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The Last Hero of Nostalgaia News

Patch Notes 1.3.41

As always the team are working hard to fix bugs as quickly as possible. We thank you for your continued feedback and we appreciated you raising these issues with us.

Bugs Repaired:

- Fixed a bug where the game can soft lock while resting at the beacon before narrator boss fight. if an enemy comes up the lift with you.
- Fixed a bug where equipping a different left hand weapon deleted the current left hand weapon until the load is done, leading to strange behaviour.
- Fixed a bug where you could equip weapons during a remember process, leading to a game break if you equip shields in the right hand.
- Fixed a bug where player sometimes spawns naked and becomes unable to move if their equipment config breaks.
- Fixed the issue where the old man doesn't show up in the tunnels to give you the go flat ability . Also retroactively fixed this for people whose game is in a broken save state.
- Fixed a soft lock that happens if the Reservoir unburdens your armor while you wear it.
In MP, clients will now break any z-target when being forced onto an elevator, fixing a broken player state issue.
- Fixed a bug where Nhero's shield doesn't update for the client in MP when the host gives him the shield of inspiration.
- Fixed a bug where the bikini armor's remember location was incorrectly set.

Updated:

- Changed it so that after the king death sequence, all tethering/return to beacon items are reset to the moat. The goal here is to prevent people from using a "return to beacon" and warping far away from the needed narrative flow.
- Changed it so that the beacon tether tutorial appears when you hover over the button, because we think some people were not pressing it out of confusion.
- Added warning when entering mines for the first time if you don't have the hammer, because we were having TONS of reports of people going through the game without upgrading their weapon.
- Increased Chinese font size in menus, after a negative review pointed it out. Much better now.

Found a bug that needs our attention? Want to make a suggestion or leave some feedback? Join the official Coatsink Discord Server where you can speak directly with the team & the community: https://discord.gg/coatsink

Happy Adventuring!

Patch 1.3.40 is now live!

As always the team are working hard to fix bugs as quickly as possible. We thank you for your continued feedback and we appreciated you raising these issues with us.

Bugs Repaired:

- Fixed issue where performing a weapon's special swing without a shield in the left hand was causing incorrect damage output.
- Fixed it so that projectiles do not cause friendly fire.
- Fixed a bug where the client spawns in multiplayer with the wrong attack animations.
- Fixed two flat-wall-shimmies that you could actually just walk across.
- Fixed issue where rebinding controls would create errors in our tutorial messages.
- Fixed a bug where the player could get out of bounds in the NPC City area connected to the Hall of Heroes
- Fixed a bug where in MP, the client could push the host around.
- Fixed a bug where you could use an unusable item by hovering the mouse around while the use menu was up.

Updated:

- Added safety checks to our message server to ensure more consistent up time.
- Adjusted how camera Y-Axis sensitivity works so that it feels a lot more natural.
- Made it so that the "Unburden every item" achievement is actually achievable considering items that can't be Unburdened.
- Made it so that Unburdening Nhero and Sco's quest line items is a viable option to move the NPC quest lines forward.
- Added redundant backup fall-death triggers if the player falls through the world.
- Buffed many weapon's special swing damage output.

Experienced a bug? What to give us some feedback or make suggestions? Please visit the Official Coatsink Discord Server: https://discord.gg/DrxSGHCjqG

Happy Adventuring!

We’ve just pushed a new patch live with a host of fixes!

Thank you for your kind words about The Last Hero of Nostalgaia, helping the game achieve a ‘Very Positive’ Steam User Score! The reception has been just wonderful.

If you’ve been playing and have yet to leave us a review, we’d really appreciate it as it helps us all out a ton!

We’ve also heard your feedback about some issues with the game and are working around the clock to get those fixes in. We’ve just pushed a new patch live with a host of fixes but if you don’t see your issue addressed, please let us know in the comments and we’ll look right into it.

Have a wonderful weekend slaying monsters and braving a spreading pixelization whether you’re going it alone or with a friend.

[h3]Bugs Fixed
[/h3]
  • Fixed an issue where if you started the game in the demo, your save data didn’t have a multiplayer item
  • Fixed an issue where if you kill an anti-hero (those guys with pots on their head) with the prickly mirror code, they die over and over again
  • Fixed the ‘You Rated: GOOD’ or ‘You rated: BAD’ messaging
  • Fixed an issue where ‘ztargeting’ didn’t work properly for enemies that were in strange poses, like laying on the ground or hiding behind objects
  • Fixed the jump-back floating issue
  • Fixed two typos in lore and text
  • Fixed issue where performing a weapon’s special swing without a shield in the left hand was causing incorrect damage output
  • Fixed an issue where projectiles caused friendly fire

[h3]Updated[/h3]
  • Increased ZTarget range to 25 meters from 17
  • Jump-backs give you iframes for exactly .2 seconds after the start of the jumping back state
  • Buffed the special swing damage output on several weapons
  • Added redundant backup fall-death triggers if player falls through the world

The wait is over! The Last Hero of Nostalgaia is now available on Steam and Xbox

The wait is over! We’re ready to take a trip into a world suffering from a spreading pixelation. The Last Hero of Nostalgaia is now available on Steam and Xbox.

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We’ve been eagerly anticipating players delving into this unique adventure for many months now. With the recent response at events and the release of the public demo, it seems you’ve been pretty eager too.

The Last Hero of Nostalgaia is a soulslike with a twist. You still level up stats, fight fearsome bosses, and pick a class to suit your skillset but Over the Moon Games have done things a little bit differently.

For one, there’s full online co-op so you can brave the elements together. You need to help people (and items) remember their true value so they can achieve their full potential. Oh, and you also have to contend against a narrator who really hates your guts. If Stick Heroes even have guts, that is..



There’s humour to be found, familiar sights to be seen, and a whole range of places to visit, most of them treacherous, filled with peril, and cows falling out of the sky for some reason.

The Last Hero of Nostalgaia is now available on Steam and Xbox for £19.99/$24.99

🗡️🛡️Playing like a Soulslike should! Explore Nostalgaia’s dev diaries. 🛡️🗡️



With The Last Hero of Nostalgaia launching on October 19, we are preparing for the big launch by sharing some insights from the developer.

Over the Moon Games have put together a series of videos, detailing behind the scenes looks at why The Last Hero of Nostalgaia plays like a soulslike should.

From its intricate, interconnected environment, to the detailed lore that serves as a gameplay mechanic, and the flow and balance of combat, everything has been carefully crafted and designed so players feel comfortable in this satirical world.

Be sure to check out the first five videos and stay subscribed to the Coatsink YouTube Channel for the videos to follow!

And while you’re at it, why not check out the free demo on Steam and leave us a Wishlist for The Last Hero of Nostalgaia! If you’re not already on the hype train, you should choo-choose to hop on there with us.

[h2]Video 1[/h2]
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[h2]Video 2[/h2]
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[h2]Video 3[/h2]
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[h2]Video 4[/h2]
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[h2]Video 5[/h2]
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