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The Last Hero of Nostalgaia News

Patch Update: Bug Fixes



Hello everyone, we’re pleased to share a new patch featuring the following bug fixes...

  • Fixed Beacon UI tutorial bug.
  • Fixed UI text overlapping at the well.
  • Fixed missing strings in the settings menu.
  • Fixed "Loading" being visible in English for a split second.
  • Fixed Mercucio going invisible.
  • Fixed world not spawning in after defeating Hoover.
  • Fixed mesh collider issue.
  • Fixed the localisation of "Camers Shake" and "Lock Camera Rotation".
  • Fixed NG+ not working properly.


As always, thank you for sharing all of your feedback and any bugs you encounter.

Patch Update: Bug Fixes and Art Upgrade



Hello everyone, we’re pleased to share a new patch featuring bug fixes, updates, and a fancy new art upgrade too.

Updates
  • Upgraded art throughout the game.
    Check out the video here in the official Discord to see some before and afters!
  • Performance improvements to address large framerate drops.
Bugs Fixed
  • Multiple desync issues when playing online multiplayer across all platforms.
  • Multiple visual bugs including z-fighting, area loading and lighting issues.
  • Some hits not being registered on female enemies in the prison of Lair of the Adversary.
  • Abominable spear attack and special ability having no effect.
  • Tunnel can get blocked if you (the player) falls into the swamp.
  • Removing Access Up Rune doesn't remove added access.
  • Game goes to a black screen if the player is attacked while using Fireplace Stone.
  • Players unable to scroll on weapon lore text on Windows 10.
  • Lock Camera Rotation did not appear to be working.
  • No indicator on Beacon UI after Fast Travel tutorial message.
  • Camera can appear to go under the floor when resting at a beacon.
  • Players getting stuck behind a door in the staging rooms.
  • Client can become stuck in the shop after defeating Luivanni.
  • Some bosses and enemies animate at a lower frame rate.
  • Exploit where the Pixel Ninja Halberd caused players to be invincible.
  • Source quantity defaulting to 20 incorrectly.
  • Client playing can get stuck being flat after shuffling along the wall.



As always, thank you for sharing all of your feedback and any bugs you encounter. Please do continue to share your bugs with us in the official Discord.

EDIT -> Here is the updated Discord link Once in the Coatsink Discord, please navigate following > Support > Bug Fixes > The Last Hero of Nostalgaia - Patch Notes: Art Upgrade and Bug Fixes

Patch Update: Unlisted Bug fixes!


We're pleased to share some updates that weren't covered in our last batch of patch notes, for bugs that were addressed in our last patch but were not noted! Below is the full list of changes included with our most recently released patch.

New Features
  • The Shopkeeper's Goodbye - a new, final scene with the shopkeeper, for players who have found and returned all of his missing keys.
  • Fast Travel - in the late game, to assist with accessing DLC content and finishing any lore puzzles.
  • A new music track for Heartflow Altar - Just a subtle one, because it was needed.


Bug Fixes
  • Fixed a typo.
  • Fixed an issue where killing "NPC Hero" type enemies (anti-heroes, aggroed friendly NPCS) while they were frozen didn't quite work properly.
  • Altered the Spear's light one handed attack animation to prevent it from missing occasionally.
  • Improved the code that governs aiming up/down, while targeting enemies on a ramp. Attack animations are now more accurate.
  • Fixed a bug where the Spirit's Greatsword was being treated as a regular sword.
  • Fixed the brutal physics bug where weapon hit detection would randomly fail until the current scene was reloaded.
  • Fixed a visual bug where players would appear to stand back up after falling to their death.
  • Fixed bug where items would remember their last "use multiple" amount, leading to an issue where, if equipped afterwards, could push an items uses into the negatives.
  • Fixed a few collision issues in the staircase section of keep of the stolen crown that were preventing fish men from traversing the stairs properly
  • Fixed a number of pathing issues with the stairs in the staircase section of Keep of the Stolen Crown by implementing a more complex nav-mesh-linking system.
  • Fixed a small bug where sometimes an NPC Hero would raise a shield, but no shield would be in their hands
  • Fixed a bug where NPC Hero type enemies would sometimes run at the player infinitely without attacking.
  • Fixed a bug where shooting a werewolf who was scripted to run to a drop down point before attacking you would cause them to get stuck trying to path to the player and failing.
  • Made it so that while getting up from being backstabbed, you can roll away, preventing situations where the player could be stuck in a backstab loop.
  • Fixed an issue where Runes and Heroic icons were labelled in the menu as "Consumable"
  • Added two new menu options -to enable/disable "Lock Camera Rotation" and "Camera Shake"
  • Fixed an issue where in new game plus, if the player owns two torches, when loading a saved game, only one torch will be loaded into memory, causing a break if the player had the item equipped.
  • Fixed an issue where performing a Whirlwind with a greatsword while a left handed weapon was holstered, would cause that weapon to pop to the player's back.
  • Fixed an issue where joining a friend's world would not sync the correct number of Anvils struck
  • Fixed an issue where joining a friend's world would not sync the correct number of Torches lit in the Easy Maker's retreat
  • Fixed a bug where if you die while climbing a ladder, sometimes your dead body memory pickup will spawn floating in the middle of the air.


Thank you for continuing to report issues and for your patience whilst we work on fixes.

If you experience anymore issues, please leave us a bug report in steam discussions or via the bug reporting channel in the Coatsink Discord Server.

Patch Update: Bug fixes and new features!

We're pleased to share a new patch that not only addresses some bugs reported by the community, but also some new features.

New Features
  • The Shopkeeper's Goodbye - a new, final scene with the shopkeeper, for players who have found and returned all of his missing keys.
  • Fast Travel - in the late game, to assist with accessing DLC content and finishing any lore puzzles.
  • A new music track for Heartflow Altar - Just a subtle one, because it was needed.
Bug Fixes
  • Fixed a typo.
  • Fixed an issue where killing "NPC Hero" type enemies (anti-heroes, agroed friendly NPCS) while they were frozen didn't quite work properly.
  • Altered the Spear's light one handed attack animation to prevent it from missing occasionally.
  • Improved the code that governs aiming up/down, while targeting enemies on a ramp. Attack animations are now more accurate.
  • Fixed a bug where the Spirit's Greatsword was being treated as a regular sword.


Thank you for continuing to report issues and for your patience whilst we work on fixes.

If you experience anymore issues, please leave us a bug report in steam discussions or via the bug reporting channel in the Coatsink Discord Server.


Patch Notes - NG+ and other improvements!

Hello all!

We have released a small patch to improve your gaming experience and implemented the much desired NG+. Full details below.

  • New Game Plus
  • Added Polish, Turkish, Russian, Traditional Chinese, and Brazilian Portuguese languages
  • Added a system for checking broken achievement states and re-granting achievements if they didn't pop the first time.
  • A small handful of general localization improvements
  • Fixed an issue on PS5 where the controller vibration option was not working properly.
  • Added custom support for PC to adjust the vertical movement speed of the camera separately. Save data must be edited.

    "useCustomCameraPitch" must be set to "true" and then the "customCameraPitchSpeed" value must be selected, from between 0.00 and 1.00
  • Added support for custom community implemented translations.
NOTE:
Community Translation File (Dropbox)

This link contains the localization files for the game. If you wish to use this, please unzip this file to the same location as your save data: C:\Users\%YourUserName%\AppData\LocalLow\%YourUserName%\TLHON and this should modify the games language to your preferred language.

Any problems with the above, please reach out to us and we'll try to help.

As always, we appreciate your support in reporting issues to us.

Please join the Coatsink Discord Server where you will find a place to report bugs to the team.