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Small Patch

[h3]v1.53[/h3]


- Fixed a bug where new enemies added in the latest patches (Mummy and Vampire), were not affected by the “Expel Undead” spell.

- A few texts have been improved.



- Thank you for reading -

- CHAPTER #45 - THANK YOU, PLAYERS

There were a few things I wanted to incorporate into the game before the previous update. Due to the great reception of last week's update, as well as a new review (which I am very pleased about, thank you very much), I have decided to bring a new update.

This one contains a lot of improved texts, to make them more narrative and above all, more epic. In addition, a couple of new pages have been added to the game, a couple of new locations, some new enemies, and new sounds.

Here is the full list of changes:

[h3]v1.52[/h3]

[h3]TEXT IMPROVEMENTS[/h3]

- I have changed many texts to give them a more epic, mysterious, and above all narrative tone.

[h3]ADDED[/h3]

- Added new page after the location of the ‘Hammer of the God of War’ in the adventure ‘The dark Rock’. This new page allows players to choose between going to the Oasis or the Far Ruins.

- New location added for ‘The Dark Rock’ adventure: Ruins.

- New possible location added for the adventure ‘The Dark Rock’: Mirage

- Added a possible enemy that may appear in the adventure ‘The Dark Rock’: Mummy.

- Added a possible enemy that may appear in the adventure ‘The Dark Rock’: Lava Elemental.

- New enemy added: Imp. There is a 1 in 3 chance of it appearing when players travel the dusty road from Hawkport to Valeria's palace in the story ‘The End of the Times’.

- Added battle sound in the ‘Song of Kings & Wars’ adventure battle.

- Added cavalry charge sound in the ‘Cavalry Charge’ event in the ‘Song of Kings & Wars’ adventure battle.

[h3]SMALL GRAPHIC IMPROVEMENTS[/h3]

- The icon of the in-game OPTIONS button (the book at the top right of the game screen), has been rotated horizontally, because it was upside down!

- Small additions to the image of the entrance of Castle Black in the adventure ‘The Labyrinth’.

- The adventure image of the entrance to the city of Sandstone in the adventure 'The cobras Ark', has been improved by giving more detail, and correcting the wall, which was also upside down!

- New details have been added to an image of an actual room in Caebrend in the adventure 'Song of Kings & Wars'.

- Orihalcon metal image changed.

- A few images have received almost imperceptible corrections (misplaced pixels).



- Thank you for reading -

- CHAPTER #44 - ALLIES IN COMBAT

This new update commemorating HB&P's anniversary has ‘Allies in Combat’ as its main upgrade:
If a player has an ally in combat but in the ‘Combat Spell’ slot has a non-combat spell, the option to cast spells will be replaced by ‘ Order your ally to attack’.
Ordering an ally to attack will always result in a successful attack, but will only cause 1 single point of damage (2 if the player has summoned skeletons as allies).

v1.51

[h3]IMPROVEMENTS[/h3]

- A new combat option has been added for characters that do not have a combat spell but are accompanied by an ally: ORDER YOUR ALLY TO ATTACK.

- Added Vampire as a possible enemy when opening the tomb in the adventure ‘The Labyrinth’ (Legendary enemy).

- Added a new entry to the handbook: ‘Allies in combat’.

- Some texts that did not read well if players did not have a certain font type in their computer have been corrected.

- Added sound of Kraken when he appears in the ‘Song of Kings & Wars’ quest.

[h3]CHANGES[/h3]

- Removed the possibility to use rope to descend into the depths of the Dark Rock ('The Dark Rock' adventure).

- Some images of adventure places have been changed.

- Changed the image of the +0 Mace.

[h3]BUGS[/h3]

- Fixed a bug where it was not indicated in the combat page text that the ‘Bless Weapon’ spell is a combat spell.




- THANK YOU FOR READING -

- CHAPTER #43 - MORE PAGES, MORE EVENTS

v1.50


[h3]GENERAL[/h3]

- Combat messages have been slightly improved to make them more readable.

- The Wizard class loses Light Spell as one of its possible starting spells. Instead it has a new spell: Blinding Blast.

- New Spell: Blinding Blast. (This spell, besides being chosen by the Wizard class at character creation, can be learned in the Wizard Towers by handing over a magic scroll. Only available to characters with a Wisdom value of less than 11).

- LightSpell's image is now used by the Blinding Blast spell (LightSpell now has a new image).

- Increased the WIS value required to learn spells in Wizard Towers and Scholar Guilds by one point.

- The Disintegrate spell can now no longer be obtained in the Scholar's Guild, only in Wizard Towers. The same goes for the Weakness spell.

- Chances of obtaining the Summon Root Folk spell have been increased for those fighter class characters who turn in a magic scroll.

- Classes with fighting prowess are now always guaranteed a combat support spell when they turn in a magic scroll at wizard towers or scholar guilds.

- Magic Blade spell has been added as a possible spell to obtain in Scholar's Guilds.

- Magic books found in libraries no longer give ‘Disintegrate’ as a possible spell. This spell has been changed to ‘Glacial Blast’ in the magic books.

- Added a few more options for evil characters in some adventures.

- Some allies can now display messages with what they say, think or feel. Or they can offer us some kind of help.

- New images of adventure locations.

- Changed images of two generic guardsmen.

- Changed the generic image of the money changer.

- Changed generic image of Orc #2.

- Slightly increased the volume of the ‘Drinking’ sound.


[h3]CAMPAIGN[/h3]

- Characters starting a campaign will now start with 3 gold instead of 1.


[h3]YOUR FIRST ADVENTURE[/h3]

- Added new page between the well and the grove. On this new page 4 different events can occur: The hunter's dog, the giant bee, the owl or the dwarf merchant (The dog event has only 1 chance in 3 to be generated each time the adventure is played).

- Added owl sound.

- Added dog sounds.


[h3]THE BARBARIAN[/h3]

- The image of Prince Cobra's lieutenant has been changed.

- The image of the necropolis in the adventure has been reduced to make room for the characters that can appear in this place.


[h3]THE LABYRINTH[/h3]

- The image of the clay Golem has been changed.

- Added detail to the image of the door leading to the Goblin King's throne room.

- The image of 'Good and Evil Gate' has a little more luminosity.


[h3]SONG OF KINGS & WARS[/h3]

- Added new page before the final battle. The final battle didn't quite suit me as it was just one of the many fights in the game, so I decided to make it a pre-event before the battle. This event is randomly generated among these three possible ones: Cavalry charge, rain of arrows, and fear among the troops.

- In the gardens of Caebrend Castle you can now also find Healing Plants.

- The dying knight that may appear on the path of this adventure can now only be healed with Healing Plants.

- The option to 'Steal the last breath' from the dying knight in this adventure will only be available if the player character is a Necromancer. If the player plays another class, a new ‘Loot the Fallen Knight (Only Evil)’ option is generated.

- Bard class characters can be found by searching the graveyard of Aslona for the elusive ‘Bone Flute’ (One chance in seven).


[h3]THE COBRA'S ARK[/h3]

- Added new adventure page: The Waterfall. This page has 3 possible events: The prisoner of the waterfall, the mysterious cave, or the quiet waterfall.

- Added waterfall sound.

- Added the possibility to attack the jungle woman. (Option for evil characters only).

- Increased the damage Beldar can do if you fight him by 1. (Also now awards 5 bonus experience points for defeating him).

- The image of the exterior of the Cobra Palace has two snake statues as additions.


[h3]THE LOST CITY[/h3]

- The version generated for this story is no longer randomly generated. A start page has been included for this adventure where players will be able to choose which version of the story they want to play.

- A new setting page has been added near the end of this adventure.

- An option to confront your pursuers has been added to the last page of this adventure. This gives players the possibility to fight or flee.


[h3]THE DARK ROCK[/h3]

- The useful item for the mission is no longer the Bone Flute, it is now the Seal of Kutchek.

- The image of the Gate Demon has been changed.

- NPCs can now say a phrase when arriving at the Dark Rock.

- Bard class characters can find by searching the cannibal territory, in the pile of bones, the elusive ‘Bone Flute’ (One chance in three).



- Thank you for reading -

- THANK YOU, PLAYERS -

This summer HEROES OF BOOK & PAPER has achieved a good number of sales, and although the game was already finished, this has encouraged me to continue developing the game and adding new content.

With this new content I would like to thank both those who supported the game from the beginning, and those players who have recently acquired the game.

Thank you, players.


That said, I am preparing a big update for the game that will be coming to Steam in the next few weeks.

This update will contain:

- New pages for a good assortment of quests.

- A host of new events.

- Some new spells, items and enemies.

- There are new sounds.

- A large number of graphics have been improved.

- The game will be given more options for evil characters, and npc's acting as allies will be able to show us in messages what they say, think or feel in certain pages.

- A lot of elements of the game have been revised and balanced, not because they were bad, but to make it even better.

- And a lot more!.

I'm still working on it and I'll keep adding more content in order to make the game better and more fun!

Thanks to all of you who play HB&P. This update is for you.




- Thanks for reading -