Update 0.14.0 - World Expansion
Hey everyone!
This is the next big chapter for Of Blades & Tails, which expands on the story, world map, and adds a lot of new content to the game.
Please refer to the last preview post to learn more about the new content and how the added mechanics work.
[h2]Changelog v0.14.0[/h2]
[h3]Story & Quests[/h3]
[h3]Game World[/h3]
[h3]Items & Equipment[/h3]
[h3]Talents & Abilities[/h3]
[h3]UI, Controls & Accessibility[/h3]
[h3]Balancing[/h3]
[h3]Achievements[/h3]
These 5 achievements have been added:
[h3]Fixes[/h3]
[h3]Savegame Compatibility[/h3]
Savegames from version 0.13.x are largely compatible.
This is what you need to know:
[hr][/hr]
[h2]What's next[/h2]
I'm already working on the Beastmastery and Engineering talents! So that's something that will most likely be ready in March as well. Besides other QoL improvements and smaller features that I can implement along the way.
If you enjoy your time with Of Blades & Tails and the new contents, then please consider writing a short Steam review. It really helps the game to grow and reach more players :)
Until next time, take care everyone!
Felix
This is the next big chapter for Of Blades & Tails, which expands on the story, world map, and adds a lot of new content to the game.
Please refer to the last preview post to learn more about the new content and how the added mechanics work.
[h2]Changelog v0.14.0[/h2]
[h3]Story & Quests[/h3]
- The story quest Of Rats & Ferrets has been fully added.
- You can now become a member of the Adventurers Guild.
- A secret has been added that reveals more lore about the human history.
[h3]Game World[/h3]
- The game world has been expanded to the east.
- A new region has been added: The Haunted Forest
This region also features a new mechanic where you will get haunted by spirits the longer you walk into the forest. - A new region has been added: The Southern Swamp
- 2 new dungeons have been added.
- An overworld encounter has been added: Ancient Sentinel
- A new faction with unique enemies has been added: Cultists
- New locations have been added: Cultist Camps
- A new faction with unique enemies has been added: Spirits
- New location has been added: River Crossing / Guarded Bridge
- New location has been added: Twisted Twig Inn
- New POI has been added to several areas: Altar of Fortune
- New POI has been added to several areas: Sprout of the Golden Tree
[h3]Items & Equipment[/h3]
- Upgraded items can now get downgraded again using the newly added Orb of Modesty. This also returns the spent Orb(s) of Magnificence.
- A legendary treasure map has been added.
- New legendary items have been added.
- New consumable item added: Potion of Elemental Resistance
- New consumable item added: Potion of Magical Resistance
- New consumable item added: Juice of the Golden Tree
- New consumable item added: Cheap Swill
- Other items have been added.
[h3]Talents & Abilities[/h3]
- New abilities have been added to One-Handed, Ranged Weapons and Polearms.
(They require expertise to learn them.) - Shield Block is now instant, but damage mitigation has been set to 75% and it now has a 2 turns cooldown.
[h3]UI, Controls & Accessibility[/h3]
- Skill bar has been reworked: You now have access to 2x5 skill slots and they are swapped based on your current weapon set.
- An additional quick item slot has been added.
- NPCs/enemies that are not visible will mostly complete their action instantly now, to avoid unnecessary delays to the global turn system when enemy factions are engaging with each other.
- Defeated sentinels are tracked in game statistics.
[h3]Balancing[/h3]
- A reset at the Shrine of Oblivion now always requires an Orb. It's not possible to just have it reset your level experience anymore.
Additionally you can now find 2 Orbs of Oblivion at the first shrine you visit. - Traps are now harder to detect, but do slightly less damage.
- Reduced the amount of restored stamina for One-Handed and Polearms training perk.
- The amount of exp required for leveling up on higher levels has been slightly increased.
- The amount of exp you receive for defeating enemies on a lower level than yourself has been reduced.
- Increased the stamina cost of the Grappling Hook.
[h3]Achievements[/h3]
These 5 achievements have been added:
- The Good Stuff
- Diminisher
- Lore Master
- Fearless Adventurer
- Fearless Cult Buster
[h3]Fixes[/h3]
- Fixed an issue with 'Hold to Move' option and instant skills that cause movement.
- Fixed an issue when player wants to sell an item but has no money stack in their inventory yet.
- Several smaller fixes.
[h3]Savegame Compatibility[/h3]
Savegames from version 0.13.x are largely compatible.
This is what you need to know:
- Your abilities will be reset. You need to redistribute them.
- The Quest Of Rats & Ferrets will be reset.
- The bonfire near the Church Ruins has been removed. You will spawn in the top left corner of this area, if this was your last save spot.
[hr][/hr]
[h2]What's next[/h2]
I'm already working on the Beastmastery and Engineering talents! So that's something that will most likely be ready in March as well. Besides other QoL improvements and smaller features that I can implement along the way.
If you enjoy your time with Of Blades & Tails and the new contents, then please consider writing a short Steam review. It really helps the game to grow and reach more players :)
Until next time, take care everyone!
Felix