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Of Blades & Tails News

Demo now available + Roadmap!

Hey everyone!

The demo is now finally available on Steam. Big thank you to everyone who played & tested it over the last weeks and helped with their feedback!

I think it now gives a good preview of what Of Blades & Tails is about! Of course this is only the beginning. Many features are still missing and there's plenty of room for way more quality of life improvements.

The demo contains 3 quests, 2 dungeons, many locations to discover, lots of dangers and even more loot including 1 unique weapon (for now)!
Playtime is about 2-3 hours.

[h2]Roadmap 2022[/h2]

So talking about features and improvements, I have prepared a very rough roadmap, which shows the main goals I have in mind to add in the upcoming months.



I have not decided yet on how to roll out future releases. One way could be extending the demo to some extent, another could be a closed beta branch and then there's of course paid Early Access... We'll see about that! 😉

[h2]Your Feedback![/h2]

If you want to participate in the development of Blades & Tails make sure to join our growing Discord server. It's the best place to chat and share feedback about the game and your individual adventure! I'd love to see you there and get in touch. 😍




[h2]Changelog v0.3.11[/h2]

Last but not least, this (new) Steam demo version comes with 2 changes:

  • Added a dodge chance to the player character that is based on your dexterity stat.
    (Abilities around dodging coming in the future!)
  • Fixed a potential issue when loot dropped on the map exit borders.


I hope you all enjoy the Of Blades & Tails Demo and have as much fun as I have developing it!

If you do then spread the word, WISHLIST, and tell your friends and family to do so as well! 😁

Cheers
Felix

DevLog: Demo ready for testing

Hey everyone!

The demo I'm working on is in a pretty good shape! I already received some extremely valueable feedback from early testers. For the last two weeks I've been tweaking it and added a bunch of gameplay improvements already.

Before I'm gonna release it on Steam I want more feedback first! To make it the best fast-paced, turn-based experience it can be! 😊

So that's where you jump in! If you want to be part of this adventure and share your thoughts and ideas, then join our Of Blades & Tails Discord server!
There you can download the latest demo build for all major platforms, read the changelogs and share your feedback. I'd love to see you there and do this together with you! 🤝

(Look, I made this charming button just for you!)

[h2]Options Menu[/h2]

Besides news of the current demo state, you might be interested what else happened in dev land... The truth is: Not too much fancy stuff! Many smaller improvements and fixes were made. But one important milestone was the implementation of the options menu. It allows you to change various game, display and audio settings and adjust all important key bindings to your needs!



Of course the options menu will grow over time and more settings will be added when available or necessary.

So I guess that's already it for this DevLog! I hope to welcome a lot of you on our Discord server.

Until then, take care and keep on gaming!

DevLog: Working on a demo

Hey everyone!

From now on I try to publish regular devlogs here that give you some insight of what I'm working on.

Since the last month I'm tinkering together a demo of the game. A lot of the core gameplay mechanics are already in a good shape, so the main tasks were related around setting up the game world:
Thinking about the lore and storyline. Creating some quests, points of interest and unique treasures to discover.

[h2]The World Map[/h2]

Here's a WIP preview of the world map for the demo area.



As of now, this covers roughly 1/6 of the total map size.

[h2]The First Village[/h2]

Another major task was setting up the first village in the game. The home of the fox tribe.



It features a bunch of friendly NPCs that provide goods for trading, offer quests or tell you rumors that you may or may not want to investigate.

[h2]Quick Slots for Items[/h2]

One of the most requested feature from early playtesters has been quick slots for items.
I always thought, since the game is turn-based and doesn't rush you in any way, it would be okay to just open up your inventory and pick/use the desired item. But turns out having a healing item assigned to a single button press makes it much more convenient 😁 So here we go!




[h2]A Bit of an Intro[/h2]

Last but not least I put together a short but moody intro video before you start your actual adventure. It gives a quick and mystic summary of the back story and why the world is what it is...




So as you can see quite a few things came together after the launch of the Steam page.

Do you have any feedback, questions or ideas? Let me know in the comments!

If you can please spread the word and wishlist Of Blades & Tails, it would mean a lot to me!

Until next time, take care!

Of Blades & Tails looks like a charming upcoming turn-based animal tribe RPG

Developer Felix Laukel (Colmen's Quest) has announced Of Blades & Tails, a quite charming looking upcoming turn-based RPG in a world full of different animal tribes.

Read the full article here: https://www.gamingonlinux.com/2021/10/of-blades-a-tails-looks-like-a-charming-upcoming-turn-based-animal-tribe-rpg