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The Last Hero of Nostalgaia News

Patch Update: Unlisted Bug fixes!


We're pleased to share some updates that weren't covered in our last batch of patch notes, for bugs that were addressed in our last patch but were not noted! Below is the full list of changes included with our most recently released patch.

New Features
  • The Shopkeeper's Goodbye - a new, final scene with the shopkeeper, for players who have found and returned all of his missing keys.
  • Fast Travel - in the late game, to assist with accessing DLC content and finishing any lore puzzles.
  • A new music track for Heartflow Altar - Just a subtle one, because it was needed.


Bug Fixes
  • Fixed a typo.
  • Fixed an issue where killing "NPC Hero" type enemies (anti-heroes, aggroed friendly NPCS) while they were frozen didn't quite work properly.
  • Altered the Spear's light one handed attack animation to prevent it from missing occasionally.
  • Improved the code that governs aiming up/down, while targeting enemies on a ramp. Attack animations are now more accurate.
  • Fixed a bug where the Spirit's Greatsword was being treated as a regular sword.
  • Fixed the brutal physics bug where weapon hit detection would randomly fail until the current scene was reloaded.
  • Fixed a visual bug where players would appear to stand back up after falling to their death.
  • Fixed bug where items would remember their last "use multiple" amount, leading to an issue where, if equipped afterwards, could push an items uses into the negatives.
  • Fixed a few collision issues in the staircase section of keep of the stolen crown that were preventing fish men from traversing the stairs properly
  • Fixed a number of pathing issues with the stairs in the staircase section of Keep of the Stolen Crown by implementing a more complex nav-mesh-linking system.
  • Fixed a small bug where sometimes an NPC Hero would raise a shield, but no shield would be in their hands
  • Fixed a bug where NPC Hero type enemies would sometimes run at the player infinitely without attacking.
  • Fixed a bug where shooting a werewolf who was scripted to run to a drop down point before attacking you would cause them to get stuck trying to path to the player and failing.
  • Made it so that while getting up from being backstabbed, you can roll away, preventing situations where the player could be stuck in a backstab loop.
  • Fixed an issue where Runes and Heroic icons were labelled in the menu as "Consumable"
  • Added two new menu options -to enable/disable "Lock Camera Rotation" and "Camera Shake"
  • Fixed an issue where in new game plus, if the player owns two torches, when loading a saved game, only one torch will be loaded into memory, causing a break if the player had the item equipped.
  • Fixed an issue where performing a Whirlwind with a greatsword while a left handed weapon was holstered, would cause that weapon to pop to the player's back.
  • Fixed an issue where joining a friend's world would not sync the correct number of Anvils struck
  • Fixed an issue where joining a friend's world would not sync the correct number of Torches lit in the Easy Maker's retreat
  • Fixed a bug where if you die while climbing a ladder, sometimes your dead body memory pickup will spawn floating in the middle of the air.


Thank you for continuing to report issues and for your patience whilst we work on fixes.

If you experience anymore issues, please leave us a bug report in steam discussions or via the bug reporting channel in the Coatsink Discord Server.

Patch Update: Bug fixes and new features!

We're pleased to share a new patch that not only addresses some bugs reported by the community, but also some new features.

New Features
  • The Shopkeeper's Goodbye - a new, final scene with the shopkeeper, for players who have found and returned all of his missing keys.
  • Fast Travel - in the late game, to assist with accessing DLC content and finishing any lore puzzles.
  • A new music track for Heartflow Altar - Just a subtle one, because it was needed.
Bug Fixes
  • Fixed a typo.
  • Fixed an issue where killing "NPC Hero" type enemies (anti-heroes, agroed friendly NPCS) while they were frozen didn't quite work properly.
  • Altered the Spear's light one handed attack animation to prevent it from missing occasionally.
  • Improved the code that governs aiming up/down, while targeting enemies on a ramp. Attack animations are now more accurate.
  • Fixed a bug where the Spirit's Greatsword was being treated as a regular sword.


Thank you for continuing to report issues and for your patience whilst we work on fixes.

If you experience anymore issues, please leave us a bug report in steam discussions or via the bug reporting channel in the Coatsink Discord Server.


Patch Notes - NG+ and other improvements!

Hello all!

We have released a small patch to improve your gaming experience and implemented the much desired NG+. Full details below.

  • New Game Plus
  • Added Polish, Turkish, Russian, Traditional Chinese, and Brazilian Portuguese languages
  • Added a system for checking broken achievement states and re-granting achievements if they didn't pop the first time.
  • A small handful of general localization improvements
  • Fixed an issue on PS5 where the controller vibration option was not working properly.
  • Added custom support for PC to adjust the vertical movement speed of the camera separately. Save data must be edited.

    "useCustomCameraPitch" must be set to "true" and then the "customCameraPitchSpeed" value must be selected, from between 0.00 and 1.00
  • Added support for custom community implemented translations.
NOTE:
Community Translation File (Dropbox)

This link contains the localization files for the game. If you wish to use this, please unzip this file to the same location as your save data: C:\Users\%YourUserName%\AppData\LocalLow\%YourUserName%\TLHON and this should modify the games language to your preferred language.

Any problems with the above, please reach out to us and we'll try to help.

As always, we appreciate your support in reporting issues to us.

Please join the Coatsink Discord Server where you will find a place to report bugs to the team.

PATCH UPDATE (2.0.25)

The team are pleased to report fixes/updates for the following issues:
  • Fixed issue where in MP, clients could not level up at the reservoir of pain under certain circumstances.
  • Fixed a few small typos and UI issues.
  • Added an accessibility option to turn off automatic camera follow - this must be hacked into the save file. find the value "lockCameraRotation" and set it to "true"
  • Fixed an issue where killing an enemy with greatswords would leave the camera a little too high. It now pans back down.
  • Increased "tap roll" time to .4 seconds from .15 seconds.
  • Fixed an issue where a quest trigger wasn't saving it's state, so if players re-entered the NPC city from the NPC tunnels, the Old Man's quest state would be set backwards.
  • Added a few code checks to detect the above broken save game state and fix it.
  • Fixed a design flaw with achievement unlocking that would sometimes result in the game thinking you got an achievement without getting confirmation from the server.
  • Added a double check for the "Sword of Source" achievement every time the game starts.
  • Made it so that D.R.Y's hand could be used in the hand scanner if it's unburdened.
  • Created a warning message from the maiden if you progress too far into the castle without finding the Innocent.
  • Fixed a few small pathfinding and region visibility issues

Thank you as always for your feedback. We really appreciate your help.

Now, GO FORTH ADVENTURER!

If you experience any other bugs, please use our bug reporting channel in the Coatsink Discord Server with the template provided. This helps us get the information we need over to the team quickly.

Patch Notes - Steam - 2.0.24

Hi everyone!

Huge release today. The game has had many updates as a consequence of the DLC being released.

The base game has been updated to be compatible with the DLC content - IN FACT - if two players want to play MP, and only one person owns the DLC, they can both play it!

[h3]New Features[/h3]
- Sweeping performance upgrades & build size reduction
- Many general lighting improvements for visual quality and readability
- Multiplayer death no longer results in a disconnect.
- Respec via items (two exist in the game)
- Added support for custom localizations by exposing loc docs (forum post to come)
- Owners of the base game can play DLC content in multiplayer if one player owns it.

[h3]Bug Fixes[/h3]
Fixed issues where:
- PvE achievement was sometimes not triggering.
- Fish Enemy would get stuck on walls easily.
- There was a gap between a floor and a wall in Keep of the Stolen Crown.
- The player's weapon would suddenly be unequipped.
- Player could sometimes get stuck in the throwing animation.
- Martyrdom penalties would be applied before giving innocent the gift.
- Old man would sometimes not appear to teach the going flat ability.
- Pressing UP on the D-PAD while in the process of buying access in the shop would return memory to you.
- There was an area in Festivity Row where the player would be able to drop down Into the LOD version of Oreshaft.
- There was low FPS when near Gnom's boss arena.
- Nhero would sometimes refuse the Unburdened Shield of Inspiration.
- The fog in the Wilds would not Leave when returning from Staging Rooms.
- On the Steam Deck, intro cutscene would be multicoloured or not showing.
- Nhero and Sco would not help with Arachnid.
- Controls would break whereas the player would be unable to go to the next quick slot item.
- Locking on while aiming could cause the game to soft lock.
- An occasional white screen soft lock would happen after ending at the well.

[h3]Multiplayer Bug Fixes[/h3]
Fixed issues where:
- Client was attacked by an enemy that wasn't present.
- Some players where unable to interact with the Shopkeeper after opening his door.
- The required distance between host and client for activating elevators was too big.
- Some enemies and bosses would heavily prioritise the host.
- Client's UI couldn't be exited if hosts accessed the beacon while client is in blacksmith menu.
- Sometimes a dead enemy's weapon would not disappear, potentially blocking a player.
- Client would be able to stand off the elevator as the host activated it.
- Sometimes in Oreshaft, the shortcut elevator to Festivity Row would disappear for the client.
part of the world would unload when the host progresses, causing the client to fall into the void.
- There were serious desyncs that blocked progress that could occur in Oreshaft Village.

As always we appreciate your feedback - and if you experience any bugs, please refer to the pinned discussion thread on how to provide information to us or visit our Discord server:
https://discord.gg/coatsink

Happy Adventuring!