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- CHAPTER #37 - THE LAST DAYS

This major update includes new content: New pages, new items, new enemies, new options...

While this update was originally going to focus only on improving 'The End of the Times' quest, some game texts and a bit of balancing of some mechanics, it has finally added a lot of new content in general and to many of the quests, giving players more strategies, more options in the quests and more pages!

A major overhaul has also been done to most of the pages, both in code and text.

Here is the full changelog v.1.35:

[h2]THE LAST DAYS[/h2]

[h3]IMPROVEMENTS[/h3]

- The 'End of Time' adventure has been improved by giving players more choice of path, new pages added, and also a few new enemies.
- The 'Labyrinth' adventure has received many responsive improvements to many of its pages and options.
- Revised and improved the code of the options of the entrance to the Serpent Tower in 'The Barbarian' story.
- The image of the labyrinth pit has been improved ('The Labyrinth' story).
- Slightly modified image of toxic fumes.
- Minor improvements on numerous pages.

[h3]ADDED[/h3]

- Added some new pages to the game.
- Two new pages have been added to the adventure 'The End of Times'.
- Added new weapon: +2 Hammer (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Added new weapon: +2 Halberd (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Now generates a 1 in 3 chance of getting a legendary armor when using orihalcon when forging armor in the forge. (To encourage mining mechanics).
- Added new item: Silver Coins. (This item is obtained as loot for defeating Weak level enemies)
- Added new enemy: Undead Dogs. (These can appear in the adventure 'The End of the Times')
- Some inns now offer the opportunity to play dice for gold coins.
- If you rescue Sonja in the story 'The Cobra's Ark', the action will have new repercussions in the story 'The Dark Rock'.
- Rescuing the Barbarian from the Cannibal Lands in the story 'The Dark Rock' increases our character's goodness by 1 now.
- An option has been added to the 'Song of Kings & Wars' story that allows players to decide whether to fight the traitor at the end of the story, or try to bribe him with a CHA roll (previously only this traitor could be fought).
- Added the possibility to generate a new option in the adventure 'The End of times' where Rogue characters can assault pilgrims going to Valeria's castle looking for shelter (This option is only generated 50% of the time. Page #291).
- Now generates an option to buy antidote in the underworld of Hawkport from the witch in the story 'The Temple by the Sea'.
- The image of noxious vapours has been added to the trap corridor of the story 'The Labyrinth'.
- New response texts have been included in many options of the story 'The Labyrinth'.
- A response message to using the map during the quest 'The Funeral March' has been added.
- Added feedback messages when you kill snake, bat or spider creatures using spears or bows before engaging in combat. ('The Barbarian' story)
- Added response sounds to 'Hide from birds' or 'Run' options on page #145. ('Song of Kings & Wars' story)

[h3]CHANGES[/h3]

- Weak level enemies no longer generate Antidote as possible loot, instead they generate Silver Coins.
- The antidote is now single-use to prevent exploits.
- Now, the 'Use Stealth as a Rogue' option at the entrance of the Prince Cobra's Palace is only generated if players have a Rogue as a character. Otherwise an option to use Magic Missile to finish off the guard at the gate is generated.
- If you rescue the barbarian in the story 'The Barbarian', and he turns out to be good, he will no longer appear to accompany you in the Labyrinth story, you will find him in the story 'The Cobra's Ark'. (This has been done because it didn't make sense that a barbarian you rescue in Turania would later appear to help you on a different continent).
- Reduced the cost of buying the 'Stone of Eloquence' in the story 'The Temple by the Sea' from 5 to 3 coins.
- Now in order to trade with the merchant in the story 'The End of the Times' you will first have to talk to her.
- Changed the image of the Sword +3.
- The image of the Demons has been modified. Now they are bigger and more terrifying.
- The images of the walls, and the exterior of Valeria's castle in the story 'The End of times', have been modified.
- The image of the Goron statue in the story 'The Temple by the Sea' has been darkened.
- The text on page #33 has been shortened and some words have been modified (Rest Grotto in 'Your first adventure' story).
- The text of the pond in 'Your first adventure' has been enriched by adding a few more sentences.
- Change the location of the pond next to the treasure cave from east to west ('Your first adventure' story).
- Some texts have been revised and small details have been added.
- A few texts have been modified.
- Chances of finding Primordial Essence in a few quests have been increased slightly.
- The selling price of some Primordial Essences has been corrected to harmonise them all at the same price.

[h3]BUGFIXES[/h3]

- Fixed a bug where when trying to press the flee button in a fight where this action is not allowed, if the inventory was full, after the fight instead of replacing an item with the new one obtained in the loot, these items were automatically sold.
- Fixed a bug where when replaying the first story 'Your first Adventure', once the well event was generated, the same event would always appear in the same place no matter how many times you replayed the story.
- Fixed a page redirection bug on the 'hunting page' when the third option was clicked. (Page #22)
- Added an item pickup sound when you find a dwarf bomb in the mountains in the story 'The Lost City'. (This sound was missing)
- Changed a spell sound that did not correspond to the 'Luck' spell on page #222.
- Corrected a spelling mistake on page #150.



- Thank you for reading -

- CHAPTER #36 - THE HIDDEN TEXTS

[h3]Changelog 1.32[/h3]

IMPROVEMENTS

- Revised and homegenized the descriptive texts of many spells.
- Now when the mouse pointer is no longer over a book found in libraries, the initial text that appeared when the book was found is displayed again (instead of disappearing and leaving the text box empty).
- A few images of adventure locations have been improved.

ADDED

- Added new spell: STORM
- Added new spell: MAGIC BLADE (only available in Rune Stones and for characters with wisdom higher than 11).
- Added new sound when deleting a save game file.
- A new image has been added for the High Temple when it is on devastated lands.

CHANGES

- Reduced a little the size of the numbers showing HP and Experience Points, both in the main game page and in the inventory (the game panel looks cleaner now).
- Healing spell descriptive text changed and improved.
- Drain Life spell descriptive text changed and improved.
- When inspecting magic rings, in Wizards' Towers or Scholars' Guilds, the Lightning spell can no longer be found in them. Instead, the Storm spell can be found.
- Changed the image of the spell 'Dark Tentacles'.
- Changed the image of the item 'Stone of Eloquence'.
- Improved image of Steppe #2.
- Slightly improved the image of the Kraken attacking the ship.
- The image of the Undead Aberration has been rotated.
- The color of books found in libraries has darkened.
- Webs have been added to those images of libraries that are abandoned.
- When you open the mystery chest found in the castle's cellars, the player is now shown the object that opened it (but not before opening it).

BUGFIXES

- Fixed a bug where players could be redirected to other adventure pages in the story 'The Temple by the Sea', when playing several times other adventures or loading games where the 'Some days later' page had been previously used.
- Fixed a bug when casting the Inferno spell on the Tree Man in which the text referred to the spell as 'Fireball'.
- Some details have been corrected in a few images of adventure locations.
- In the suburbs of Hawkport, in the story 'The Temple by the sea', the 'Buy trinkets' option no longer disappears when you click on it if you do not have enough money or your inventory is full (page #239).
- Fixed a text formatting in an option on page #18. (The Tavern from the story 'The Barbarian').



- Thank you for reading -

- CHAPTER #35 - FOOD, WINE, AND POTIONS

With the fantastic suggestions from HB&P player DazaKiwi, I had no choice but to incorporate them into the game. These new improvements suggested by DazaKiwi, include being able to use Healing Potions or Wineskin before adding them to your inventory if it is already full (so you don't lose a slot or item in your inventory), or make use of Potions, Wineskin or Food at the moment you replace them with another newly obtained item.

Thanks again, DazaKiwi.

In addition, I have included a couple of other improvements to the inventory that offer more information to the player (especially when adding new items to the inventory when it is full).

Here you have the complete changelog of version 1.31:

[h3]Changelog v1.31[/h3]

IMPROVEMENTS

- If you get a potion or a wineskin and your inventory is full, you can click on that potion or wineskin to make use of it without having to add it to your inventory beforehand. (DazaKiwi)
- If your inventory is full, when replacing an item in your inventory with a newly acquired item, if the item in your inventory was food, wikeskin or a healing potion, that item is consumed allowing you to recover lost HP before being replaced by the new item. (DazaKiwi)
- When the inventory is full and you get a new item, you can mouse over this new item before adding it to the inventory to see its name, description, damage, or weapon ability if it has one.
- If no spell is selected for the combat, on the inventory page when hovering the mouse over the 'Spell selected for combat' box, the player is now told that no spell is selected.

ADDED

- Added player DazaKiwi to the thank you credits.
- Added a new weapon: +3 Staff.
- Enemies of level 'Strong' can now also drop Healing Potions as loot after defeating them.
- Added a new option when leaving the cannibal territory if you have faced them: 'Search among the bones'. ('The Dark Rock' story')
- Added a small description of the Lightning spell indicating that the use of this spell in events is infrequent.

CHANGES

- The description of consumable items such as healing potion, food or wineskin has been modified to indicate that these items can be consumed before adding them to your inventory or replacing them with another item.
- The color of the 'No Spell' icon border has been changed from light blue to red, to indicate that it is placed in the spell slot selected for combat and because it harmonizes better with the game tones.

BUGFIXES

- Flickering of the text indicating how to replace items when you get a new item and your inventory is full has been avoided.
- A dice sound has been added when failing a dice roll when searching for a boat at the pier in the story 'The End of the Times'. (This sound was missing) (page 285)
- Corrected a shadow in the bear image.
- Fixed the formatting of a text that appeared in one of the options on page 140.



- Thank you for reading -

- CHAPTER #34 - THE SPELL AND THE FLAIL

Changelog 1.30


IMPROVEMENTS

- Spells that are usable in combat now have a red box around their image. Those spells that are exclusive for events will have a light blue box, to differentiate them from combat spells.
- When you are replacing one item in your inventory with another, mousing over the items in your inventory no longer removes the text explaining how the replacement works.
- When entering the Achieved Ends page and returning to the adventure selection page (or when returning from the options panel), it now does not delete the description text of the selected adventure nor does it delete its image.
- Revised the spells that can be obtained in Wizards' Towers and Scholars' Guilds for a little more variety of spells.
- Players can now exit the Achieved Ends page by pressing the ESC key.
- Improved images of Healing and High Healing spells.

ADDED

- Added new spell: Bless Weapon. It is a Priest's initial spell, and the rest of the characters can acquire it in Wizard Towers, High Temples or Scholars' Guilds. This new spell is only available to characters with a medium WIS value, when learning a new spell in these Towers or when delivering a magic scroll, or in the High Temples when a Strange Idol is delivered.
- Added new possible enemy: Lion. This enemy can be found wandering in the vicinity of the Sobara desert or in the fighting pits of Turania.
- A code has been added to avoid possible bugs that could occur in the Wizards Towers and Scholars Guilds.
- An image of a plague of rats that may appear on some pages has been added (the image is purely cosmetic).

CHANGES

- The Priest class increases its Strength by 1 and reduces its Intelligence by 1. This balance has been made to slightly increase the Priest's chance of hitting when using Hammers, Maces or Flails. (Only valid for the creation of new characters, not for previously saved characters).
- Changed the initial Priest spell from 'Lightspell' to 'Bless Weapon'.
- The necromancer's initial weapon, 'Bone Spear', has reduced its damage from 2 to 1, but has increased its chance to hit the enemy from -3 to +0.
- Wizard Towers can now grant the 'Sleep Song spell' to those characters who deliver a magic scroll to the Tower and their WIS value is lower than 10.
- Fights in the Turania fighting pit can now also be against Lions.
- If you attack the knight of the order of Nadeau in the story 'The Funeral March', and you are still accompanied by the Paladin, he will leave your company immediately. The same happens if you choose to assassinate Sir Renaud in the same story.
- If the player has a Priest as a character, he/she cannot refuse to rescue the prisoner from the catacombs of Narland ('The lost City' Story).
- Changed the color of the 'horse icon box' to differentiate it from spells.
- Changed the image of the Magic Cloak.
- Changed the image of the Bear.
- Changed the sound of coins when earning gold by playing cards in the inns to differentiate it from the sound of buying/selling.
- Removed the waiting time for page change that occurred when the rogue character opened the Crowburg stables with a lockpick in the story 'The Funeral March' (page 183) . This could cause the player to press another option during that time and the game would get confused when interpreting two different actions.
- A sentence on page 180, which did not read well in English, has been modified.
- Slightly aligned The End label on the character death page.
- Some texts have been slightly modified.

BUGFIXES

- When defeating the Shadow Guild member upon reaching the Impassable Mountains (in the story 'The Ring of King Agmar'), a bug could occur that blocked the player's progress if the player entered and exited the inventory page at that time. There was a redirection error to the correct page that has been fixed.
- When entering the Crowburg Tavern in 'The Funeral March' storyline the game was generating the image of an outdoor inn when it should be generating a town inn.
- Fixed a bug where inspecting a magic ring in the wizard's tower or in the scholar's guild in a particular quest would prevent the player from leaving that page.
- Fixed a small bug where entering the inventory from the 'inspect magic rings' page, when returning, would repeat the text of what spell you wanted to bind to the ring when it may have already been bound.
- Fixed a bug that sometimes occurred on page 195 ('The Ring of King Agmar'), where the image of our character could be changed by another character during the rest of the adventure.
- Corrected a spelling error on page 116.
- A small error in the repetition of a word has been corrected on page 178.
- Fixed some text formatting on page 21.



- Thank you for reading -

- CHAPTER #33 - BIRD OF GOOD OMEN

A couple of days ago I received good suggestions and feedback from a HB&P player: DazaKiwi.

Thanks to his ideas, the game has received a lot of improvements. One of them is to be able to create a new character in the middle of a game, keeping the progress of the adventures and the endings achieved.

Thank you very much for your suggestions, DazaKiwi.

Here is the complete changelog v1.25:


IMPROVEMENTS
- The 'New Game' button, in the options page, now also allows the possibility to create a new level 1 character without initial items, but keeping the progress of the quests obtained. (Credit DazaKiwi)
- The 'New Game' button now better explains and warns about the consequences of starting a new game or creating a new character from the options page. (Credit DazaKiwi)
- The Character Hit Points indicator on the main page now also indicates the character's maximum Hit Points. (Credit DazaKiwi)
- When hovering the mouse over the equipped armor from the inventory page, the name of the armor and its value are now displayed (although this value was already displayed next to the armor, it is now also displayed on the left side of the page as well as the weapons).
- Some minor additional improvements.

ADDED
- Added two new images of devastated steppe to the game.
- New phrases for the Prophet of Doom in the story 'The Barbarian'.
- An image of 'vapors' has been added to the corridor of the Serpent Tower in the story 'The Barbarian'.

CHANGES
- The location and distribution, as well as the format of the Hit Points, Gold, and Experience points indicators in the game panel have been slightly modified to accommodate and display in a more comfortable way the new implementation of the character's Maximum Hit Points.
- Devastated steppe locations are now generated when the player travels through Kali's territories in the 'Song of Kings & Wars' storyline. (Because the game could generate green and fertile landscapes in that adventure, in that particular land, that have little to do with Turania).
- A few texts have been modified.

BUGFIXES
- Fixed a bug where when loading several different games, when entering the inventory some objects could indicate that they caused a certain amount of damage. By hovering the mouse over that particular object, it is automatically corrected.
- Fixed an issue that could cause the player to press the main menu option buttons before they appear when starting a new game (Credit DazaKiwi).
- The formatting of some texts has been revised.
- A spelling error has been corrected on page 150 'The military camp' (Song of kings & wars' story).



- Thank you for reading -