Update v1.1.6
We've finally been able to reproduce and eventually fix a very tricky bug that a few of you reported recently!
Thanks to everyone who sent feedback and provided further information on this matter!
- Using a consumable item during combat, when a damage-over-time effect is active on the player, will no longer cause the turn-system to get stuck under certain conditions.
Thanks to everyone who sent feedback and provided further information on this matter!