Planned Changes to Health Recovery
Hey everyone!
I wanted to share my thoughts about changes to the health recovery in the game.
As I already stated here and there, I'm not 100% happy with how the current health recovery works. I agree with your feedback that it can lead to an inflationary use of consumables (medicinal herbs), especially early on in the game.
Reik should not require to consume loads of medicinal herbs in and outside of combat. Even though I showed that you can play through the first quest without using any herbs at all (and with only reasonable stops at the bonfires ;)), I agree that the current healing/recovery system is not ideal.
So with your feedback in mind I thought about how the system can be changed to make it feel less tedious.
Here's what I came up with so far:
So on the bottom line: You will get a steady health regeneration outside of combat, BUT you will most likely get less instant heal for free (potions don't grow in the wilds ;))!
I hope that these changes will make the combat and resource management more interesting.
Please know that these ideas are all theoretical and I have to actually implement and test them first.
And please share your thoughts in the comments and let me know if this feels like the right changes to you. Thanks everyone! :)
Cheers
Felix
I wanted to share my thoughts about changes to the health recovery in the game.
As I already stated here and there, I'm not 100% happy with how the current health recovery works. I agree with your feedback that it can lead to an inflationary use of consumables (medicinal herbs), especially early on in the game.
Reik should not require to consume loads of medicinal herbs in and outside of combat. Even though I showed that you can play through the first quest without using any herbs at all (and with only reasonable stops at the bonfires ;)), I agree that the current healing/recovery system is not ideal.
So with your feedback in mind I thought about how the system can be changed to make it feel less tedious.
Here's what I came up with so far:
- You will always regenerate up to 50% health when out of combat.
- Med herbs will heal 25% instantly when consumed and will slowly (10%/turn) regenerate up to 100% when out of combat. This effect will last for around 200 turns. You won't be able to consume a new med herb while the effect lasts.
- Recovery herbs will regenerate 10% health for 10 turns, in and outside of combat.
- The current health potion stays as is.
- New small variants of potions will be added for health, stamina and mana: They recover 25% instantly and 5% for 5 turns, in and outside of combat.
- More herbs and a few small health potions will be available during the start of the game. Even though you won't require that much med herbs anymore, since you can only use 1 every 200 turns.
So on the bottom line: You will get a steady health regeneration outside of combat, BUT you will most likely get less instant heal for free (potions don't grow in the wilds ;))!
I hope that these changes will make the combat and resource management more interesting.
Please know that these ideas are all theoretical and I have to actually implement and test them first.
And please share your thoughts in the comments and let me know if this feels like the right changes to you. Thanks everyone! :)
Cheers
Felix