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v2.4.2

Hey Dungeoneers!

..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update.

[h2]Changes[/h2]
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Weapon Ability Buffs
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Overall success rates are up across the board for the Duelist and weapon abilities, but I'm giving out some buffs to a few abilities that didn't benefit as strongly from v.2.4.0:

- Harvest bleeding increased by ~30%
- Harvest now deals regular damage to bleed-immune foes
- Spin damage boost up to 8+lvl from 6+lvl
- Runic Slash base enchant boost up to 300% from 200%

I'm also making a general change to the Duelist's weapon ability charge cap to improve her scaling a tiny bit, especially at level 4:

- Duelist now gains another weapon charge every 3 levels, down from 4
- Max possible charges unchanged, but they are now reached at level 19, down from 25

I had mentioned in v2.4.1 that I was planning to make more changes to trinkets, but I've decided to hold off on that for now.
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Misc. Changes
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- Buffed the bonus damage on the Warrior's new Provoked Anger talent. Now grants 2 or 3 damage, up from 1-2 or 2.

- Cursed wands can no longer turn important NPCs into sheep
- Spectral necromancers now only kill wraiths they are aligned with when they die
- Dwarf King now only clears minions that are still allied with him when transitioning phases.
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Bugfixes
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Fixed the following bugs:
Caused by v2.4.0: - Wondrous Resin not triggering when using wild magic
- Lingering magic duration stacking instead of resetting when re-triggered
- Various rare actor order issues caused by dagger blink ability
- Alchemy UI disabling cancel button when it shouldn't in specific cases

Existed Prior to v2.4.0: - Various minor visual and textual errors
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