1. Heroes of Book & Paper
  2. News

Heroes of Book & Paper News

- CHAPTER #33 - BIRD OF GOOD OMEN

A couple of days ago I received good suggestions and feedback from a HB&P player: DazaKiwi.

Thanks to his ideas, the game has received a lot of improvements. One of them is to be able to create a new character in the middle of a game, keeping the progress of the adventures and the endings achieved.

Thank you very much for your suggestions, DazaKiwi.

Here is the complete changelog v1.25:


IMPROVEMENTS
- The 'New Game' button, in the options page, now also allows the possibility to create a new level 1 character without initial items, but keeping the progress of the quests obtained. (Credit DazaKiwi)
- The 'New Game' button now better explains and warns about the consequences of starting a new game or creating a new character from the options page. (Credit DazaKiwi)
- The Character Hit Points indicator on the main page now also indicates the character's maximum Hit Points. (Credit DazaKiwi)
- When hovering the mouse over the equipped armor from the inventory page, the name of the armor and its value are now displayed (although this value was already displayed next to the armor, it is now also displayed on the left side of the page as well as the weapons).
- Some minor additional improvements.

ADDED
- Added two new images of devastated steppe to the game.
- New phrases for the Prophet of Doom in the story 'The Barbarian'.
- An image of 'vapors' has been added to the corridor of the Serpent Tower in the story 'The Barbarian'.

CHANGES
- The location and distribution, as well as the format of the Hit Points, Gold, and Experience points indicators in the game panel have been slightly modified to accommodate and display in a more comfortable way the new implementation of the character's Maximum Hit Points.
- Devastated steppe locations are now generated when the player travels through Kali's territories in the 'Song of Kings & Wars' storyline. (Because the game could generate green and fertile landscapes in that adventure, in that particular land, that have little to do with Turania).
- A few texts have been modified.

BUGFIXES
- Fixed a bug where when loading several different games, when entering the inventory some objects could indicate that they caused a certain amount of damage. By hovering the mouse over that particular object, it is automatically corrected.
- Fixed an issue that could cause the player to press the main menu option buttons before they appear when starting a new game (Credit DazaKiwi).
- The formatting of some texts has been revised.
- A spelling error has been corrected on page 150 'The military camp' (Song of kings & wars' story).



- Thank you for reading -

- CHAPTER #32 - THE EYE OF THE EVIL GOD

This patch includes a number of minor corrections and a new weapon that can be found in some chests (+2 Bow).

Changelog v1.21
- Added new weapon: +2 Bow.
- Chests found in castle cellars can now contain +2 Bow (if you know how to open them).
- An option has been added to return to the entrance of Castle Black in the story 'The Labyrinth', when a player enters it.
- Shooting with the bow from the castle tower at the hordes of undead now awards experience points ('The End of the Times' story).
- Trying to buy fish (or kraken meat) at the port in the 'Song of Kings & Wars' story, now does not remove the option if you have no gold or if your inventory is full.
- In the room of the inn, in the story 'The Lost City', sometimes a harp could be found. That object is no longer possible to find, instead you will find 'A strange idol'.
- Slightly changed a few texts.
- Fixed some minor bugs.



- THANK YOU FOR READING -

- CHAPTER #31 - THE HAVEN

This update includes quality improvements to the game that were requested by some HB&P players.

It is now possible to leave an ongoing quest to return to the story selection page (in free mode).
It is also possible to restart a campaign that is being played.
And an autosave enhancement has been included for free mode that saves your game each time you successfully complete a quest. (The autosave is done after the level up page, before displaying the story selection page).

Changelog 1.2:

IMPROVEMENTS
- A button has been added in Options that allows you to leave the current quest and return to the quest selection page (all progress is saved and the items and experience points gained so far remain).
- A button has been added in Options that allows you to restart a Campaign.
- Each time an adventure is successfully completed, the game now automatically saves the game in a file called 'Autosave'. (Autosave is performed on the adventure selection page. Only in free mode. Not available in campaign).
- When the inventory is full and the player obtains a new item, to exit the inventory just press the 'Back' button. But if the players wanted to exit the inventory using the Inventory button (backpack icon), or by pressing the letter I, they had to press it twice. Now pressing the Inventory button once, or pressing the 'I' key allows the player to exit the inventory.

CHANGES
- Rearranged Options buttons.
- The option button that allows you to return to the book has been darkened to differentiate it from the other option buttons.

BUGFIXES
- Fixed a bug that did not show the correct text at the end of the quest 'Song of kings & Wars' if King Arlon was rescued, but the quest had already been played previously and other different endings had been obtained.
- Fixed a very rare bug that sometimes when loading several different games, if the game was saved on a page where the image of our character was not displayed, it could acquire the image of another character from a previously saved game.
- Fixed a very rare bug when returning from the Wizard's Tower in the story 'The Dark Rock', if the player returned to the Raknakis camp and by chance the option to go to the South path was active, when going to the path did not appear options to continue.
- Fixed an exploit that allowed to receive the bonus of some spells and amulet items, when they were not finally acquired, by pressing the I key in the inventory or by double-clicking on the icon of the backpack.



- Thank you for reading -

- CHAPTER #30 - THE GOBLIN KING'S CASTLE

Changelog 1.17:

IMPROVEMENTS
- If the character starts with a throwing weapon, entering the inventory and hovering the mouse over that throwing weapon now provides information about it.

ADDED
- Abandoning the wizard Ragnar's ferret in 'The Funeral March' will now bring consequences in the adventure 'The End of the Times'!.
- Added new page to the story 'The Lost City'. This new page is found when opening the closed door of the catacombs, and depending on the generated story, the events 'Prisoner' or 'Room with chest' may appear (this last event with two different variants).
- Added new enemy: Wyvern. ('The Lost City'story)
- Added new image for the main interior room of the Goblin King's castle.
- Added new image for a room of the Goblin King's castle. Entrance to the tower.
- Added sound when taking the treasure from the Serpent Tower. ('The Barbarian' story)
- Added sea sound when you take the boat in the story 'The Cobra's Ark'.

CHANGES
- The locked door of the catacombs in the story 'The Lost City' no longer lead out of the catacombs. They now allow access to the prisoner's cell or the treasure chamber (depending on the generated story).
- When you travel inside the mountain in the story 'The lost City', a Griffin Vulture is no longer generated as an enemy, but a Wyvern.
When encountering the orc boss in the quarries, only the assassin will generate the ambush option. The rest of the characters will generate the possibility to use Magic Missile spell. ('The Temple by the Sea' story)
- Changed the image of the entrance to the Goblin King's castle.
- Slightly modified the image of the room with the tomb in the Goblin King's castle.
- When entering Valeria's castle in the adventure 'Song of Kings & Wars' now the image of the castle entrance generated is different.
- Entering the castles in the 'Song of Kings & Wars' story now generates a random ornament.
- Changed the position of King Arlon's portrait in the story 'Song of Kings & Wars'.
- Slightly increased the chances of the Green Dragon to hit.
- If Valeria's son is rescued and rewards you with gold coins, he will now give the player 3 gold coins instead of 5. ('Song of Kings & Wars' story)

BUGFIXES
- Fixed a small glitch after using a throwing weapon, that when passing the mouse over the empty hole of the spell or throwing weapon equipped, the information of the previous throwing weapon appeared.
- Fixed a bug in the text of Queen Kali, when she sends you to deliver a missive to King Huw she mentioned the kingdom of Aslona when she should have mentioned the kingdom of Caebrend.
- Small arrangements.



- Thank you for reading -

- CHAPTER #29 - BACK TO THE CAMPAIGN

This update brings a number of small improvements and fixes a few minor bugs.

Changelog v1.16:

IMPROVEMENTS
- The experience point allocation page at the beginning of the campaign has been modified a bit to be similar to the level up page.
- Investing experience points on the first campaign page now also reflects an increase in the character's level value at the start of the campaign.
- The colour of the circle with the level value has been darkened a bit to slightly differentiate the character's attributes value from the level value itself.
- The quiver, being an item with its own mechanics, has had the description of its use added when hovering over it in the inventory.
- Added riding sound when using the horse to travel to the Wizard's Tower in the 'Song of Kinks & Wars' storyline.
- Revised introductory texts for each adventure in the campaign mode.
- Improved display of campaign points.
- Small improvements in a few texts.

CHANGES
- The text of the entrance to the Dark Rock has been changed to match the lore found in the books in the various libraries. (Page 273. 'The Dark Rock' story)
- Modified the campaign loading text to be more similar to the rest of the texts.
- Reduced the size of the 'Campaign' banner on the page showing the adventure to be performed next.
- Modified the image of the group of attacking gnomes.

BUGFIXES
- Fixed a bug that did not redirect to the correct page when opening the inventory in the labyrinth trap corridor. ('The Labyrinth' story)
- Corrected the position of the effect when hitting the gnome at the entrance of the labyrinth. ('The Labyrinth' story)
- Fixed a bug where if you killed the gnome at the entrance of the labyrinth, and replayed the story, if it reappeared, the text would indicate that it was dead when it was not. ('The Labyrinth' story)
- There was a missing sound of 'picking up an object' when you found a bejewelled ring on page 266.
- Corrected a spelling mistake on page 266 when the player found a shield.
- Corrected a spelling mistake on page 29.
- Minor corrections in a few texts.



- Thank you for reading -