- CHAPTER #37 - THE LAST DAYS
This major update includes new content: New pages, new items, new enemies, new options...
While this update was originally going to focus only on improving 'The End of the Times' quest, some game texts and a bit of balancing of some mechanics, it has finally added a lot of new content in general and to many of the quests, giving players more strategies, more options in the quests and more pages!
A major overhaul has also been done to most of the pages, both in code and text.
Here is the full changelog v.1.35:
[h2]THE LAST DAYS[/h2]
[h3]IMPROVEMENTS[/h3]
- The 'End of Time' adventure has been improved by giving players more choice of path, new pages added, and also a few new enemies.
- The 'Labyrinth' adventure has received many responsive improvements to many of its pages and options.
- Revised and improved the code of the options of the entrance to the Serpent Tower in 'The Barbarian' story.
- The image of the labyrinth pit has been improved ('The Labyrinth' story).
- Slightly modified image of toxic fumes.
- Minor improvements on numerous pages.
[h3]ADDED[/h3]
- Added some new pages to the game.
- Two new pages have been added to the adventure 'The End of Times'.
- Added new weapon: +2 Hammer (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Added new weapon: +2 Halberd (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Now generates a 1 in 3 chance of getting a legendary armor when using orihalcon when forging armor in the forge. (To encourage mining mechanics).
- Added new item: Silver Coins. (This item is obtained as loot for defeating Weak level enemies)
- Added new enemy: Undead Dogs. (These can appear in the adventure 'The End of the Times')
- Some inns now offer the opportunity to play dice for gold coins.
- If you rescue Sonja in the story 'The Cobra's Ark', the action will have new repercussions in the story 'The Dark Rock'.
- Rescuing the Barbarian from the Cannibal Lands in the story 'The Dark Rock' increases our character's goodness by 1 now.
- An option has been added to the 'Song of Kings & Wars' story that allows players to decide whether to fight the traitor at the end of the story, or try to bribe him with a CHA roll (previously only this traitor could be fought).
- Added the possibility to generate a new option in the adventure 'The End of times' where Rogue characters can assault pilgrims going to Valeria's castle looking for shelter (This option is only generated 50% of the time. Page #291).
- Now generates an option to buy antidote in the underworld of Hawkport from the witch in the story 'The Temple by the Sea'.
- The image of noxious vapours has been added to the trap corridor of the story 'The Labyrinth'.
- New response texts have been included in many options of the story 'The Labyrinth'.
- A response message to using the map during the quest 'The Funeral March' has been added.
- Added feedback messages when you kill snake, bat or spider creatures using spears or bows before engaging in combat. ('The Barbarian' story)
- Added response sounds to 'Hide from birds' or 'Run' options on page #145. ('Song of Kings & Wars' story)
[h3]CHANGES[/h3]
- Weak level enemies no longer generate Antidote as possible loot, instead they generate Silver Coins.
- The antidote is now single-use to prevent exploits.
- Now, the 'Use Stealth as a Rogue' option at the entrance of the Prince Cobra's Palace is only generated if players have a Rogue as a character. Otherwise an option to use Magic Missile to finish off the guard at the gate is generated.
- If you rescue the barbarian in the story 'The Barbarian', and he turns out to be good, he will no longer appear to accompany you in the Labyrinth story, you will find him in the story 'The Cobra's Ark'. (This has been done because it didn't make sense that a barbarian you rescue in Turania would later appear to help you on a different continent).
- Reduced the cost of buying the 'Stone of Eloquence' in the story 'The Temple by the Sea' from 5 to 3 coins.
- Now in order to trade with the merchant in the story 'The End of the Times' you will first have to talk to her.
- Changed the image of the Sword +3.
- The image of the Demons has been modified. Now they are bigger and more terrifying.
- The images of the walls, and the exterior of Valeria's castle in the story 'The End of times', have been modified.
- The image of the Goron statue in the story 'The Temple by the Sea' has been darkened.
- The text on page #33 has been shortened and some words have been modified (Rest Grotto in 'Your first adventure' story).
- The text of the pond in 'Your first adventure' has been enriched by adding a few more sentences.
- Change the location of the pond next to the treasure cave from east to west ('Your first adventure' story).
- Some texts have been revised and small details have been added.
- A few texts have been modified.
- Chances of finding Primordial Essence in a few quests have been increased slightly.
- The selling price of some Primordial Essences has been corrected to harmonise them all at the same price.
[h3]BUGFIXES[/h3]
- Fixed a bug where when trying to press the flee button in a fight where this action is not allowed, if the inventory was full, after the fight instead of replacing an item with the new one obtained in the loot, these items were automatically sold.
- Fixed a bug where when replaying the first story 'Your first Adventure', once the well event was generated, the same event would always appear in the same place no matter how many times you replayed the story.
- Fixed a page redirection bug on the 'hunting page' when the third option was clicked. (Page #22)
- Added an item pickup sound when you find a dwarf bomb in the mountains in the story 'The Lost City'. (This sound was missing)
- Changed a spell sound that did not correspond to the 'Luck' spell on page #222.
- Corrected a spelling mistake on page #150.
- Thank you for reading -
While this update was originally going to focus only on improving 'The End of the Times' quest, some game texts and a bit of balancing of some mechanics, it has finally added a lot of new content in general and to many of the quests, giving players more strategies, more options in the quests and more pages!
A major overhaul has also been done to most of the pages, both in code and text.
Here is the full changelog v.1.35:
[h2]THE LAST DAYS[/h2]
[h3]IMPROVEMENTS[/h3]
- The 'End of Time' adventure has been improved by giving players more choice of path, new pages added, and also a few new enemies.
- The 'Labyrinth' adventure has received many responsive improvements to many of its pages and options.
- Revised and improved the code of the options of the entrance to the Serpent Tower in 'The Barbarian' story.
- The image of the labyrinth pit has been improved ('The Labyrinth' story).
- Slightly modified image of toxic fumes.
- Minor improvements on numerous pages.
[h3]ADDED[/h3]
- Added some new pages to the game.
- Two new pages have been added to the adventure 'The End of Times'.
- Added new weapon: +2 Hammer (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Added new weapon: +2 Halberd (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Now generates a 1 in 3 chance of getting a legendary armor when using orihalcon when forging armor in the forge. (To encourage mining mechanics).
- Added new item: Silver Coins. (This item is obtained as loot for defeating Weak level enemies)
- Added new enemy: Undead Dogs. (These can appear in the adventure 'The End of the Times')
- Some inns now offer the opportunity to play dice for gold coins.
- If you rescue Sonja in the story 'The Cobra's Ark', the action will have new repercussions in the story 'The Dark Rock'.
- Rescuing the Barbarian from the Cannibal Lands in the story 'The Dark Rock' increases our character's goodness by 1 now.
- An option has been added to the 'Song of Kings & Wars' story that allows players to decide whether to fight the traitor at the end of the story, or try to bribe him with a CHA roll (previously only this traitor could be fought).
- Added the possibility to generate a new option in the adventure 'The End of times' where Rogue characters can assault pilgrims going to Valeria's castle looking for shelter (This option is only generated 50% of the time. Page #291).
- Now generates an option to buy antidote in the underworld of Hawkport from the witch in the story 'The Temple by the Sea'.
- The image of noxious vapours has been added to the trap corridor of the story 'The Labyrinth'.
- New response texts have been included in many options of the story 'The Labyrinth'.
- A response message to using the map during the quest 'The Funeral March' has been added.
- Added feedback messages when you kill snake, bat or spider creatures using spears or bows before engaging in combat. ('The Barbarian' story)
- Added response sounds to 'Hide from birds' or 'Run' options on page #145. ('Song of Kings & Wars' story)
[h3]CHANGES[/h3]
- Weak level enemies no longer generate Antidote as possible loot, instead they generate Silver Coins.
- The antidote is now single-use to prevent exploits.
- Now, the 'Use Stealth as a Rogue' option at the entrance of the Prince Cobra's Palace is only generated if players have a Rogue as a character. Otherwise an option to use Magic Missile to finish off the guard at the gate is generated.
- If you rescue the barbarian in the story 'The Barbarian', and he turns out to be good, he will no longer appear to accompany you in the Labyrinth story, you will find him in the story 'The Cobra's Ark'. (This has been done because it didn't make sense that a barbarian you rescue in Turania would later appear to help you on a different continent).
- Reduced the cost of buying the 'Stone of Eloquence' in the story 'The Temple by the Sea' from 5 to 3 coins.
- Now in order to trade with the merchant in the story 'The End of the Times' you will first have to talk to her.
- Changed the image of the Sword +3.
- The image of the Demons has been modified. Now they are bigger and more terrifying.
- The images of the walls, and the exterior of Valeria's castle in the story 'The End of times', have been modified.
- The image of the Goron statue in the story 'The Temple by the Sea' has been darkened.
- The text on page #33 has been shortened and some words have been modified (Rest Grotto in 'Your first adventure' story).
- The text of the pond in 'Your first adventure' has been enriched by adding a few more sentences.
- Change the location of the pond next to the treasure cave from east to west ('Your first adventure' story).
- Some texts have been revised and small details have been added.
- A few texts have been modified.
- Chances of finding Primordial Essence in a few quests have been increased slightly.
- The selling price of some Primordial Essences has been corrected to harmonise them all at the same price.
[h3]BUGFIXES[/h3]
- Fixed a bug where when trying to press the flee button in a fight where this action is not allowed, if the inventory was full, after the fight instead of replacing an item with the new one obtained in the loot, these items were automatically sold.
- Fixed a bug where when replaying the first story 'Your first Adventure', once the well event was generated, the same event would always appear in the same place no matter how many times you replayed the story.
- Fixed a page redirection bug on the 'hunting page' when the third option was clicked. (Page #22)
- Added an item pickup sound when you find a dwarf bomb in the mountains in the story 'The Lost City'. (This sound was missing)
- Changed a spell sound that did not correspond to the 'Luck' spell on page #222.
- Corrected a spelling mistake on page #150.
- Thank you for reading -