at gas stations (empty can of fuel required).
  • All built structures can now be damaged by zombies.
  • Sleeping added for Single Player (Use via emote system to speed up time).
  • Car Jack loot bug fixed now spawning correctly in lockers.
  • Car parts durability improved and they now last longer.
  • Clothing durability improved and they now last longer.
  • Added 5 additional Weapon Slots to the buildable Weapon Crate.
  • Hitting Fire barrels with a vehicle will explode the barrel.
  • Fire arrow (cycle arrows with Y).
  • Fire arrow and fire torch deal fire damage and can set zeeks on fire.
  • More items are now stackable.
  • New nail spawners added to hardware stores.
  • Hatchet can now chop logs.
  • Painkillers now heal over time.
  • Adjusted thirst drain while hot/very hot.
  • Made Car Headlights more powerful.
  • Antique items can be found in the Antiques shop (Enjoy!).
  • Improvements to the map and look of some houses.
  • Fireplace added to another house type.
  • Improved damage slightly of hunting rifle and revolver.
  • Improved helmet falling off sound.
  • Added tip for vehicle flipping over to vehicle survival guide section.
  • New hockey masks added (more coming soon).
  • Balance pass for vehicle fuel economy.
  • New Movement option in Settings>Gameplay>PlayerRotation called ā€œMovementā€ (Allows player to move freely without following the crosshair unless in combat mode made for controller but also nice with Keyboard and Mouse).
  • New Weapon break option in world settings (Allows all weapons to break at 0% durability apart from crowbar, if not selected the default option of improvised weapons breaking will be enabled)
  • You can now set Zombie Multiplier to x10 (We recommend not going over x2 unless you think your PC can handle it, we are NOT responsible for anyone's PC blowing up! )
  • Updated vitals UI to display colour change when vitals drop below 50%.


[h2]Fixes:[/h2]
  • Fixed loot container not checking for respawn loot.
  • Fixed inventory quick slot interaction with consumables.
  • Fixed zombies stuck and clipping through doors.
  • Fixed camera shake setting not working as expected (options now are Default, soft and disabled).
  • Fixed slow montage when hitting bushes.
  • Fixed some text typos.
  • Fixed white trainers icon.
  • Fixed missing sockets from houses for adding barricades (i,e. For Sale houses).
  • Fixed respawning loot not respawning on loading of save.
  • Fixed seating positions for Campervan and Dubey Croquet.
  • Fixed Additional Weapon Slots showing incorrectly in APC and Camper Van.
  • Fixed certain items disappearing(Hose, Syringe etc)
  • Fixed Campervan logs showing on roof.
  • Fix for interacting with vehicles and getting stuck in driving animation.
  • Fix for being stuck in farm plots after interacting with them.
  • Fixed Bear Trap being destroyed on interaction.
  • Fixed Bear Trap damages Human AI.
  • Fixed getting stuck with LMB on Ores in crafting menus.
  • Controller fixes: unable to close crafting, repair car, move items from quick slot, take crafted item.
  • Added fall back check for being stuck in vaulting state.
  • Death screen potential fix.
  • Potential fix mining lag Multiplayer.
  • Potential fix for spawn point does not remove zombies or AI.
  • Potential fix for falling through the map (player gets teleported back).
  • Fixed stuck if hit while doing some animation.


Last but not least there are two quirks that we’re aware of and ready to tackle in the future:
Painkillers are inadvertently stacking to 5 instead of 10 - hotfix this weekend will correct this.
Caffeine Conundrum: Clicking on coffee beans can currently lock up your character. Logging out and back in fixes the state.

And if that wasn't enough—there's more! We've got an electrifying announcement shambling your way this weekend. 😱

The apocalypse continues,
HumanitZ Team šŸ§ŸšŸ”„šŸ’„

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Patch #1 Dev Build 0.901

Survivors,

Our first post-release patch is here, and we want to extend our heartfelt thanks to each and every one of you. Your dedication and valuable feedback have spurred us to work tirelessly on enhancing your post-apocalyptic experience.

Here’s a comprehensive breakdown of what this patch brings.

[h3]Gameplay Enhancements[/h3]
  • Map Improvements: We’ve added more resources, including additional bushes, stones and interactive fire barrels to keep you warm during the unforgiving winter season.
  • Additional World Creation Options: Customize your survival adventure with more options! Adjust zeek multipliers, explore perma-death settings (Individual - If MP you must keep the host alive, All - one dies we all die), and choose to remove infection on death.
  • Vitals Settings: Tailor your gameplay with vital settings; offering slower, normal, and faster rates of hunger, thirst, and infection drain.


[h3]User Interface & Experience[/h3]
  • Gamepad-Friendly: Enjoy a smoother gaming experience with improved gamepad UI and tooltips.
  • Human AI Mechanics: Our survivors are getting smarter! We've added new human AI mechanics for a more dynamic world.
  • Inventory Improvements: Managing your gear just got easier. We’ve made it easier to change location when you have multiple pistols and tools. We’ve also made improvements to quick slots. (Now easier to change when adding binoculars or compass etc).
  • Tooltip Enhancements: Get a clearer understanding of debuff icons with tooltips on mouseovers.
  • Rotation Options: Discover a new "Auto" rotate option for player rotation in gameplay settings. Adjust Rotation Sensitivity to find your sweet spot.
  • New Map Markers: Navigate your world more efficiently with fresh map marker icons.


[h3]Survival Challenges:[/h3]
  • Prolonged Water Purification: It now takes longer to clean water at a cooking location.
  • Fire Fix: Fires will now go out properly, preventing interactions after they're extinguished.


[h3]Bug Fixes & Gameplay Tweaks:[/h3]
  • Quality of Life: Enjoy an array of quality-of-life improvements. We’ve improved loot, movement and interaction with Trader. We’ve also improved the loot of the Survivor Car.
  • Helmet Surprises: Armored zeeks now have a chance of losing their helmets, creating headshot opportunities.
  • Build Actor Insights: Keep track of build actor health when you're near them.
  • Stealthy Steps: We've slightly reduced player footstep sound to attract fewer zeeks.
  • Roaming Horde Nerf: The Roaming Horde has been adjusted to introduce special zeek types more slowly to the horde.
  • Extra Storage: We've added an extra row of 5 slots to crafted storage containers.
  • UI Fixes: Bid farewell to issues like hypothermia UI being stuck on screen after respawn.
  • Zeek Gridlock: Zeeks are back to navigating with the grace of undead creatures. Dead zeeks will no longer prevent other zeeks from navigating properly.
  • Weather Woes: We've addressed weather-related bugs, including the infamous spring blizzard issue. Snow may show on loaded save but will clear after time in game.
  • Container Convenience: Swap items effortlessly using the middle mouse button within containers.
  • Inventory Bug Fixes Including: Say goodbye to problems like the disappearing bike helmet when inventory is full, and players getting stuck in the backpack animation.
  • Lock-Picking Freedom: Fixed getting stuck in the lock picking animation. You can also now exit the lock picking system by hitting ESC.
  • Blueprint Fixes: You can now vault through blueprints like, unfinished window barricades.
  • Zeek Horde Tweaks: Zeek hordes have undergone improvements and fixes.


Last but not least we have a potential fix for interaction issues on respawn.

Survivors, while we're still diligently crafting our roadmap to 1.0, this patch is our way of quickly responding to your invaluable feedback. The apocalypse continues, and your resilience inspires us. Continue to share your thoughts on our Discord and Steam reviews.

Keep surviving,
HumanitZ TeamšŸ§ŸšŸ”„šŸ’„





Survivors Unite: A Zeek-Slaying Thank You and Update!

Hey Survivors,

Wow, less than 24 hours since we unleashed the undead hordes of Zeeks upon you, and you’ve already shown us an apocalypse’s worth of love and support! We’re here with a big, heartfelt ā€œTHANK YOUā€ for all of your enthusiasm and your super-valuable Steam reviews. Those reviews are like precious lifeblood to us indie devs, keeping us going strong.

Seeing you brave souls streaming and spreading the word on social media has been a real treat. You’ve chosen to survive together in the face of the horde, and even those undead hearts of ours are warmed by your spirit. Thank you so much to the Streamers, content creators, those active in Steam Discussions, Discord channels, live stream chats, and social media. Your feedback, praise, criticisms, and questions have been seen, heard, and noted.

If you haven’t joined our Discord yet, what are you waiting for? It’s the ultimate survivor hangout, where you can chat, leave your brilliant ideas and suggestions, and mingle with other awesome survivors. Trust us; it’s the place to be.

Your feedback, your ideas, and your tireless efforts are helping shape this game into something truly epic. Right now, we’re knee-deep in your feedback, sorting through it like a post-apocalyptic scavenger. We’ve held off on revealing our roadmap because we wanted to see YOUR vision first. But don’t fret; we’ve been working feverishly on a roadmap that will be available soon.

Thank you all again and if you’ve already dabbled in our demo, brace yourself! Our Early Access launch already has more content, and it’s only going to get bigger as we march toward that glorious 1.0 release. We’ll be here, collecting your thoughts, your dreams, and your own survivor stories as we plot out future patches and updates.

So, do us a solid, share your thoughts through those Steam reviews or dive into our Discord. We’re listening, and together, we’ll make this game the zombie apocalypse we all have been waiting for!


Keep Slaying, Survivors šŸ§ŸšŸ”„šŸ’„
HumanitZ Team

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HumanitZ Early Access Launches Today!

Hey Survivors!

It’s the day we’ve all been waiting and preparing for - the apocalypse is finally upon us!

HumanitZ is officially launching into Early Access today, and we couldn’t be more stoked. šŸŽ‰

[previewyoutube][/previewyoutube]

Before we jump into the chaos of the apocalypse, we want to send a massive shoutout to all you amazing survivors who’ve been with us every step of the way. We are beyond grateful for your support - you rock!

We’re incredibly excited to see how you thrive in the world we have crafted. Whether you’re battling zeeks, forming alliances, or surviving alongside your fellow survivors, your experiences, stories and feedback during Early Access will be instrumental in shaping the final version of the game. If you encounter any bugs or have suggestions, we’re all ears.

Being a small indie studio, we get how mighty the power of the community can be, and you can help support us in a few ways:

🧟Spread the Love: Tell your family, friends, and even your fave streamer about our game. Your word-of-mouth magic can help more survivors find their way to us.

🧟 Steam Review Magic: After you spend some time in our post-apocalyptic world, consider leaving a review on Steam. Your thoughts will not only help potential survivors but also keep our spirits high as we keep enhancing the game.

🧟 Social Media Squad: Share our news on social media.

No pressure though! We’re just thrilled to have you here with us, whether you’re battling zeeks, crafting gear or just hanging out. Join our fellow survivors on our Discord, where you can report any bugs, share your thoughts and provide feedback on the game.

Follow us on our official Twitter for more updates and news.


Stay Vigilant, Stay Alive
Yozza