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Big Demo Update

Hey everyone!

I'm happy to announce that the Demo version just got a big update!
It includes a lot of the features I showed in the last devlog.

[h3]Some highlights[/h3]
  • New combat mechanics
  • Reworked stamina management
  • New enemy types
  • Explosive environment
  • 2 new talents: Unarmed combat + Athletics
  • A magnificent new main menu screen


[h3]Savegame compatibility[/h3]

Existing savegames should remain compatible, but your attributes and abilities will be reset. You have to redistribute them once you continue with this new version.

However, I recommend starting a new game! :)

[hr][/hr]

[h2]Full Changelog[/h2]

[h4]New enemey types and combat mechanics[/h4]

- New: Danger zones
- New: Slow moving projectiles (high damage on impact)
- The new mechanics should make you pay more attention to your positioning during combat. They also make it necessary to use more than one type of weapon (melee/range).
- Knocking enemies against other objects/enemies causes now extra damage.

[h4]New stamina management[/h4]

- Global (slow) stamina recovery has been removed.
- Bug meat now restores a great amount of your stamina when you're out of combat and lasts for a long time (~200 turns).
- The amount of bug meat that you find in loot (other than from common bugs) has been decreased.
- All weapon-based talents have a perk that can help you recover stamina when in combat.

[h4]Explosive environment assets[/h4]

- Explosive barrels and poisonous plants have been added.
- You can also knock enemies into them and enjoy the consequences from a safe distance.

[h4]New talents and abilities[/h4]

- Unarmed combat
- Athletics

[h4]New damage types[/h4]

- Elemental damage
- Spiritual damage (not in use yet)

[h4]More changes[/h4]

- UI: Absolutely magnificent new main menu screen!
- Gameplay: Added a new consumable item: Javelin
- UI: Added a display of your active status effects at the top of the screen.
- Gameplay: You can only use a consumable item again after all its effects on you have been expired.
- UI: Added a display of day/night cycle at the top right corner of the screen.
- Gameplay: You can now wait for another time of day at a bonfire.
- World: The first quest dungeon has been redesigned.
- Gameplay: A new unique item with a magic-based attack has been hidden somewhere.
- UI: All talent ability icons have been reworked and now use a talent-based color.
- Gameplay: A lot of balancing adjustments were made.
- Audio: Added a bit more variation to hit and footstep sounds.
- Misc: The player character has been renamed to Reik.

- Fixed: You cannot out-range enemies with long range shots anymore.
- Fixed: You cannot place traps on a tile that is already occupied by an enemy.
- Fixed: Charge effect triggered cooldown even if it couldn't be applied.
- Fixed: A lot more minor issues.