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- CHAPTER #18 - THE NECROMANCER'S STAFF

- THE NECROMANCER'S STAFF -

Changelog v0.8.4:

IMPROVEMENTS
- Revised the code of several pages where epic weapons can be obtained to get a more varied result.
- Now when hovering over the 'Ink and Paper' object, it indicates how many (undelivered) stories the players have written about their adventures.
- Improved image of the throne room.
- Added a trap image when the player finds traps in the treasure cave in the story 'Your first adventure'.
- Added a trap image when the player finds traps in the story 'The Ring of King Agmar'.
- Improved some texts.
- Minor additional improvements.

ADDED
- New legendary item: Golden Leaf.
- New book available in libraries: Atlas IV.
- Added new starting weapon for the Wizard: +2 Staff
- Added new starting spell for the Necromancer: DARK TENTACLES.
- Added new starting weapon for the Necromancer: +1 Staff
- A new option has been added for the necromancer at the entrance to the city of Narland. ('The lost city' story)

CHANGES
- The necromancer's initial spell EYE ALL SEE has been replaced by DARK TENTACLES.
- Increased the experience points awarded for submitting written stories to the scholar guild from 20 to 50.
- Praying for the dying now grants 1 kindness point.
- Taking a dying man's last breath now generates 1 point of evil.
- The red dragon now has 1 more health.
- Changed the image of the -2 necromancer's staff.
- Change the image of the bear.

BUGSFIXES
- Fixed a glitch that could cause the text of old fights to appear for a few seconds when starting a new fight.
- Fixed a bug that prevented fishing in the pond in the story 'The Ring of King Agmar'.



- THANK YOU FOR READING -

- CHAPTER #17 - TOWARDS THE TEMPLE

Changelog 0.8.2:

IMPROVEMENTS
- The system for acquiring spells via scrolls, rings or rune stones has been improved. Now when assigning a random spell to the player, more game parameters are taken into account to grant a more suitable spell to the player depending on their class and characteristics.
- Revised the spells that can be obtained for handing in magic scrolls in the Scholars' Guild.
- Some adventure descriptions have been improved.
- Some texts have been improved.

ADDED
- New description of a future adventure.
- New item: Eloquence Stone.

CHANGES
- Characters with Wisdom above 13 who give Dark Fungus to witches or alchemists will receive the DRAIN LIFE spell instead of WIZARD KNOWLEDGE.
- An image of the Caebrend's fields has been modified ('Song of Kings & Wars' story).

BUGSFIXES
- Fixed a bug that did not detect the Net item when the player tried to fish in the options that could use net or spear.
- Fixed a bug that granted 1 goodness point to the player when using the Sleep or Lightning spell on the Troll that was holding the dwarf in the forest, even if the player did not have those spells ('The Ring of King Agmar' story).
- Added a small text that was missing when leaving the archery tournament in Caebrend ('Song of Kings & Wars' story).
- A message was missing showing the die result when the player tried to light a makeshift torch at the beginning of the adventure 'The Funeral March'. (Fixed)
- Fixed some typos.

- THANK YOU FOR READING -

- CHAPTER #16 - THE LOST CITY & STEAM WINTER SALE

Narland is a trading town near the Impassable Mountains in Aslona. There has been no news of it for a couple of months now, and the King Huw has ordered you to go there and report about the town's situation. The King fears that it may have been raided by rebellious tribes of northerners, or worse, by some horde of creatures that dwell beyond the Uncharted Lands.

Update 16 brings with it a new adventure to add to the existing ones, and can be played in both Unlimited and Campaign mode.

The Steam Winter Sale starts today, and you can get this game at a 10% discount.

Here is the full changelog with the additions and changes (v.0.8):

IMPROVEMENTS
- Now the end of adventure music does not cut out if the player enters the options menu and returns (nor does the music start again, and continues where it was).
- Adjusted the alignment of the images on the pages reporting on the achieved endings (and other improvements).
- The image of the trap door has been improved and changed. ('Your first adventure' story)
- A lot of small improvements.

ADDED
- Added new full story: The Lost City. This new adventure can be played both in unlimited mode and campaign mode.
- Added the possibility to find a - 1 Flail in the crypt of the story 'The Funeral March' (in addition to the other weapons and armour that could be found).

CHANGES
- The Priest class gains 1 point of Strength but loses 1 point of Charisma.
- The possible starting weapon of Warrior and Priest, -4 Flail, is now -5 Flail.
- Increased the price of -1 Flail from 7 to 9.
- Increased the price of -2 Flail from 5 to 7.
- Increased the price of -2 Battle Axe from 5 to 7.
- Magic scrolls purchased in the markets can now include the 'Magic Missile' spell.
- Thai-Fandir dwarves will no longer sell iron, now they sell mining equipment.
- The image of the weapon chamber has changed.
- Bone key now breaks when you use it in the crypt. ('The Funeral March' story)

BUGSFIXES
- Fixed a bug that prevented a player going to the options menu on the final page of 'The Cobra's Ark' quest from being able to return to the game page.
- Fixed a bug that prevented the player from being redirected to the correct page when opening the options menu in the final text of the 'Your first Adventure' story.
- Avoided an exploit that could cause a player entering the options menu and returning to the completed adventure end page to get infinite points.
- Added missing text in the story 'The Cobra's Ark', when the player found a secret passage next to the temple, and then exited it immediately.
- Fixed a bug where using luck or levitation spells in the 'Your first adventure' story would give only 5 experience points instead of 10.

- Thank you for reading -

- CHAPTER #15 - ENCHANTED RINGS

While we wait for the next update which will include a complete new story (with two different possible story threads each time you play), I have decided to upload an intermediate one because it has already accumulated enough new content and improvements to be a normal game update.

This update puts the focus on a new mechanic: The enchanted rings.
These treasures can be found in different locations such as temples or towers, or dank dungeons. They can also be bought at the various money changers in some cities.
All these rings contain up to 3 possible spells inside, and to release them the player must go to a Wizards' Tower or a Scholars' Guild. The player can choose the spell that holds the ring from 3 possible spells, or disenchant the ring to sell it as treasure.

Also included in this update are many improvements, text revisions and new options in previous adventures.

This is the changelog for version 0.7.9:

IMPROVEMENTS
- In the 'Song of Kings & Wars' quest you can now also choose the kingdom to serve directly by selecting the banner on the map on the first page (The quest buttons still work as well).
- Improved image of Thai-Fandir's forge. ('The Ring of King Agmar' story)
- Improved the image of the interior of the tavern when you provoke a fight.
- Some texts have been improved.
- Many small improvements in almost all adventures.

ADDED
- Added Enchanted Rings to the game. These rings have a spell hidden inside and to activate it you will need to visit Wizard Towers or Scholar's Guilds.
- The money changer adds the option to buy Enchanted Rings for 6 gold coins.
- The Rogue character may now generate steal options when entering a market (+1 Evil point).
- Added the ability to eliminate the Serpent Tower Guard with the Magic Missile spell. ('The Barbarian story')
- Added a new possible book that can be found in libraries: 'Chronicles VI'.

CHANGES
- Wizard's Towers no longer sell healing potions, instead they have the option to inspect Enchanted Rings.
- Scholar's Guilds no longer sell Ink and Paper, instead there is an option to Inspect Enchanted Rings.
- The forge can no longer generate +0 Flail using Orihalcon. This is a legendary weapon that can only be obtained by defeating a legendary enemy. Instead it can generate -1 Flail which is an epic but not a legendary weapon.
- The forge can no longer generate -1 Flail using Iron. It will now generate -2 Flail instead.
- The image of the interior of the Wizard's Tower has been changed.
- The image of the Valuable Ring now represents Enchanted Ring.
- The Jewelled Ring image has changed.
- The image of Valuable Ring has changed.
- The image of the amulet +1 CHA has changed.
- The image of the amulet +1 INT has changed.
- The image of a snowy forest has changed.
- The price of buying an Emerald from the money changer has changed from 4 to 5.
- The initial text on finding a generic Wizard's Tower has changed.

BUGSFIXES
- Many of the search rolls did not show the correct number that had come up in the search roll. (Fixed)
- Fixed a bug that could prevent being redirected to the correct page when consulting the inventory on the Moneychanger's page.
- Fixed a bug that prevented the player from entering the blacksmith in the town of Crowburg. ('The Funeral March' story)
- Fixed a bug that would not display a message or pick up an item when finding King's Flowers in the dead forest in the story 'The Barbarian'.
- Fixed a bug that did not display text when Paladin Ecko was hesitating to continue on to Crowburg because of your evil nature. ('The funeral March' story)
- Fixed a message that did not indicate that you had found a map in the library and did not show the result of the WIS roll.
- The die result is now displayed when you achieve a stealth roll inside the Serpent Tower. ('The Barbarian' story)
- Fixed a bug when buying +0 Lance at the Blacksmith that instead of costing 4 coins (as the price indicated) only 3 were paid.
- Changed the name of the ring of power to ring of sorcery in the references in the book 'Chronicles I'.

- THANK YOU FOR READING -

- CHAPTER #14 - CHRONICLES

All stories, although different, can be related to each other and the actions you take in one story may affect another story in the future. They also all share the same background, a general story or lore that describes the world and the most important characters that inhabit it.

With this new update I seek to emphasise and strengthen the background that they all share, giving the game's lore more richness and being now more present than ever, so that the players get to know the world that forms HB&P.

In order to make the stories more connected and the general lore more present, new general locations such as libraries have been added, where players can learn more about this world, and also some decisions that have an impact on different future adventures.

The game has many choices and options, as well as procedural elements that may or may not appear in the stories. That's why it is difficult to test everything the game has to offer and there are always some bugs that slip through the cracks. In this new update I've taken more time than I should have to test everything thoroughly again, trying to fix as many bugs as I've found. Below is the list of fixes, as well as the improvements and changes that this new patch brings to the game.

Changelog 0.7.2:

IMPROVEMENTS
- From the options, players can now choose to increase the font size of the main text in the adventure.
- The code of old buttons from the first adventures has been refined for a better behaviour of the game when pressing those buttons.
- A small code has been added to some spells when used in events to avoid bugs.
- A small code has been added to some items when used in events to avoid bugs.
- The image of the hunter character (male) has been modified and improved.
- Increased the delay time for turning the page when talking to the Mushroom folk, for a better transition, in the story ('The Labyrinth'). (Also fixed for the gnome if this should appear).
- Improved the size of the dead gnome image.
- Improved the image transition of the rolling rock trap.
- Improved page transitions when using items in the dungeon tower where King Arlon is being held ('Song of Kings & Wars').
- From now on players with Priest class will not be able to hit the 'spitting horse' if they encounter it in the story 'The Barbarian'.
- Many texts have been improved.
- Some minor improvements to the Options panel.

ADDED
- Added new general location that could appear in several adventures: Library. Libraries allow you to find books about the history of the Known Kingdoms, their geography or about the Gods.
- Added 11 new items: 11 books that tell the history of the HB&P world, its geography or about its gods.
- Added a new event. If you leave the queen's son in the Goblin King's castle in the story 'The Labyrinth', the child may appear later in the story 'The Funeral March'.
- Added a new option to enter the Serpent Tower if players give a coin to the town's vagabond. ('The Barbarian' Story)
- Added the possibility to find a bone key in the pile of bones in the frozen cave in the story 'The Ring of King Agmar'.
- Added storm sound.
- Added gallop sound on some pages when using the horse.
- Added new texts to some options in different quests.

CHANGES
- Changed the image of the -1 Spear to the +0 Spear (and vice versa).
- Changed the image of the +1 Sword to the +0 Sword (and vice versa).
- The texts on the player's arrival at the dwarven forges have been changed. ('The Ring of King Agmar' story)
- The text of the traitor in the story 'Song of kings & Wars' has been modified to improve the background of the story.
- The text of the first meeting with the member of the Shadow Guild has been shortened. ('The Ring of King Agmar' story)
- Modified slightly the text on the first page of the story 'The Labyrinth' to give more details about the location of the labyrinth.
- Some minor changes in some texts.
- The image of one of the mountains has been slightly modified.

BUGSFIXES
- Fixed a bug when choosing quest difficulty, where the difficulty bonus or penalty for the player also counted for the enemy when attacking.
- Fixed a bug that kept showing the full inventory icon even when you lost ingredients while cooking or alchemising on the level up page.
- Fixed a bug that kept showing the inventory icon full even when you made use of the Sands of Time in 'The Cobra's Ark' quest and they were no longer in your inventory.
- Fixed a bug that still kept the bonus of an amulet when it was discarded in an item substitution.
- Fixed a bug that did not show the number of the obtained ending, nor the total number of endings the quest 'The Funeral March' had when you finished it.
- Fixed a bug that prevented the 'Search in the forest' option on the first page of the 'Song of Kings & Wars' story from working correctly if the Aslona faction was chosen.
- Fixed a bug that gave you double points when using the Levitation spell in the Peak of Storms. ('The Ring of King Agmar' story)
- Fixed a bug that gave you double points when using the Levitation spell in the Swamp of the labyrinth. ('The Labyrinth' story)
- Fixed a visual bug that could cause the clergymen that accompany Ragnar's funeral march to appear behind the carriage. ('The Funeral March' story)
- Fixed a bug where the assassin character's image did not appear when looking in the mirror. ('The Labyrinth' story)
- Fixed a bug that prevented using a spear equipped for fishing on the coast of Serpent Island. ('The Cobra's Ark' story)
- Some texts have been corrected

WHAT THE NEXT?
I'm creating a new adventure for the game, which is very advanced, that you will be able to enjoy probably at the end of next month.

Thank you very much for reading.

- HEROES OF BOOK & PAPER -