Update 0.11.0 - Stealth and AI improvements
Hey everyone!
The first content update is now ready and I'm excited to share all the changes that come along with it.
If you want to learn more about the new Stealth mechanics and improved enemy behavior, please read the preview post.
In addition to that, Of Blades & Tails is now on a 15% discount during the Turn Based Fest!
[h2]Changelog v0.11.0[/h2]
[h3]Talents & Abilities[/h3]
[h3]Enemy AI[/h3]
[h3]Game World[/h3]
[h3]Items & Equipment[/h3]
[h3]Misc[/h3]
[h3]Savegame Compatibility[/h3]
Savegames from version 0.10.x are compatible.
[hr][/hr]
[h2]What's next[/h2]
Next up will be the addition of Steam achievements and an all-new game statistics screen, where you'll find stats like "Defeated enemies", "Highest damage", "Discovered locations", "Looted items" and many more!
Expect this to be out within the next two weeks.
Cheers
Felix
The first content update is now ready and I'm excited to share all the changes that come along with it.
If you want to learn more about the new Stealth mechanics and improved enemy behavior, please read the preview post.
In addition to that, Of Blades & Tails is now on a 15% discount during the Turn Based Fest!
[h2]Changelog v0.11.0[/h2]
[h3]Talents & Abilities[/h3]
- A new talent line has been added: Stealth
Including 3 active skills and 4 perks. - Added a skill that can distract enemies and force them to change their position.
- Added a skill that allows to become invisible for a few turns and lose enemy attention.
- Added a perk that reveals the line of sight of an enemy.
- A new Visibility stat has been added to the player.
[h3]Enemy AI[/h3]
- Enemies can now enter Alert State if they get distracted by something or get alarmed by a nearby ally.
- An enemy will no alarm nearby allies if they enter combat state.
(No more sniping a single enemy from a far without consequences ;) ) - All enemies now belong to one of the following factions: Bandits, Insects, Plants
- Insects and Plants will now attack Bandits and vice versa if they encounter each other.
[h3]Game World[/h3]
- A new stealth-based quest has been added to Immerfurt.
- New items have been added to the stock of some merchants (see below).
[h3]Items & Equipment[/h3]
- A new legendary item has been added.
- A Portable Dummy (useable item) has been added that can distract nearby enemies.
- An Adrenalin Potion has been added that resets all remaining cooldowns.
- An Invisibility Potion has been added that allows the player to become invisible.
- A Scroll of Fireball (consumable item) has been added.
- A Scroll of Teleportation (consumable item) has been added.
- A Toxic Spore (consumable item) has been added that can be dropped by Explosive Growths.
[h3]Misc[/h3]
- Fixed a potential crash in relation with dungeon levers and secret walls.
- The feedback form will now open again upon exiting the game.
- Godot Engine has been upgraded to 3.5.1
- Implemented a new Steamworks integration.
- A few minor fixes and balancing changes along the way.
[h3]Savegame Compatibility[/h3]
Savegames from version 0.10.x are compatible.
[hr][/hr]
[h2]What's next[/h2]
Next up will be the addition of Steam achievements and an all-new game statistics screen, where you'll find stats like "Defeated enemies", "Highest damage", "Discovered locations", "Looted items" and many more!
Expect this to be out within the next two weeks.
Cheers
Felix