Hey hey - welcome to Kingdom Crier #25!
Quality of Life Improvements
We've been hard at work on a batch of Quality of Life Improvements and the first results dropped today!
[h2]Closeable Wall and Roof Vents![/h2]
The Wooden versions of Wall and Roof Vents can now be closed. Let Heat in during the Spring/Summer and Cool in during the Fall/Winter or close them to keep Heat indoors when you don't need to vent Smoke!
Click to Close!

[h2]Rabid Animal Moments[/h2]
The Rabid Animal Moments have been improved so that animals that become Rabid during the event are tracked alongside the others.
[h2]Trading[/h2]
You can now click and Drag on the - and + signs on the Trading screen to quickly select multiple Items.
Finally... Thank the Gods!

[h2]Mining[/h2]
The Mining Command Type field ("Down" or "In") has been replaced by a "Remove Ceiling" checkbox - it's automatically checked in the situations where "Down" was automatically chosen previously. In addition, a "Remove Ceil(ing) Below" checkbox shows up when appropriate - making it much easier to dig upwards.
[h2]Belongings[/h2]
We disabled reordering of the Portraits while on the Belongings Screen. A great many players, us included, do this in batches, checking their Nobles from left to right - so this makes it much easier to keep track of who you've managed.
If you prefer the old behavior, you can switch back under Options -> Interface.
[h2]Job Time Limits[/h2]
The availability of Time Limits have been separated from Autonomous Job Assignments. Use this to limit how much time your people spend Guarding, for example
[h2]Animals[/h2]
The Animal List will now always list your Animals that are on the current map, regardless of whether they're onscreen or not.
Sale
To celebrate the arrival of the Dwarves, Noble Fates is on sale for 33% off through 7/27!
https://store.steampowered.com/app/1769420/Noble_Fates/
Patch Notes
Noble Fates 0.28.2.1 Released!
Minor Version
Wooden Wall and Roof Vents
Can now be Closed
Smoke and Heat do not travel through Closed vents
Rabid Animals
Rabid Animals no longer fight amongst themselves
Animals that become Rabid are added to the Moment in-progress
Trigger a Rabid Animal Moment if an Animal becomes Rabid without one
Trading
Click and Drag on -/+ to update multiple entries
Disable -/+ when appropriate
Decay SFX
Only play once every 30s
Skip if an item of this type has decayed recently
Mining
Replace Type dropdown with "Remove Ceiling" option
Add "Remove Ceiling Below" option when appropriate
Frostcaps
Lower Yield by 1/2 (still 3x original values)
Decrease impact of Freezing on Frostcap decay
Increase impact of Raindrops on Frostcap decay
Belongings
Disable re-ordering of Portraits on Belongings Screen (Re-enable under Interface Options)
Job Time Limits
Enable setting of Job Time Limits while on Autonomous
Enable setting of Job Time Limits for unassigned Jobs
Embark
Click and Drag on 0/-/+/All to update multiple entries
Disable 0/-/+/All when appropriate
Standing Torch
Added Standing Torch
Unlocks at Building 1
Defend Rabid Animal Adventure
Fix Completion detection
Milk
Update visuals!
Meals
Fix color of Meal Icons
Job Time Limits
Hide Autonomous Settings
Compatibility
Reveal Compatibility entries when a Mortal learns the Ruler's stance
Work
Fix for bug that caused Work to be interrupted by Jumping up or down
Mortals
Decrease amount they gossip about their Ruler slightly
UI
Improve behavior of Buttons and Checkboxes in lists
Fix issue with stuck + and - Buttons
Snow
Now melts near Outdoor Fires
Roof Vents
Can now be Placed over the top of an existing Roof Vent
Adding Farms
Fix Toolbar bug when you Add new Farms via an existing one
New Game
Start with Drybars instead of Travel Meals
Animal List
Always show Player's Animals
Guided Experience
Gate Terraforming on Layers
Water
Fix Water rendering when switching between Layered and Full modes
Grammar
Resolve multiple spelling issues
In addition, last week saw the arrival of 0.28.1 - resolving issues and improving Performance
Crash Fixes
Fix for Crash with Dead Character Temperature Tooltips
Fix for Crash caused by Capturing the last member of a Conquering Party
Fix for Crash when disturbing Kin
Fix for Crash with Kultural Tileset Chimney
Performance
Cache Fuel Burners to speed up Temperature Sim (up to ~10% savings)
Greatly decrease cost of rendering World Icons (up to ~10% savings)
Decrease cost of tracking Need History (up to ~7.5% savings)
Decrease cost of expanding Visibility (up to ~7.5% savings)
Decrease frequency of Esteem Updates for background characters (up to ~5% savings)
Increase efficiency of updating Work list (up to ~5% savings)
Frostcaps
Fix bugs with Propagation
Increase rate of Propagation
Fix bug with Harvesting that produced incorrect yields
Yield should now be skill based and ~6x what it was at Logging 10
Hearths and Fire Pits
Increase Strength indoors
Conversations
Improve Advanced Topics -> Ask About
Better surface the Mortal's opinion of the subject
Continue conversation down that path
Frostbitten Finger/Toe
Add Icon
Add Icon to Portrait
Missing Finger/Toe
Add Icon
Sleeping
Fix bug that caused characters to sleep outdoors when a bed is available
World Icons
Refresh after changing maps
Restart the game and steam to pick them up!
Experimental Branch
Minor Updates like those above arrive on the Experimental Branch first.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions
here or on discord.
v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Community Corner
We gladly sponsored SalfordSal's return to Noble Fates - check it out!

Discord
Join the Official
Discord to participate in Development!

Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing!
The Noble Fates Team