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Heroes of Book & Paper News

SMALL IMPROVEMENTS

[h3]Changelog 1.45[/h3]

- The red cross icon indicating that 'it is not possible to run away from this combat' now disappears immediately after the fight is over (it used to disappear after receiving victory loot).

- Minor improvements to image details, some text, and a few pages.

- Changed the images of the Great Demons.

- Some NPCs have a new look.



- Thank you for reading -

ARRANGEMENTS AND REVIEW

All the small updates over the last few weeks have been aimed at revising code, polishing some details in some texts, and small improvements in a few images of adventures.

These changes have also been included (v1.43):

- The Necromancer character increases Intelligence by 1 point and reduces Charisma by 1 point.
- Added new spell: ATONING FOR SINS. This spell is exclusive to the Priest class and can be obtained in the High Temples when Praying. (It is one of the possible spells generated).
- The image of the interior of the barbarian chief's hut has changed.
- The image of the barbarian village has changed.
- The image of a generic inn has been improved.
- The barbarian chief no longer gives a map as a reward for answering his questions correctly (as you can buy it in the same place if a map was generated in the smithy). Instead, he gives you a +0 Dagger as one of the possible items.
- Added a number of minor text improvements.



- Thank you for reading -

CHAPTER #39 - A FEW DROPS IN THE INKWELL

[h3]Changelog 1.42[/h3]

As you may have noticed in the last few weeks, there have been small updates that have not been accompanied by any news.

Perhaps many of you have seen a change in some of the graphics, which have been improved, especially the forests, where details have been added to the shadows and lights, or small details in other images.

Small improvements have been made to a few pages.

Also some texts, not many, some words or descriptions have been changed.

As they are not major changes, I didn't want to overload you with news, but with this one I would at least like to let the players know what I have been working on.

This patch includes some additions such as:

- New image for the male bard character.

- Two new locations that can be generated and discovered when using the map before reaching Valeria Castle in the quest 'The End of the Times'.

Thank you very much for reading, and see you in the pages!

- CHAPTER #38 - THE END OF AN ADVENTURE

This major update adds a lot of detail to a large number of adventure images, improving them, and a major overhaul and reformatting of a large part of the game's text has also been carried out.

Here is the list of improvements and changes:

[h3]Changelog 1.40[/h3]

GENERAL

- Added new spell: 'Doom of the Weak'. It can be found in Rune Circles and is only available to characters with wisdom below 12.
- Rune circles can now grant the spell 'Luck'. It is only available to characters with wisdom above 12.
- The spells 'Eye All See', 'Wizard Knowledge' and 'Majestic Aura' can now only be acquired by inspecting enchanted rings.
- Wizard class characters can now find the 'Storm' spell among the scrolls purchased in the markets.
- All city images have been improved by adding a lot of small details.
- Two images of mountains have been modified.
- Two beach images have been modified.
- Modified and improved two images of devastated lands.
- Improved the image of the generic dark passage.
- Modified and improved the look of the Goblin.
- Modified and improved the look of the Goblin patrol.
- Rotated generic forest image #0
- Rotated generic forest image #1
- Improved the colour of the rat horde.
- Some spells in the stone circles, only a few of them, did not show the result of the Wisdom roll to get them. Fixed.
- Fixed a small bug when a player arrived wounded at an inn and clicked on the rest button, if an option to play dice had been generated, the character immediately after resting would start the dice action.
- In the text when playing dice in any inn, it is specified that dice rolls are to be made with two six-sided dice. (This will avoid confusion and allow players to better predict their opponent's roll).
- A large number of texts have been revised.
- The formatting of a multitude of texts has been revised and improved.

THE BARBARIAN

- Improved image of inn #8
- Slight image modifications when entering the city in the story 'The Barbarian'.
- Modified text of the barbarian arena (Page #68)

THE LABYRINTH

- When you encounter the mushroom man in the maze and he asks you to follow him, an option has now been added to choose not to do so. (Pag. #46)
- Added an option to refuse to follow the goblin that prompts you to follow him through the maze. (Pag. #75)
- Fixed a small bug that didn't show the last two options on the entrance page to the black castle inside the labyrinth, if you were helped to get there by the goblin. (Pag. #75)
- The image of the ruined room of the Black Castle has been improved. (Page #78)
- Improved the image of the Black Castle crypt.
- Modified the text at the entrance of the labyrinth after passing the first wall at the beginning of the adventure.
- The text on page #79 has been modified. (Orc guardian page)

SONG OF KINGS & WARS

- Added wave detail to the image of the ship sailing.
- Changed the image of one of Aslona's warriors.
- A different bed has been added to the royal rooms of the Prince of Caebrend.
- Fixed a minor bug where when leaving the gardens of Valeria's castle, a new text was not generated, and kept the text from the previous page (Page #54).
- Fixed a visual bug that did not show the knight rising once you healed him by applying the 'King's Flowers' on his wounds.

THE COBRA'S ARK

- The Cobra's Ark Adventure code has been polished, and has received some changes to avoid bugs due to the generated position for the city and for the sailor (both positions are always randomly generated and could sometimes lead to conflicts).
- Changed the image of the sailor in The Cobra's Ark adventure.
- Now the sailor generated in the story The Cobra's Ark, can be a woman.
- Improved the appearance and disappearance of the sailor's image in The Cobra's Ark adventure.
- Improved the appearance and disappearance of the boat's image in The Cobra's Ark adventure.
- Removed a 'ghost button' (which was blank and did nothing), the Sage Grauler's hut page. (Page #170)
- Added text after defeating the great snake in the jungle in The Cobra's Ark story, as returning to the page after the fight did not show any text.
- Added a few more details to the exterior image of Prince Cobra's Palace (Page #164).
- Reduced page turn times when crossing the Sea of Storms to Serpent Island (Page #154).

THE FUNERAL MARCH

- It is no longer possible to get the 'Eye All See' spell in the swamps of the quest 'The Funeral March'. Instead you get the 'Sleep Song' spell.
- The text of the fork in the road in the adventure 'The Funeral March' has been modified. (Page #174)
- Changed the image of the woman you can find in the fields near Crowburg (Page #184).

THE LOST CITY

- Modified the exit text of the catacombs in the quest 'The Lost City'.

THE TEMPLE BY THE SEA

- Slightly modified the text of the first page of the story 'The Temple by the Sea'. (Page #237)
- Added the option to 'Pet the cat' if the cat is spawned on the streets of Hawkport in the story 'The Temple by the Sea'. (Page #239)
- Revised the options code on page #239 (Hawkport streets in the story 'The Temple by the Sea') for a better answer to the option.
- An option has been added to ask the master builder about the quarries, when you leave the debate about the different religions in Valeria Castle. (This option will always be generated if the master builder is still alive and the debate went well).

THE DARK ROCK

- Changed the spells that can be obtained by reading the runes inside the Dark Rock in the quest 'The Dark Rock'. (Page #278)
- Added some details to the image of the Raknakis camp.

THE END OF THE TIMES

- The text on the first page of the adventure 'The End of the Times' has been modified. (Page #285)
- If players comfort the refugees in the tavern in the story 'The End of the Times', if they decide to return to it, they will see a new text generated reflecting that action.
- Fixed a small bug, where if the player went to the jetty, left the jetty, and then came back, no new text was generated on the page. (Page #288)
- New image of the jetty in the story 'The End of the Times'. (Page #288)
- Improved the image of the ruins of Hawkport.



- Thank you for reading -

SMALL IMPROVEMENTS

Changelog v1.36

  • Some images of adventure locations have been improved.
  • Some small improvements overall.