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- CHAPTER #17 - TOWARDS THE TEMPLE

Changelog 0.8.2:

IMPROVEMENTS
- The system for acquiring spells via scrolls, rings or rune stones has been improved. Now when assigning a random spell to the player, more game parameters are taken into account to grant a more suitable spell to the player depending on their class and characteristics.
- Revised the spells that can be obtained for handing in magic scrolls in the Scholars' Guild.
- Some adventure descriptions have been improved.
- Some texts have been improved.

ADDED
- New description of a future adventure.
- New item: Eloquence Stone.

CHANGES
- Characters with Wisdom above 13 who give Dark Fungus to witches or alchemists will receive the DRAIN LIFE spell instead of WIZARD KNOWLEDGE.
- An image of the Caebrend's fields has been modified ('Song of Kings & Wars' story).

BUGSFIXES
- Fixed a bug that did not detect the Net item when the player tried to fish in the options that could use net or spear.
- Fixed a bug that granted 1 goodness point to the player when using the Sleep or Lightning spell on the Troll that was holding the dwarf in the forest, even if the player did not have those spells ('The Ring of King Agmar' story).
- Added a small text that was missing when leaving the archery tournament in Caebrend ('Song of Kings & Wars' story).
- A message was missing showing the die result when the player tried to light a makeshift torch at the beginning of the adventure 'The Funeral March'. (Fixed)
- Fixed some typos.

- THANK YOU FOR READING -

- CHAPTER #16 - THE LOST CITY & STEAM WINTER SALE

Narland is a trading town near the Impassable Mountains in Aslona. There has been no news of it for a couple of months now, and the King Huw has ordered you to go there and report about the town's situation. The King fears that it may have been raided by rebellious tribes of northerners, or worse, by some horde of creatures that dwell beyond the Uncharted Lands.

Update 16 brings with it a new adventure to add to the existing ones, and can be played in both Unlimited and Campaign mode.

The Steam Winter Sale starts today, and you can get this game at a 10% discount.

Here is the full changelog with the additions and changes (v.0.8):

IMPROVEMENTS
- Now the end of adventure music does not cut out if the player enters the options menu and returns (nor does the music start again, and continues where it was).
- Adjusted the alignment of the images on the pages reporting on the achieved endings (and other improvements).
- The image of the trap door has been improved and changed. ('Your first adventure' story)
- A lot of small improvements.

ADDED
- Added new full story: The Lost City. This new adventure can be played both in unlimited mode and campaign mode.
- Added the possibility to find a - 1 Flail in the crypt of the story 'The Funeral March' (in addition to the other weapons and armour that could be found).

CHANGES
- The Priest class gains 1 point of Strength but loses 1 point of Charisma.
- The possible starting weapon of Warrior and Priest, -4 Flail, is now -5 Flail.
- Increased the price of -1 Flail from 7 to 9.
- Increased the price of -2 Flail from 5 to 7.
- Increased the price of -2 Battle Axe from 5 to 7.
- Magic scrolls purchased in the markets can now include the 'Magic Missile' spell.
- Thai-Fandir dwarves will no longer sell iron, now they sell mining equipment.
- The image of the weapon chamber has changed.
- Bone key now breaks when you use it in the crypt. ('The Funeral March' story)

BUGSFIXES
- Fixed a bug that prevented a player going to the options menu on the final page of 'The Cobra's Ark' quest from being able to return to the game page.
- Fixed a bug that prevented the player from being redirected to the correct page when opening the options menu in the final text of the 'Your first Adventure' story.
- Avoided an exploit that could cause a player entering the options menu and returning to the completed adventure end page to get infinite points.
- Added missing text in the story 'The Cobra's Ark', when the player found a secret passage next to the temple, and then exited it immediately.
- Fixed a bug where using luck or levitation spells in the 'Your first adventure' story would give only 5 experience points instead of 10.

- Thank you for reading -

- CHAPTER #15 - ENCHANTED RINGS

While we wait for the next update which will include a complete new story (with two different possible story threads each time you play), I have decided to upload an intermediate one because it has already accumulated enough new content and improvements to be a normal game update.

This update puts the focus on a new mechanic: The enchanted rings.
These treasures can be found in different locations such as temples or towers, or dank dungeons. They can also be bought at the various money changers in some cities.
All these rings contain up to 3 possible spells inside, and to release them the player must go to a Wizards' Tower or a Scholars' Guild. The player can choose the spell that holds the ring from 3 possible spells, or disenchant the ring to sell it as treasure.

Also included in this update are many improvements, text revisions and new options in previous adventures.

This is the changelog for version 0.7.9:

IMPROVEMENTS
- In the 'Song of Kings & Wars' quest you can now also choose the kingdom to serve directly by selecting the banner on the map on the first page (The quest buttons still work as well).
- Improved image of Thai-Fandir's forge. ('The Ring of King Agmar' story)
- Improved the image of the interior of the tavern when you provoke a fight.
- Some texts have been improved.
- Many small improvements in almost all adventures.

ADDED
- Added Enchanted Rings to the game. These rings have a spell hidden inside and to activate it you will need to visit Wizard Towers or Scholar's Guilds.
- The money changer adds the option to buy Enchanted Rings for 6 gold coins.
- The Rogue character may now generate steal options when entering a market (+1 Evil point).
- Added the ability to eliminate the Serpent Tower Guard with the Magic Missile spell. ('The Barbarian story')
- Added a new possible book that can be found in libraries: 'Chronicles VI'.

CHANGES
- Wizard's Towers no longer sell healing potions, instead they have the option to inspect Enchanted Rings.
- Scholar's Guilds no longer sell Ink and Paper, instead there is an option to Inspect Enchanted Rings.
- The forge can no longer generate +0 Flail using Orihalcon. This is a legendary weapon that can only be obtained by defeating a legendary enemy. Instead it can generate -1 Flail which is an epic but not a legendary weapon.
- The forge can no longer generate -1 Flail using Iron. It will now generate -2 Flail instead.
- The image of the interior of the Wizard's Tower has been changed.
- The image of the Valuable Ring now represents Enchanted Ring.
- The Jewelled Ring image has changed.
- The image of Valuable Ring has changed.
- The image of the amulet +1 CHA has changed.
- The image of the amulet +1 INT has changed.
- The image of a snowy forest has changed.
- The price of buying an Emerald from the money changer has changed from 4 to 5.
- The initial text on finding a generic Wizard's Tower has changed.

BUGSFIXES
- Many of the search rolls did not show the correct number that had come up in the search roll. (Fixed)
- Fixed a bug that could prevent being redirected to the correct page when consulting the inventory on the Moneychanger's page.
- Fixed a bug that prevented the player from entering the blacksmith in the town of Crowburg. ('The Funeral March' story)
- Fixed a bug that would not display a message or pick up an item when finding King's Flowers in the dead forest in the story 'The Barbarian'.
- Fixed a bug that did not display text when Paladin Ecko was hesitating to continue on to Crowburg because of your evil nature. ('The funeral March' story)
- Fixed a message that did not indicate that you had found a map in the library and did not show the result of the WIS roll.
- The die result is now displayed when you achieve a stealth roll inside the Serpent Tower. ('The Barbarian' story)
- Fixed a bug when buying +0 Lance at the Blacksmith that instead of costing 4 coins (as the price indicated) only 3 were paid.
- Changed the name of the ring of power to ring of sorcery in the references in the book 'Chronicles I'.

- THANK YOU FOR READING -

- CHAPTER #14 - CHRONICLES

All stories, although different, can be related to each other and the actions you take in one story may affect another story in the future. They also all share the same background, a general story or lore that describes the world and the most important characters that inhabit it.

With this new update I seek to emphasise and strengthen the background that they all share, giving the game's lore more richness and being now more present than ever, so that the players get to know the world that forms HB&P.

In order to make the stories more connected and the general lore more present, new general locations such as libraries have been added, where players can learn more about this world, and also some decisions that have an impact on different future adventures.

The game has many choices and options, as well as procedural elements that may or may not appear in the stories. That's why it is difficult to test everything the game has to offer and there are always some bugs that slip through the cracks. In this new update I've taken more time than I should have to test everything thoroughly again, trying to fix as many bugs as I've found. Below is the list of fixes, as well as the improvements and changes that this new patch brings to the game.

Changelog 0.7.2:

IMPROVEMENTS
- From the options, players can now choose to increase the font size of the main text in the adventure.
- The code of old buttons from the first adventures has been refined for a better behaviour of the game when pressing those buttons.
- A small code has been added to some spells when used in events to avoid bugs.
- A small code has been added to some items when used in events to avoid bugs.
- The image of the hunter character (male) has been modified and improved.
- Increased the delay time for turning the page when talking to the Mushroom folk, for a better transition, in the story ('The Labyrinth'). (Also fixed for the gnome if this should appear).
- Improved the size of the dead gnome image.
- Improved the image transition of the rolling rock trap.
- Improved page transitions when using items in the dungeon tower where King Arlon is being held ('Song of Kings & Wars').
- From now on players with Priest class will not be able to hit the 'spitting horse' if they encounter it in the story 'The Barbarian'.
- Many texts have been improved.
- Some minor improvements to the Options panel.

ADDED
- Added new general location that could appear in several adventures: Library. Libraries allow you to find books about the history of the Known Kingdoms, their geography or about the Gods.
- Added 11 new items: 11 books that tell the history of the HB&P world, its geography or about its gods.
- Added a new event. If you leave the queen's son in the Goblin King's castle in the story 'The Labyrinth', the child may appear later in the story 'The Funeral March'.
- Added a new option to enter the Serpent Tower if players give a coin to the town's vagabond. ('The Barbarian' Story)
- Added the possibility to find a bone key in the pile of bones in the frozen cave in the story 'The Ring of King Agmar'.
- Added storm sound.
- Added gallop sound on some pages when using the horse.
- Added new texts to some options in different quests.

CHANGES
- Changed the image of the -1 Spear to the +0 Spear (and vice versa).
- Changed the image of the +1 Sword to the +0 Sword (and vice versa).
- The texts on the player's arrival at the dwarven forges have been changed. ('The Ring of King Agmar' story)
- The text of the traitor in the story 'Song of kings & Wars' has been modified to improve the background of the story.
- The text of the first meeting with the member of the Shadow Guild has been shortened. ('The Ring of King Agmar' story)
- Modified slightly the text on the first page of the story 'The Labyrinth' to give more details about the location of the labyrinth.
- Some minor changes in some texts.
- The image of one of the mountains has been slightly modified.

BUGSFIXES
- Fixed a bug when choosing quest difficulty, where the difficulty bonus or penalty for the player also counted for the enemy when attacking.
- Fixed a bug that kept showing the full inventory icon even when you lost ingredients while cooking or alchemising on the level up page.
- Fixed a bug that kept showing the inventory icon full even when you made use of the Sands of Time in 'The Cobra's Ark' quest and they were no longer in your inventory.
- Fixed a bug that still kept the bonus of an amulet when it was discarded in an item substitution.
- Fixed a bug that did not show the number of the obtained ending, nor the total number of endings the quest 'The Funeral March' had when you finished it.
- Fixed a bug that prevented the 'Search in the forest' option on the first page of the 'Song of Kings & Wars' story from working correctly if the Aslona faction was chosen.
- Fixed a bug that gave you double points when using the Levitation spell in the Peak of Storms. ('The Ring of King Agmar' story)
- Fixed a bug that gave you double points when using the Levitation spell in the Swamp of the labyrinth. ('The Labyrinth' story)
- Fixed a visual bug that could cause the clergymen that accompany Ragnar's funeral march to appear behind the carriage. ('The Funeral March' story)
- Fixed a bug where the assassin character's image did not appear when looking in the mirror. ('The Labyrinth' story)
- Fixed a bug that prevented using a spear equipped for fishing on the coast of Serpent Island. ('The Cobra's Ark' story)
- Some texts have been corrected

WHAT THE NEXT?
I'm creating a new adventure for the game, which is very advanced, that you will be able to enjoy probably at the end of next month.

Thank you very much for reading.

- HEROES OF BOOK & PAPER -



- CHAPTER #13 - THE RING OF KING AGMAR

A ring of sorcery was forged for Agmar, the father of King Arlon. This ring hides many secrets inside, but it corrupts its wielder. Coveted by the kings and queens of the Three Kingdoms, you have been tasked, as a hero of known prestige, to take it to the dwarven forge of Thai-Fandir, in the Impassable Mountains, where it was forged, and the only place where it can be destroyed.

Most of the new features have come from feedback from two players: Almarod and Wolvie. Thanks friends!. Wolvie was the first player I know of who managed to discover all the endings of all the stories, with a Bard-Sorceress-Warrior equipped with the +3 legendary spear, the Glacial Blast spell and a very heavy armour. The greatest heroine ever seen in the history of the Three Kingdoms! Thanks for everything, Wolvie.

This update for the game is the biggest update ever made to HB&P. It not only adds a new adventure, but also introduces a new mechanic: 'Mining', the ability to play in windowed mode, and the biggest list of improvements, additions and fixes yet.

Also enjoy the possibility to purchase the game with a 10% discount during this week only!!!.

[h2]Here is the full list of chagelog v0.7:[/h2]

[h3]IMPROVEMENTS[/h3]
- Possibility to play the game in windowed mode!.
- The alignment of the right-hand page has been slightly improved.
- In normal game mode, if a player selects a difficulty for their game, this difficulty is now maintained for all adventures until the player decides to change it again.
- Improved loading system. This will now prevent some errors that could occur when loading a game from a running adventure (Credit: Lost Wisdom).
- Experience points for spells used in events throughout the game have been revised.
- Now whenever an item has no value, it will show a value of 0 at the time of sale instead of an empty value.
- Revised the list of spells granted by alchemists, witches and towers of magic. It is now more balanced and varied.
- Improved the system for buying spells in the markets. Character class is now taken into account a bit more. From now on any character with a level higher than 11 in Wisdom can access them.
- The button system on some pages of the 'Your first Adventure' story were outdated, and I have improved them to fit the new code. This can avoid exploits or bugs.
- Improved the code for the central room of the Serpent Tower (The Barbarian story), and added sounds to the possible actions.
- Improved the appearance and performance of the 'Road to the City' page in The Barbarian story.
- The image of the rune stone location has been improved by adding more details (Various adventures).
- Improved pond images (Various adventures).
- Improved pit image.
- Improved images of the gardens of Caebrend ('Song of Kings & Wars' story).
- I have changed and improved the image of the great inn in the story 'Song of Kings & Wars'.
- Many other images have been improved with small details.
- New background framework for stories and campaign list.
- The player will now only be able to give a coin to the beggar in the story 'The Barbarian' to avoid exploits. (Credit: Wolvie)
- I have modified the texts of the kings and queens in the story 'Song of Kings & Wars' to be more coherent with the story.
- Added some text explaining the paths to choose at the entrance of the cave in the story 'Your first Adventure'.
- Improved the text of the location near Crowburg to specify to the players what possibilities they have and to remind them that they left the coffin behind in case they made this decision.
- The text on arrival at Snake Island has been improved ('The Cobra's Ark story).
- Lots of other small improvements!

[h3]ADDED[/h3]
- Added new adventure!!!: 'The Ring of King Agmar'. This new adventure is available in both normal and campaign mode and has 3 different endings to discover.
- New mechanic added to the game: Mining (Available in almost all adventures).
- Added new general location for the game: Forges (Several stories).
- Added new general location for the game: Huge ore rock (Several stories).
- Added a message to inform the player that they can change the difficulty of quests to their liking on the quest selection page in free play mode.
- Added special item: The Ring of Sorcery. This is an item of great power that allows the players certain new options but corrupts them and draws them to the evil side continuously.
- Added the spell 'Majestic Aura' to the game. (Credit: Almarod)
- Added new spell: Infierno (very rare spell).
- Added new legendary treasure: Diamond.
- Added new weapon: -3 Battle Axe.
- Added new weapon: -6 Dwarf Gun.
- Added new item: Pickaxe.
- Added new item: Iron (Mineral)
- Added new item: Orihalcon (Mineral)
- Added loot for defeating average enemies: -1 Spear.
- Added as a possible spell LIGHSPELL, for characters with low Wisdom value, when they deliver a magic scroll to the Wizard's Tower.
- Added GLACIAL BLAST as a possible spell, for characters with medium Wisdom value, when they deliver a magic scroll to the Wizard's Tower.
- Added the possibility that when drinking beer in taverns, if your character proves to be a real drinker, the tavern keeper will return your coin and give you another one.
- Added a new option in the story 'Your first Adventure' to be able to complete it without having to fight (All stories can now be completed without having to fight).
- Added the option to give Kraken Meat to Aslona's witch in the story 'Your First Adventure'.
- Added sounds when using Levitation or LightSpell in the adventure 'Your first Adventure'.
- Added new sound: Pickaxe.
- Added new description of a future adventure.
- New phrase for the Prophet of Doom in 'The Barbarian' story.
- Added small procedural details for some locations in the game. For example, now the players where before they could see a rock in a specific location, if they plays the same adventure again they might find a flower, a small animal, some mushrooms...

[h3]CHANGES[/h3]
- Slightly increased difficulty 'Impossible Level', for players who want a real challenge or have powerful characters. +4 -> +5. (Feature inspired by the player Wolvie)
- Changed the Wizards's initial spell from Invisibility to Levitation.
- The class 'Priest' now also has access to the spell scrolls of the markets from the beginning.
- Minimally increased the chances of finding armour during quests for combat characters (now slightly more likely).
- Wizard Towers will now only give direct damage combat spells to characters with a low Wisdom rating, if they hand over a magic scroll.
- The price of buying horses in the stables has increased to 5.
- Selling a horse in the stable will give you 4 coins instead of 2.
- Increased +0 Flail damage. 6 -> 7 . As well as the gold gained from selling it. 8 -> 10. (Legendary weapon)
- Taking out guards with a bow or spear now grants more experience points.
- Reduced the amount of experience points the player gets when using spells to put guardians to sleep.
- Looting the corpse cart on the road leading to the city in the story 'The Barbarian' can now grant a +1 Sword instead of a +0 Sword.
- Modified the text of the description of the next adventure to develop: 'The Lost City'.
- The texts of the locals in the big inn in the story 'Song of Kings & Wars' were not quite to my liking, so I have changed them.
- Some of the text of the Last Inn has been modified to match the lore of the game in general ('Your first adventure' story).
- The Assassin character, despite starting the game as a neutral character, now starts with a +1 Evil Point and is closer to becoming evil through actions.
- The name of the Crowburg's Priestess has changed from Evanore to Serena.
- Changed the image of the Serpent Tower and the image of its entrance.
- Changed the image of the +3 Mace.
- Changed the Gold Necklace image.

[h3]BUGSFIXES[/h3]
- Fixed a bug that could prevent the player from advancing through the main corridor of the Cobra Temple (The Cobra's Ark story). (Credit: Wolvie)
- Fixed a bug that prevented you from continuing a quest if the knight serving the same lord as you gave you a +0 Mace in the 'Song of Kings & Wars' storyline. (Credit: Wolvie)
- Fixed a rare bug that prevented you from getting the benefit of amulets earned if you had 8 items in your inventory, or a full inventory.
- Fixed a bug that prevented characters with a high WIS value from acquiring max level spells when giving magic components to alchemists and witches.
- Fixed a bug where a player who continuously swapped a bow with any other weapon, and had a quiver in their inventory, would have the bow deal infinite damage.
- Fixed a bug in which, when you unequipped the +3 INT amulet (legendary item), the game would increase the character's INT by +3 instead of subtracting it.
- Fixed a bug that prevented you from buying a net from the barbarian blacksmith if you only had one free slot left in your inventory (Credit: Almarod).
- The location of the money changer had no text. One has been added.
- Fixed a text when digging the grave in the story 'The Barbarian' that indicated you got a skull when in fact the game gave you a strange idol.
- Fixed a small bug that could appear in the text when you found Grauler's hut ('The Cobra's Ark story).
- One of the common forests that could appear in the story 'Song of Kings & Wars' had no text of its own. This has been corrected.
- Avoided a sound conflict that could occur when using the shovel.
- Some typos fixed.
- Some smaller arrangements.

[h3]- THANK YOU FOR READING - [/h3]