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- CHAPTER #38 - THE END OF AN ADVENTURE

This major update adds a lot of detail to a large number of adventure images, improving them, and a major overhaul and reformatting of a large part of the game's text has also been carried out.

Here is the list of improvements and changes:

[h3]Changelog 1.40[/h3]

GENERAL

- Added new spell: 'Doom of the Weak'. It can be found in Rune Circles and is only available to characters with wisdom below 12.
- Rune circles can now grant the spell 'Luck'. It is only available to characters with wisdom above 12.
- The spells 'Eye All See', 'Wizard Knowledge' and 'Majestic Aura' can now only be acquired by inspecting enchanted rings.
- Wizard class characters can now find the 'Storm' spell among the scrolls purchased in the markets.
- All city images have been improved by adding a lot of small details.
- Two images of mountains have been modified.
- Two beach images have been modified.
- Modified and improved two images of devastated lands.
- Improved the image of the generic dark passage.
- Modified and improved the look of the Goblin.
- Modified and improved the look of the Goblin patrol.
- Rotated generic forest image #0
- Rotated generic forest image #1
- Improved the colour of the rat horde.
- Some spells in the stone circles, only a few of them, did not show the result of the Wisdom roll to get them. Fixed.
- Fixed a small bug when a player arrived wounded at an inn and clicked on the rest button, if an option to play dice had been generated, the character immediately after resting would start the dice action.
- In the text when playing dice in any inn, it is specified that dice rolls are to be made with two six-sided dice. (This will avoid confusion and allow players to better predict their opponent's roll).
- A large number of texts have been revised.
- The formatting of a multitude of texts has been revised and improved.

THE BARBARIAN

- Improved image of inn #8
- Slight image modifications when entering the city in the story 'The Barbarian'.
- Modified text of the barbarian arena (Page #68)

THE LABYRINTH

- When you encounter the mushroom man in the maze and he asks you to follow him, an option has now been added to choose not to do so. (Pag. #46)
- Added an option to refuse to follow the goblin that prompts you to follow him through the maze. (Pag. #75)
- Fixed a small bug that didn't show the last two options on the entrance page to the black castle inside the labyrinth, if you were helped to get there by the goblin. (Pag. #75)
- The image of the ruined room of the Black Castle has been improved. (Page #78)
- Improved the image of the Black Castle crypt.
- Modified the text at the entrance of the labyrinth after passing the first wall at the beginning of the adventure.
- The text on page #79 has been modified. (Orc guardian page)

SONG OF KINGS & WARS

- Added wave detail to the image of the ship sailing.
- Changed the image of one of Aslona's warriors.
- A different bed has been added to the royal rooms of the Prince of Caebrend.
- Fixed a minor bug where when leaving the gardens of Valeria's castle, a new text was not generated, and kept the text from the previous page (Page #54).
- Fixed a visual bug that did not show the knight rising once you healed him by applying the 'King's Flowers' on his wounds.

THE COBRA'S ARK

- The Cobra's Ark Adventure code has been polished, and has received some changes to avoid bugs due to the generated position for the city and for the sailor (both positions are always randomly generated and could sometimes lead to conflicts).
- Changed the image of the sailor in The Cobra's Ark adventure.
- Now the sailor generated in the story The Cobra's Ark, can be a woman.
- Improved the appearance and disappearance of the sailor's image in The Cobra's Ark adventure.
- Improved the appearance and disappearance of the boat's image in The Cobra's Ark adventure.
- Removed a 'ghost button' (which was blank and did nothing), the Sage Grauler's hut page. (Page #170)
- Added text after defeating the great snake in the jungle in The Cobra's Ark story, as returning to the page after the fight did not show any text.
- Added a few more details to the exterior image of Prince Cobra's Palace (Page #164).
- Reduced page turn times when crossing the Sea of Storms to Serpent Island (Page #154).

THE FUNERAL MARCH

- It is no longer possible to get the 'Eye All See' spell in the swamps of the quest 'The Funeral March'. Instead you get the 'Sleep Song' spell.
- The text of the fork in the road in the adventure 'The Funeral March' has been modified. (Page #174)
- Changed the image of the woman you can find in the fields near Crowburg (Page #184).

THE LOST CITY

- Modified the exit text of the catacombs in the quest 'The Lost City'.

THE TEMPLE BY THE SEA

- Slightly modified the text of the first page of the story 'The Temple by the Sea'. (Page #237)
- Added the option to 'Pet the cat' if the cat is spawned on the streets of Hawkport in the story 'The Temple by the Sea'. (Page #239)
- Revised the options code on page #239 (Hawkport streets in the story 'The Temple by the Sea') for a better answer to the option.
- An option has been added to ask the master builder about the quarries, when you leave the debate about the different religions in Valeria Castle. (This option will always be generated if the master builder is still alive and the debate went well).

THE DARK ROCK

- Changed the spells that can be obtained by reading the runes inside the Dark Rock in the quest 'The Dark Rock'. (Page #278)
- Added some details to the image of the Raknakis camp.

THE END OF THE TIMES

- The text on the first page of the adventure 'The End of the Times' has been modified. (Page #285)
- If players comfort the refugees in the tavern in the story 'The End of the Times', if they decide to return to it, they will see a new text generated reflecting that action.
- Fixed a small bug, where if the player went to the jetty, left the jetty, and then came back, no new text was generated on the page. (Page #288)
- New image of the jetty in the story 'The End of the Times'. (Page #288)
- Improved the image of the ruins of Hawkport.



- Thank you for reading -

SMALL IMPROVEMENTS

Changelog v1.36

  • Some images of adventure locations have been improved.
  • Some small improvements overall.

- CHAPTER #37 - THE LAST DAYS

This major update includes new content: New pages, new items, new enemies, new options...

While this update was originally going to focus only on improving 'The End of the Times' quest, some game texts and a bit of balancing of some mechanics, it has finally added a lot of new content in general and to many of the quests, giving players more strategies, more options in the quests and more pages!

A major overhaul has also been done to most of the pages, both in code and text.

Here is the full changelog v.1.35:

[h2]THE LAST DAYS[/h2]

[h3]IMPROVEMENTS[/h3]

- The 'End of Time' adventure has been improved by giving players more choice of path, new pages added, and also a few new enemies.
- The 'Labyrinth' adventure has received many responsive improvements to many of its pages and options.
- Revised and improved the code of the options of the entrance to the Serpent Tower in 'The Barbarian' story.
- The image of the labyrinth pit has been improved ('The Labyrinth' story).
- Slightly modified image of toxic fumes.
- Minor improvements on numerous pages.

[h3]ADDED[/h3]

- Added some new pages to the game.
- Two new pages have been added to the adventure 'The End of Times'.
- Added new weapon: +2 Hammer (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Added new weapon: +2 Halberd (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Now generates a 1 in 3 chance of getting a legendary armor when using orihalcon when forging armor in the forge. (To encourage mining mechanics).
- Added new item: Silver Coins. (This item is obtained as loot for defeating Weak level enemies)
- Added new enemy: Undead Dogs. (These can appear in the adventure 'The End of the Times')
- Some inns now offer the opportunity to play dice for gold coins.
- If you rescue Sonja in the story 'The Cobra's Ark', the action will have new repercussions in the story 'The Dark Rock'.
- Rescuing the Barbarian from the Cannibal Lands in the story 'The Dark Rock' increases our character's goodness by 1 now.
- An option has been added to the 'Song of Kings & Wars' story that allows players to decide whether to fight the traitor at the end of the story, or try to bribe him with a CHA roll (previously only this traitor could be fought).
- Added the possibility to generate a new option in the adventure 'The End of times' where Rogue characters can assault pilgrims going to Valeria's castle looking for shelter (This option is only generated 50% of the time. Page #291).
- Now generates an option to buy antidote in the underworld of Hawkport from the witch in the story 'The Temple by the Sea'.
- The image of noxious vapours has been added to the trap corridor of the story 'The Labyrinth'.
- New response texts have been included in many options of the story 'The Labyrinth'.
- A response message to using the map during the quest 'The Funeral March' has been added.
- Added feedback messages when you kill snake, bat or spider creatures using spears or bows before engaging in combat. ('The Barbarian' story)
- Added response sounds to 'Hide from birds' or 'Run' options on page #145. ('Song of Kings & Wars' story)

[h3]CHANGES[/h3]

- Weak level enemies no longer generate Antidote as possible loot, instead they generate Silver Coins.
- The antidote is now single-use to prevent exploits.
- Now, the 'Use Stealth as a Rogue' option at the entrance of the Prince Cobra's Palace is only generated if players have a Rogue as a character. Otherwise an option to use Magic Missile to finish off the guard at the gate is generated.
- If you rescue the barbarian in the story 'The Barbarian', and he turns out to be good, he will no longer appear to accompany you in the Labyrinth story, you will find him in the story 'The Cobra's Ark'. (This has been done because it didn't make sense that a barbarian you rescue in Turania would later appear to help you on a different continent).
- Reduced the cost of buying the 'Stone of Eloquence' in the story 'The Temple by the Sea' from 5 to 3 coins.
- Now in order to trade with the merchant in the story 'The End of the Times' you will first have to talk to her.
- Changed the image of the Sword +3.
- The image of the Demons has been modified. Now they are bigger and more terrifying.
- The images of the walls, and the exterior of Valeria's castle in the story 'The End of times', have been modified.
- The image of the Goron statue in the story 'The Temple by the Sea' has been darkened.
- The text on page #33 has been shortened and some words have been modified (Rest Grotto in 'Your first adventure' story).
- The text of the pond in 'Your first adventure' has been enriched by adding a few more sentences.
- Change the location of the pond next to the treasure cave from east to west ('Your first adventure' story).
- Some texts have been revised and small details have been added.
- A few texts have been modified.
- Chances of finding Primordial Essence in a few quests have been increased slightly.
- The selling price of some Primordial Essences has been corrected to harmonise them all at the same price.

[h3]BUGFIXES[/h3]

- Fixed a bug where when trying to press the flee button in a fight where this action is not allowed, if the inventory was full, after the fight instead of replacing an item with the new one obtained in the loot, these items were automatically sold.
- Fixed a bug where when replaying the first story 'Your first Adventure', once the well event was generated, the same event would always appear in the same place no matter how many times you replayed the story.
- Fixed a page redirection bug on the 'hunting page' when the third option was clicked. (Page #22)
- Added an item pickup sound when you find a dwarf bomb in the mountains in the story 'The Lost City'. (This sound was missing)
- Changed a spell sound that did not correspond to the 'Luck' spell on page #222.
- Corrected a spelling mistake on page #150.



- Thank you for reading -

- CHAPTER #36 - THE HIDDEN TEXTS

[h3]Changelog 1.32[/h3]

IMPROVEMENTS

- Revised and homegenized the descriptive texts of many spells.
- Now when the mouse pointer is no longer over a book found in libraries, the initial text that appeared when the book was found is displayed again (instead of disappearing and leaving the text box empty).
- A few images of adventure locations have been improved.

ADDED

- Added new spell: STORM
- Added new spell: MAGIC BLADE (only available in Rune Stones and for characters with wisdom higher than 11).
- Added new sound when deleting a save game file.
- A new image has been added for the High Temple when it is on devastated lands.

CHANGES

- Reduced a little the size of the numbers showing HP and Experience Points, both in the main game page and in the inventory (the game panel looks cleaner now).
- Healing spell descriptive text changed and improved.
- Drain Life spell descriptive text changed and improved.
- When inspecting magic rings, in Wizards' Towers or Scholars' Guilds, the Lightning spell can no longer be found in them. Instead, the Storm spell can be found.
- Changed the image of the spell 'Dark Tentacles'.
- Changed the image of the item 'Stone of Eloquence'.
- Improved image of Steppe #2.
- Slightly improved the image of the Kraken attacking the ship.
- The image of the Undead Aberration has been rotated.
- The color of books found in libraries has darkened.
- Webs have been added to those images of libraries that are abandoned.
- When you open the mystery chest found in the castle's cellars, the player is now shown the object that opened it (but not before opening it).

BUGFIXES

- Fixed a bug where players could be redirected to other adventure pages in the story 'The Temple by the Sea', when playing several times other adventures or loading games where the 'Some days later' page had been previously used.
- Fixed a bug when casting the Inferno spell on the Tree Man in which the text referred to the spell as 'Fireball'.
- Some details have been corrected in a few images of adventure locations.
- In the suburbs of Hawkport, in the story 'The Temple by the sea', the 'Buy trinkets' option no longer disappears when you click on it if you do not have enough money or your inventory is full (page #239).
- Fixed a text formatting in an option on page #18. (The Tavern from the story 'The Barbarian').



- Thank you for reading -

- CHAPTER #35 - FOOD, WINE, AND POTIONS

With the fantastic suggestions from HB&P player DazaKiwi, I had no choice but to incorporate them into the game. These new improvements suggested by DazaKiwi, include being able to use Healing Potions or Wineskin before adding them to your inventory if it is already full (so you don't lose a slot or item in your inventory), or make use of Potions, Wineskin or Food at the moment you replace them with another newly obtained item.

Thanks again, DazaKiwi.

In addition, I have included a couple of other improvements to the inventory that offer more information to the player (especially when adding new items to the inventory when it is full).

Here you have the complete changelog of version 1.31:

[h3]Changelog v1.31[/h3]

IMPROVEMENTS

- If you get a potion or a wineskin and your inventory is full, you can click on that potion or wineskin to make use of it without having to add it to your inventory beforehand. (DazaKiwi)
- If your inventory is full, when replacing an item in your inventory with a newly acquired item, if the item in your inventory was food, wikeskin or a healing potion, that item is consumed allowing you to recover lost HP before being replaced by the new item. (DazaKiwi)
- When the inventory is full and you get a new item, you can mouse over this new item before adding it to the inventory to see its name, description, damage, or weapon ability if it has one.
- If no spell is selected for the combat, on the inventory page when hovering the mouse over the 'Spell selected for combat' box, the player is now told that no spell is selected.

ADDED

- Added player DazaKiwi to the thank you credits.
- Added a new weapon: +3 Staff.
- Enemies of level 'Strong' can now also drop Healing Potions as loot after defeating them.
- Added a new option when leaving the cannibal territory if you have faced them: 'Search among the bones'. ('The Dark Rock' story')
- Added a small description of the Lightning spell indicating that the use of this spell in events is infrequent.

CHANGES

- The description of consumable items such as healing potion, food or wineskin has been modified to indicate that these items can be consumed before adding them to your inventory or replacing them with another item.
- The color of the 'No Spell' icon border has been changed from light blue to red, to indicate that it is placed in the spell slot selected for combat and because it harmonizes better with the game tones.

BUGFIXES

- Flickering of the text indicating how to replace items when you get a new item and your inventory is full has been avoided.
- A dice sound has been added when failing a dice roll when searching for a boat at the pier in the story 'The End of the Times'. (This sound was missing) (page 285)
- Corrected a shadow in the bear image.
- Fixed the formatting of a text that appeared in one of the options on page 140.



- Thank you for reading -