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Noble Fates News

Noble Fates 0.28.2.3 Released!

Hotfix
Snow
Snow now makes things Wet
Snow now prevents and extinguishes Fire

Terrain
Burned Terrain recovers faster
Restart the game and steam to pick it up!

Noble Fates 0.28.2.2 Released!

Hotfix
Mycologist
Visits 33% more frequently

Cooler
Decrease cost to .1 Frostcap per Hour

Props
Add "Tool" button that activates the Build Tool with that Type selected

Digging
Add "Tool" button that activates the Build Tool
Add Progress to details

Terraforming
Add "Tool" button that activates the Build Tool

Fuel Burners
Add Temperature Output to Type Tooltip
Add Temperature Range to Type Tooltip
Add Fuel cost to Type Tooltip

Skill Progression
Rename Talents to Skills on Character Job Tab
Correct errors in calculation of At Lvl 20 on Job Skill Tooltip
Add (?) Tooltip that explains Skill Progression

Walls
Fix cases where walls are incorrectly shortened
Restart the game and steam to pick it up!

Kingdom Crier #25: Quality of Life Improvements

Hey hey - welcome to Kingdom Crier #25!

Quality of Life Improvements

We've been hard at work on a batch of Quality of Life Improvements and the first results dropped today!

[h2]Closeable Wall and Roof Vents![/h2]
The Wooden versions of Wall and Roof Vents can now be closed. Let Heat in during the Spring/Summer and Cool in during the Fall/Winter or close them to keep Heat indoors when you don't need to vent Smoke!

Click to Close!

[h2]Rabid Animal Moments[/h2]
The Rabid Animal Moments have been improved so that animals that become Rabid during the event are tracked alongside the others.

[h2]Trading[/h2]
You can now click and Drag on the - and + signs on the Trading screen to quickly select multiple Items.

Finally... Thank the Gods!

[h2]Mining[/h2]
The Mining Command Type field ("Down" or "In") has been replaced by a "Remove Ceiling" checkbox - it's automatically checked in the situations where "Down" was automatically chosen previously. In addition, a "Remove Ceil(ing) Below" checkbox shows up when appropriate - making it much easier to dig upwards.

[h2]Belongings[/h2]
We disabled reordering of the Portraits while on the Belongings Screen. A great many players, us included, do this in batches, checking their Nobles from left to right - so this makes it much easier to keep track of who you've managed.

If you prefer the old behavior, you can switch back under Options -> Interface.

[h2]Job Time Limits[/h2]
The availability of Time Limits have been separated from Autonomous Job Assignments. Use this to limit how much time your people spend Guarding, for example

[h2]Animals[/h2]
The Animal List will now always list your Animals that are on the current map, regardless of whether they're onscreen or not.

Sale

To celebrate the arrival of the Dwarves, Noble Fates is on sale for 33% off through 7/27!

https://store.steampowered.com/app/1769420/Noble_Fates/

Patch Notes
Noble Fates 0.28.2.1 Released! Minor Version
Wooden Wall and Roof Vents
Can now be Closed
Smoke and Heat do not travel through Closed vents

Rabid Animals
Rabid Animals no longer fight amongst themselves
Animals that become Rabid are added to the Moment in-progress
Trigger a Rabid Animal Moment if an Animal becomes Rabid without one

Trading
Click and Drag on -/+ to update multiple entries
Disable -/+ when appropriate

Decay SFX
Only play once every 30s
Skip if an item of this type has decayed recently

Mining
Replace Type dropdown with "Remove Ceiling" option
Add "Remove Ceiling Below" option when appropriate

Frostcaps
Lower Yield by 1/2 (still 3x original values)
Decrease impact of Freezing on Frostcap decay
Increase impact of Raindrops on Frostcap decay

Belongings
Disable re-ordering of Portraits on Belongings Screen (Re-enable under Interface Options)

Job Time Limits
Enable setting of Job Time Limits while on Autonomous
Enable setting of Job Time Limits for unassigned Jobs

Embark
Click and Drag on 0/-/+/All to update multiple entries
Disable 0/-/+/All when appropriate

Standing Torch
Added Standing Torch
Unlocks at Building 1

Defend Rabid Animal Adventure
Fix Completion detection

Milk
Update visuals!

Meals
Fix color of Meal Icons

Job Time Limits
Hide Autonomous Settings

Compatibility
Reveal Compatibility entries when a Mortal learns the Ruler's stance

Work
Fix for bug that caused Work to be interrupted by Jumping up or down

Mortals
Decrease amount they gossip about their Ruler slightly

UI
Improve behavior of Buttons and Checkboxes in lists
Fix issue with stuck + and - Buttons

Snow
Now melts near Outdoor Fires

Roof Vents
Can now be Placed over the top of an existing Roof Vent

Adding Farms
Fix Toolbar bug when you Add new Farms via an existing one

New Game
Start with Drybars instead of Travel Meals

Animal List
Always show Player's Animals

Guided Experience
Gate Terraforming on Layers

Water
Fix Water rendering when switching between Layered and Full modes

Grammar
Resolve multiple spelling issues
In addition, last week saw the arrival of 0.28.1 - resolving issues and improving Performance
Crash Fixes
Fix for Crash with Dead Character Temperature Tooltips
Fix for Crash caused by Capturing the last member of a Conquering Party
Fix for Crash when disturbing Kin
Fix for Crash with Kultural Tileset Chimney

Performance
Cache Fuel Burners to speed up Temperature Sim (up to ~10% savings)
Greatly decrease cost of rendering World Icons (up to ~10% savings)
Decrease cost of tracking Need History (up to ~7.5% savings)
Decrease cost of expanding Visibility (up to ~7.5% savings)
Decrease frequency of Esteem Updates for background characters (up to ~5% savings)
Increase efficiency of updating Work list (up to ~5% savings)

Frostcaps
Fix bugs with Propagation
Increase rate of Propagation
Fix bug with Harvesting that produced incorrect yields
Yield should now be skill based and ~6x what it was at Logging 10

Hearths and Fire Pits
Increase Strength indoors

Conversations
Improve Advanced Topics -> Ask About
Better surface the Mortal's opinion of the subject
Continue conversation down that path

Frostbitten Finger/Toe
Add Icon
Add Icon to Portrait

Missing Finger/Toe
Add Icon

Sleeping
Fix bug that caused characters to sleep outdoors when a bed is available

World Icons
Refresh after changing maps

Restart the game and steam to pick them up!

Experimental Branch

Minor Updates like those above arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Community Corner
We gladly sponsored SalfordSal's return to Noble Fates - check it out!

Discord

Join the Official Discord to participate in Development!


Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team

Noble Fates 0.28.1.5 Released!

Hotfix
Crash Fixes
Fix for crash when Feeding
Fix for crash when Equipping

Guided Experience
Fix for soft-lock after Pause/Unpause tip (thanks for reports!)
Restart the game and steam to pick it up!

Noble Fates 0.28.1.4 Released!

Hotfix
Conversations
Small fix to Conversation Response sorting
Restart the game and steam to pick it up!