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Heroes of Book & Paper News

- CHAPTER #8 - THE FUNERAL MARCH

Ragnar, Queen Valeria's First Wizard and personal advisor, is dead. Queen Valeria wants you to accompany his funeral march from Caeb to Crowburg, capital of the Duchy of Kingshire, where the great wizards of Caebrend are buried. You must pass through territory claimed by goblin tribes, so be very careful

This new update includes a new story: The Funeral March.

Also like the other updates, this one comes with improvements and new options for the rest of the stories as well.

This is the changelog v 0.6:

IMPROVEMENTS
- The combat buttons have been improved to prevent players from over-pressing the attack buttons, which could lead to bugs or exploits in the game code (as the program could not read the code as fast). (Credits: Berni)
- The system for acquiring scrolls with spells in the markets now takes better account of the character's class.

ADDED
- Added new story: The Funeral March.
- Added new weapon: +3 Sling. (This weapon is available to the Bard at the start of a game).
- Average enemies now have more loot options.
- The player now has options to avoid ambushes if they are previously discovered.
- Added as a possible enemy in the catacombs of 'The Barbarian' story city: Giant Rat.
- The hunter now generates an option to survive by hunting when on a deserted island (Various stories).
- Added the possibility to rest in a large inn in the story 'Song of Kings & Wars' if your character's health is below the maximum.
- Added torch sound to some events.
- Added horse sound.
- When the player discovers a trap in the corridors of Prince Cobra's palace, he now has the option to avoid them ('The Cobra's Ark story).

CHANGES
- The Bard may now choose the +3 Sling as their starting weapon instead of the +1 Dagger.
- Some class-specific options have received an overhaul of the experience points they award (more experience points are now awarded).
- It has changed the image of a generic wizard.

BUGSFIXES
- Fixed a bug where if a bard was injured and used the rest option in a tavern, the bard would start singing instead.
- Fixed a bug in the EXPEL UNDEAD spell that didn't work on a specific type of zombie (it worked on the others).
- Fixed a small bug that prevented you from buying Primordial Essence from the nomadic tribes of Turania if you had exactly 8 items in your inventory ('Song of Kings & Wars').
- Some of the text on some buttons has been aligned.

And What is the next?

The next update is very important as it will finally include the CAMPAIGN MODE.

Campaign mode is the basic way to play Heroes of Book & Paper. The game selects 5 different stories and the player must complete them in the given order, and cannot fail any of them! This would result in the campaign being considered a failure. The first story will start on easy difficulty, and gradually the difficulty of the stories will increase to very hard.

Completing the campaign is only for true book and paper heroes.

- Thank you for reading -

- CHAPTER #7 - THE HUNTER

Aslona is known for its strong and tough hunters. The life of a hunter is very routine, but sometimes they feel the call of adventure.

CHARACTERISTICS OF THE HUNTER
- The hunter may begin their adventures with a -5 Hunter's Bow. This is the only bow in the game that deals 3 points of damage per attack (although it takes a -5 penalty to hit).
- The hunter gets an automatic option to hunt prey in hunting events, even if he/she does not have the right weapon.
- The hunter does not receive evil points when hunting.
- The hunter can find shelter to avoid flocks of birds.
- The hunter can automatically set traps in events that require it, even without the right objects.

Changelog v 0.5.7

IMPROVEMENTS
- Enlarged text width in the text box to improve readability and the possibility of enlarging some paragraphs.
- The image of the text frame has been improved.
- When players now hover their mouse over the alignment icon, text appears indicating whether they are Good, Evil or Neutral.
- Reduced the volume of combat impact.

ADDED
- New selectable character: The Hunter
- All inns now offer the option to rest whenever your character is wounded.
- The city tavern of the story 'The Barbarian' can now generate the option to 'challenge to an arm wrestle'.
- Added sound when talking to the Prophet of Doom.
- New phrase for the Prophet of Doom in the story 'The Barbarian'.
- New sound when the player sets up a trap.
- New sound for birds.

CHANGES
- One of the end of adventure texts of the story 'The Barbarian' didn't convince me and I have changed it to make it more literary. (I'm your father)
- For the same reason I have changed the final texts of the story 'The Labyrinth'.
- I have changed the icons of the character alignment.
- Using bow or spear to overcome events now gives more experience points.
- The image of the +1 Spear has been changed.
- The image of the Quiver has changed.

BUGS
- Fixed a bug where poisonous creatures would not apply their poison when attacked by a spell.
- Fixed a bug where an ally from a previous adventure could appear in a fight in the current quest.
- Small correction in the volume control.
- Some texts corrected.

VOLUME CONTROL

Thanks to a suggestion from [OCD] Mbutu Otutu player, I have uploaded a small patch with volume reduction for all music and added in the options the possibility to control the volume.

Thank you very much for making the game better, and remember that you can send any idea or suggestion through the forum or discord.

Thanks for reading.

STEAM SUMMER SALES!

The Steam Summer Sales are here and with it comes discounts on all Lagartija Software games.

Check out these great discounts!

HEROES OF BOOK & PAPER 10% off!



WORLD OF PARANOIA 40% off!


WORLD OF MINIMONSTERS 66% off!


Thank you for playing!

- CHAPTER #6 - THE COBRA'S ARK

Prince Cobra has extended his domain beyond Serpent Island and for months now has been invading the Turanian Hardlands. Queen Kali, engaged in a war against the other two kingdoms, for the crown of the Known World, does not have enough troops to fight him. She has asked you to cross the Sea of Storms, reach his palace, and put an end to his reign of terror, death, and slavery.

This major new update includes the first additional post-launch adventure: 'The Cobra's Ark'.

Each new adventure allows me to add new mechanics, new encounters, and new items that can appear in the other adventures that were already included, so these also get new improvements and new options.

As for the roadmap, I'll be adding a new playable character class to the game in a few weeks. You can also see the descriptions of the next three adventures to be developed in the game.

Once we reach seven playable quests, I will include a campaign mode for the game.

This new update includes another new set of improvements, changes and additions in addition to the built-in adventure.

Here is the full changelog of the early access 0.5.5 version.:

IMPROVEMENTS
- Improved images of the male cleric character.
- Improved the image of the Black Castle crypt ('The Labyrinth' story).
- Improved the image of the Aslona road ('Song of Kings & Wars' story).
- The images inside the Serpent Cult shrines have been improved ('The barbarian' and 'The Cobra's Ark' stories ).
- The intro music no longer stops when the player selects a quest that is not yet available.

ADDED
- A new story has been added to the game: 'The Cobra's Ark'.
- Added description of a future new story.
- Added New enemy type: Wizard.
- Added a possible new final boss for the quest 'The Barbarian': The High Wizard of the Serpent (This never appears if your character is a wizard or a necromancer or if you set a trap).
- Added the description of the LEVITATION spell in the inventory (which was strangely missing).
- Added the possibility to find KRAKEN MEAT in the kitchens of Black Castle ('The Labyrinth' story).
- New sound: Poisoned.
- New sounds have been added when the player drinks from the well in the story 'Your first adventure'.
- Added sound when you get the LUCK spell in the story 'Your first Adventure'.
- Added item pickup sound when the player picks up items from the Serpent's tower armoury in the story 'The Barbarian'.

CHANGES
- The Rogue reduces their dexterity by 1 point and increases their constitution by 1.
- Changed the image of the male rogue character.
- The chance of being evil the Barbarian that you can free in the story 'The Barbarian', is now 1/3.
- Changed the image of Sonja, the thief of Turania.
- I have changed the image of a citizen of the city from the story 'The Barbarian'.
- After talking to the thief in the Sand Forest and getting him/her as an ally to steal from the Serpent Tower, the player can no longer attack him/her. ('The Barbarian' story).
- The description of the inn in the story 'The Barbarian' has been changed.
- The description of the barbarian village in the story 'The Barbarian' has been slightly modified.

BUGS
- Fixed a bug that did not display the INVISIBILITY spell description when hovering over it with the mouse.
- Fixed a bug that caused the WIZARD KNOWLEDGE spell found in the snake tower to not work properly ('The Barbarian Story').
- Fixed a bug where when you bought a talisman of wisdom or charisma from the labyrinth wanderer, you always paid double the marked price ('The Labyrinth' story).
- Fixed a bug that prevented you from getting a healing potion when you found it in the laboratory of Castle Black ('The Labyrinth' story).
- Fixed a bug where the reflection of the female cleric enemy character did not appear in combat ('The Labyrinth' story).
- Fixed a bug that could send you to the wrong page if you consult the inventory in the last room of the dark passage in the story 'Song of Kings & Wars'.
- Fixed some typos and texts

Thank you for reading. - HEROES OF BOOK & PAPER -