1. Of Blades & Tails
  2. News

Of Blades & Tails News

Patch 0.10.3

Another patch with more requested Quality of Life improvements and a potential fix for the "soft freeze" issue :)

  • Added an item compare switch when you hold RMB. It will then show the info popup of the item that is currently equipped in the same slot.
    This should already ease the process of item comparison, but I'm still looking into ways to add a side-by-side view. However, positioning it properly is tricky.
  • Attribute increases during level up now also change all related stats (immediately), giving you a better idea of what affects what.
  • Added an Unstuck-Button to the game menu (ESC). This addresses an issue that a few players have reported, when they found themselve being unable to move or perform any action, even though the game was still running fine.
    If you experience such a problem in the future, please open the menu and click the button. Let me know in the feedback form or in the comments below if it helped!


[h3]v0.10.3a[/h3]

  • Added more situations that the Unstuck-Button can resolve.

Patch 0.10.2

  • Added an extra skill slot and made some minor adjustments to the player bar layout.
  • Remember item type in quick slots, so they auto-refill even if your stack ran out.
  • Automatically assign the first picked up consumable to a quick slot during the introduction level.
  • Limited the spitting plant reproduction to 2, but also decrease their reproduction cooldown from 6 to 5. So they spawn new plants a bit faster but won't spawn anymore than 2 offsprings.
  • Adjusted position of Hunter's Trap sprite on ground.
  • Fixed a crash when picking up an item during level transition.
  • Fixed a potential issue with mages guild entrance quest when game gets auto-saved after completion.
  • Fixed a typo in Mana Shield description.
  • Fixed persistence of chest reward in tower ruins dungeon.

Patch 0.10.1

Here's a first patch that incorporates some of the early feedback I got.
I'm still digging through hundreds of emails from the in-game feedback form, so bear with me :) I read it all, (almost) everywhere, but it takes some time...

  • Resource values (HP/SP/MP) are now shown on the player bar if their value drops below 80%.
  • Fog of war exploration (black areas in overview mode) are now persisted during the game session or until defeat.
  • Reik is now displayed barefoot if not wearing any shoes/boots.
  • Renamed talent Staves -> Polearms, and staff weapons -> Quarterstaff
  • Toolkits have now a description for their purpose.
  • The Shredding Cleaver also has a better description now.
  • Added a kind hint to the feedback form :)
  • Fixed some translations.


A gentle reminder: If you want to support the game, please consider writing a short review here on Steam. It helps a lot to increase the game's visibility! Thank you!


[h3]Hotfix 0.10.1a[/h3]
  • Fixed an issue with fog of war in dungeons.
  • Erna now remembers the correct name of her fellow blacksmith.

Early Access Launch - Changelog & Roadmap

Hey everyone!

The Early Access version is just around the corner and I'm beyond excitement to read what you all think of it. But first of all, I hope you enjoy your adventure as much as I enjoy developing it!
Below you can find a list of all the (important) changes and improvements compared to the Demo version. (Please note: The Demo will be disabled once the game goes live.)

I've also prepared a roadmap with my plans for future updates! Of course it's only complete if your feedback is incorporated, so please let me know what you want for the future Of Blades & Tails. Either in the Steam discussions or preferably on our Discord Server.

One request in advance: If you enjoy the game, please consider writing a review. This will increase its reach on Steam and allow more players to learn about Of Blades & Tails. Thank you!

[h2]Changelog v0.10.0[/h2]

[h3]General[/h3]

  • A new Game Mode has been added: Relaxed (easy difficulty)
  • Multiple Save Slots have been enabled.
    (You can now safely start a 'New Game' and then later select the slot upon 'Continue'.)
  • Fixed issues with localization.
  • Fixed countless minor bugs.


[h3]Game World[/h3]

  • The game world has been expanded.
    (It's roughly 2.5x the size of the previous demo.)
  • A new biome has been added: The Swamp.
  • New quests and unique locations have been added.
  • Fast travel has been enabled.
  • Added a new major settlement: Immerfurt, the home of rats and ferrets.
  • The Mages Guild has been added.
  • 10 new enemy types have been added.
  • More destructible containers have been added.
  • New types of vegetation have been added.
  • New music tracks have been added.


[h3]Items & Equipment[/h3]

  • Armor parts are now visible on the player character.
  • Armor classes have been added: Light, Medium, Heavy
  • You can now upgrade your equipment at the new Shrine of Magnificence.
  • 5 legendary items have been added, each with a unique ability.
  • Added a Player Stash Container in every major settlement to store your too-good-to-be-sold items.
  • New consumable items have been added.
  • Items can now grant an experience bonus.
  • Item icons have been reworked.
  • Every weapon base attack now has a unique set of effects or damage type.


[h3]Talents & Abilities[/h3]

  • New talent line: Elemental Magic
  • New talent line: Arcane Magic
  • New talent line: Dirty Tricks
  • Some abilities now require Expertise to unlock them.
    (You'll be able to gain expertise through loot/rewards.)
  • New Perk in Athletics allows to switch between weapon sets instantly.
  • Shield talent line and Block skill has been adjusted.


[h3]UI, Controls & Accessibility[/h3]

  • Reworked in-game help with various topics.
  • Better introduction to game mechanics from the start.
  • It's now possible to view details of an enemy, such as behavior and active effects.
  • You can now move the camera by holding RMB or MMB.
    (Scrolling on screen edges has been removed.)
  • Indicating non-verbal actions in dialog texts has been changed.
    (*Emotes* have been removed.)
  • Added an UI animation to better indicate journal updates.
  • You can now change the game language in the options menu.
  • You can now decide to decline a side quest.
  • Improved line of sight feedback for range attacks.
  • Numpad support for diagonal movement has been added.


[h3]Balancing[/h3]

  • A weak form of enemy level scaling has been added.
    (You can still out-level enemies and become the strongest fox in town.)
  • Enemies with a much lower level than the player now have a reduced aggro range.
  • Giant Spiders got nerfed.
  • Rebalanced enemy stats on higher levels.


[h3]Savegame Compatibility[/h3]

Savegames from Demo version 0.5.x should remain largely* compatible.
However, it's recommended to start a new game in order to give proper feedback.

*Known issues:
  • You will have to redistribute your attribute and ability points.
  • You will only see visible armor parts on your character sprite with newly gathered items, not with your current equipment from old saves.
  • Enemies at previously cleared bonfire locations (like bandit camps) might have respawned. If your last place of retreat is at such a location, then you will have a hard time, since you cannot redistribute your abilitiy points with enemies nearby. You can either try to run away or fight without abilities. Check the items in your inventory. Especially Spider Secretion Bags might save your day!


[hr][/hr]

[h2]Roadmap[/h2]



I will get into some of the ideas in an upcoming post. Also depending on player feedback the priorities might change :)

[h3]Thank you![/h3]

To everyone who stayed with me on the game over the last months (or even years): Thank you so much for your support and your feedback. I really hope you see in the changelog that it was not only appreciated but also found its way into the game, making it a better experience for everyone now.

Let's keep it coming and together let's make Of Blades & Tails an even better turn-based Action-RPG during Early Access! :)

Cheers
Felix

Open-world turn-based RPG 'Of Blades & Tails' arrives October 19th

Inspired by classic hack and slashers like Diablo and turn-based RPGs like Tales of Maj'Eyal or Stoneshard, we have the new open-world RPG coming Of Blades & Tails.

Read the full article here: https://www.gamingonlinux.com/2022/09/open-world-turn-based-rpg-of-blades-a-tails-arrives-october-19th