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Update 0.14.0 - World Expansion

Hey everyone!

This is the next big chapter for Of Blades & Tails, which expands on the story, world map, and adds a lot of new content to the game.

Please refer to the last preview post to learn more about the new content and how the added mechanics work.

[h2]Changelog v0.14.0[/h2]

[h3]Story & Quests[/h3]

  • The story quest Of Rats & Ferrets has been fully added.
  • You can now become a member of the Adventurers Guild.
  • A secret has been added that reveals more lore about the human history.


[h3]Game World[/h3]

  • The game world has been expanded to the east.
  • A new region has been added: The Haunted Forest
    This region also features a new mechanic where you will get haunted by spirits the longer you walk into the forest.
  • A new region has been added: The Southern Swamp
  • 2 new dungeons have been added.
  • An overworld encounter has been added: Ancient Sentinel
  • A new faction with unique enemies has been added: Cultists
  • New locations have been added: Cultist Camps
  • A new faction with unique enemies has been added: Spirits
  • New location has been added: River Crossing / Guarded Bridge
  • New location has been added: Twisted Twig Inn
  • New POI has been added to several areas: Altar of Fortune
  • New POI has been added to several areas: Sprout of the Golden Tree


[h3]Items & Equipment[/h3]

  • Upgraded items can now get downgraded again using the newly added Orb of Modesty. This also returns the spent Orb(s) of Magnificence.
  • A legendary treasure map has been added.
  • New legendary items have been added.
  • New consumable item added: Potion of Elemental Resistance
  • New consumable item added: Potion of Magical Resistance
  • New consumable item added: Juice of the Golden Tree
  • New consumable item added: Cheap Swill
  • Other items have been added.


[h3]Talents & Abilities[/h3]

  • New abilities have been added to One-Handed, Ranged Weapons and Polearms.
    (They require expertise to learn them.)
  • Shield Block is now instant, but damage mitigation has been set to 75% and it now has a 2 turns cooldown.


[h3]UI, Controls & Accessibility[/h3]

  • Skill bar has been reworked: You now have access to 2x5 skill slots and they are swapped based on your current weapon set.
  • An additional quick item slot has been added.
  • NPCs/enemies that are not visible will mostly complete their action instantly now, to avoid unnecessary delays to the global turn system when enemy factions are engaging with each other.
  • Defeated sentinels are tracked in game statistics.


[h3]Balancing[/h3]

  • A reset at the Shrine of Oblivion now always requires an Orb. It's not possible to just have it reset your level experience anymore.
    Additionally you can now find 2 Orbs of Oblivion at the first shrine you visit.
  • Traps are now harder to detect, but do slightly less damage.
  • Reduced the amount of restored stamina for One-Handed and Polearms training perk.
  • The amount of exp required for leveling up on higher levels has been slightly increased.
  • The amount of exp you receive for defeating enemies on a lower level than yourself has been reduced.
  • Increased the stamina cost of the Grappling Hook.


[h3]Achievements[/h3]

These 5 achievements have been added:

  • The Good Stuff
  • Diminisher
  • Lore Master
  • Fearless Adventurer
  • Fearless Cult Buster


[h3]Fixes[/h3]

  • Fixed an issue with 'Hold to Move' option and instant skills that cause movement.
  • Fixed an issue when player wants to sell an item but has no money stack in their inventory yet.
  • Several smaller fixes.


[h3]Savegame Compatibility[/h3]

Savegames from version 0.13.x are largely compatible.
This is what you need to know:
  • Your abilities will be reset. You need to redistribute them.
  • The Quest Of Rats & Ferrets will be reset.
  • The bonfire near the Church Ruins has been removed. You will spawn in the top left corner of this area, if this was your last save spot.


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[h2]What's next[/h2]

I'm already working on the Beastmastery and Engineering talents! So that's something that will most likely be ready in March as well. Besides other QoL improvements and smaller features that I can implement along the way.

If you enjoy your time with Of Blades & Tails and the new contents, then please consider writing a short Steam review. It really helps the game to grow and reach more players :)

Until next time, take care everyone!

Felix