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Noble Fates News

Noble Fates 0.29.7.35 Released!

Hotfix
Crash Fixes
Fix for crash when Leaving a Game
Fix for crash when the Player has no Ruler

Reduce Noble Laziness when Starting a new Kingdom
Volunteering > Idling > and Preaching and Training > Relaxing
Nobles will Volunteer to help with Jobs they aren't assigned to during
the first Day of a new Kingdom if they run out of assigned work with
no negative esteem effects
Nobles take shorter breaks from Work during this period
Preaching is lower priority than Volunteering
Training is lower priority than Volunteering
Disabling Autonomous Job Assignments disables this behavior
Nobles are less lazy during the first Yir of a new Kingdom
Check for new work more frequently if we want to work but there isn't any available

Camera
Fix bug that caused camera to lift when it shouldn't in layered mode

Bandits
Fix bug that prevented Bandits from Building Bases
Restart the game and steam to pick it up!

Kingdom Crier #37: Localization, Auto Claim, Sale, Bundles!

The first official translations have been released with Auto Claim and QOL changes, the roadmap is updated, we're on-sale, and there are a few new bundles to choose from!

Enjoy!



Bundles

To celebrate the update, we've partnered with a few interesting games to offer additional discounts.

Medieval Strategy games unite!
https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/

We've partnered with our friends at GSQ Games to bring our games together through 10/31 @ 10a PDT!https://store.steampowered.com/bundle/45345/Fates_and_Legends/

Daily Deal and Sale
Noble Fates is featured today and we're celebrating with our biggest Sale to date!
https://store.steampowered.com/app/1769420/Noble_Fates/

Localization

The first Official translation pass is complete. We've added Official support for French, German, Korean, Simplified Chinese, Japanese, and Russian.

Choose the language you'd like to use from the Main Menu.

NOTE: switching languages does *not* rename Factions, Items, or Places in an existing game.

That always sensical opinion driven dialog that you know and love, available in 6 new flavors!

[h2]QOL Changes[/h2]
[h3]Expanded Rules[/h3]
The Rules system has been expanded to contain a number of Rules to allow more nuance in consumption, junking, salvaging, and claiming.

[h3]Food and Drink[/h3]
The Food and Drink menu has been rebuilt to be top-down instead of bottom-up with support for Categories, the Expanded Rules System, and option to override settings per Item Type.

[h3]Auto Junk[/h3]
Auto Junk has been greatly expanded using the new Rules system to better facilitate the rules you'd like your people to follow when separating the Items you care about from those that you don't. As with before, you can mark or unmark an item as Junk even when this feature is enabled.

[h3]Auto Salvage[/h3]
Auto Salvage has also come online, courtesy of the Rules System, allowing your Mortals to recycle Items according to your preferences when they don't have anything to do. In addition, you can toggle Salvage per-Item even with this feature enabled.

[h3]Auto Claim (Autonomous Belongings)[/h3]
Most importantly, the Expanded Rules System finally allowed us to tackle Auto Claim (Autonomous Belongings) in a way that we thought would do the feature Justice.

Rules pull double duty here, allowing you to define the rules that control whether an Item is Claimable as well as the Rules that control whether a Mortal can Claim a Claimable Item.

The Rules... Rule.

To start, enable Auto Claim from the Belongings Screen and then click the Claimable: Rules button and the Auto Claim: Rules buttons beside it to customize your Rules.

You can override the Claimable flag on any item at any time. In addition, you can distribute any Items you'd like even while the system is active.

[h3]Selection QOL[/h3]
We've added a popup near the cursor when you can [L Click] or [R Click] again to cycle through targets under the cursor if the Actor you want wasn't selected the first time.

[h3]Controls[/h3]
Finally, we've added support for Edge Scroll and Pitch Inversion (with a separate option for Third Person).

[h3]Other changes[/h3]
There are a bevy of other small changes and fixes included in this update - this is the best playing version of Noble Fates to date!

[h2]Existing Saves[/h2]
Existing Saves should carry over to this Update.

As always, let us know if you're experiencing an issue and we'll get it sorted.

Translations

Our localization providers have kickstarted translations - but we believe that experience players are the best equipped to help refine them.

We've set up a Localization Forum here on Steam to collect Feedback.

In addition, we've open sourced the Official translations so that you can suggest edits to existing translations or create new ones.

We'll augment community edits with subsequent passes by localization providers at major milestones as needed.

[h2]Edit Official Translations[/h2]
The Official Translations can be found as forks of the NobleFatesLoc github repo:
NobleFatesLoc-French NobleFatesLoc-German NobleFatesLoc-Japanese NobleFatesLoc-Korean NobleFatesLoc-ChineseSimplified NobleFatesLoc-Russian

Fork these and make any edits you'd like. Create Pull Requests to send them back up the chain to us for evaluation.

Active Contributors can apply to become Moderators for Official Languages - let us know if you're interested.

[h2]Create New Translations[/h2]
To create a new translation, fork the NobleFatesLoc github repo and follow the directions therein.

Unofficial Translations can apply to become official when they're ready.



Mods

Mods tagged v0.29 are fully-compatible.

[h3]Mod Localization[/h3]
In addition, Mods now support localization.

See this post for details.

[h3]Localization Mods[/h3]
Finally, we now support Localization Mods. These mods can add new Languages, replace or expand on existing translations, or supply translations for mods.

See this post for details.

Patch Notes
Noble Fates 0.29.7.34 Released!
Localization Content Update
Autonomous Belongings Content Update

Crash Fixes
Fix for Crash related to Wants
Fix for edge case with Prop Reachability
Fix for crashes from TextMesh Pro
Fix for crash with Origin containing a Baby
Fix for crash with Background Simulation
Fix for crash with Storage Props
Fix for crash when using Tool Hotkeys

Localization
Add Languages
简体中文
Français
Deutsch
日本語
한국어
Русский
Add .loc format for translated text
Supports comments
Supports \\untranslated lines
Supports variable pool lengths
Add Alias support to Localization Keys

Rules
Expand Rules System
Add Any of Rule
Passes if any of its children do
Add All of Rule
Passes if all of its children do
Add During a Feast Rule
Passes during a Feast
Add During a Wedding Rule
Passes during a Wedding
Add Qty Rule
Passes based on Item Qty
Add None of Rule
Passes if none of its children do
Add Value Rule
Passes based on Item Value
Add Durability Rule
Passes based on Item Durability
Add Quality Rule
Passes based on Item Quality
Add Rarity Rule
Passes based on Item Rarity
Add Buff Points Rule
Passes based on the number of +'s an Item has
Add Is Rule
True when an Item is of a chosen type
Add Is Spare Book Set Rule
True when an Item is beyond the # to Keep for its type
Add Prestige as Percent of Ambition
True when the Item's Prestige meets the chosen condition
compared to a Mortal's Ambition
Add Prestige as Percent of Lodging
True when the Item's Prestige meets the chosen condition when
compared to the Prestige of a Mortal's Lodging.
Given that a Mortal wants 20% of their Prestige to come from
Lodging, and there are 8 equipment slots, this means that
each slot is allotted 10% of their Prestige, resulting in
a satisfied Lodging Need.
Add Satisfies a Want Rule
True when the Item's Prestige satisfies a Want
but doesn't exceed it by more than limit
Add Is Claimable Rule
True when the Item is Claimable

Food and Drink Screen
Hide Mortals
Add More Rows
Show Categories
Add Inheritance of Rules
Alcoholic Drinks
Allow During a Feast
Allow During a Wedding
Migrate existing Rules

Auto Junk
Migrate to Rules for Auto Junk
Prop Crates can now be Auto Junked
Book Sets can now be Auto Junked
Setup Default Rule
Include Is Gear (disabled by default)
Include Is Spare Book Set (disabled by default)

Auto Salvage
Add Support for Auto Salvaging Gear
Add Rules Support
Default To Gear that Is Junk when Enabled

Auto Claim
Enable to allow Mortals to claim and return gear as they see fit
Ruler chooses first, then Mortals in order of Ambition
Claimable
Add Claimable Flag to items
Add Manual override
Add Claimable Rules
Used to control which Gear is available to be claimed
Add Auto Claim Rules
Used to decide whether a Mortal can Claim a Claimable Item
Defaults to
Prestige Prestige Prestige Add Next Auto Claim in... to Belongings Screen
Add Claim Now Button to Belongings Screen

Edge Scrolling
Add Edge Scrolling
Disabled by default

Controls
Add Pitch Inversion
Add Pitch Inversion (Controlled)

Selection
Add Selection Helper
Pops up near cursor...
when you can [L Click] again to cycle selection
when you can [R Click] again to cycle targets

Toolbar
Add Untuck Mode Setting
Any Hovered - Untuck when any Tool is hovered *default*
Always - Always Untucked
When Hovered - Untuck when Tool is hovered

Pathing
Fix for bug that made Doors at the bottom of
Curved Stairs unusable
Fix bug that causes Mortals to freeze in place
when Defending or Holding on a Slope
Fix for bug that prevented building Dirt
Thanks for the report!

Building
Fix bug with Facade Detection
Fix bug that causes Infinite Planning
Thanks for the Reports!

Settings
Move UI Scale to Interface Settings
Move Portrait Count to Interface Settings
Change Portrait Count default to 10
Add Tooltips to Interface Settings

Babies
Fix bug that could cause *lots* of treated or
soothed Baby Esteem entries

Cleaning
Prioritize Cleaning indoors
Prioritize Cleaning under Babies

Lodging
Lower Lodging expectation for Nobles to 20% of Prestige (from 25%)
Lower Lodging expectation for visitors to 10% (from 12.5%)

Jobs Screen
Remove # sign from Prioritize
Display Prioritized Jobs as Pri 0.x

Work
Increase Frequency of Working with Poor Esteem on Autonomous Schedule

Escapee Moment
Ensure Pursuing party is Dispatched
Auto Grant Permissions to Locks when Handing Over
Add Time Out to Hand Over Cinematic
Thanks for the reports!

Origins
Fix bug that caused Origin babies to pass away

Dead Mortals
Fallback to Dead Mortal x4 if Faction disbanded
Thanks for the report!

Wants
Lower chance of Decoration Wants
Increase chance of Gear Wants

Dirt Blocks
No longer remove Walls, Posts, or Doors when Built

Eating
Fix for bug that caused stuck eating
Thanks for the report!

Kin
Increase the Radius of Kin Mounds disturbed when one Awakens

Equipment
Fix bug that caused Mortals to drop their gear if
the best item for a slot wasn't reachable

Food
Add Vegetarian Food Category

Characters
Fix bug that caused Characters to collide through floors
Ask to Finish when targeting a downed Animal

Breacher
Fix bug with Breacher teleporting when overlapping a floor
Fix bug that caused Breachers to flee danger

Research
Fix tooltips for Paths

Text
Expand Font Glyphs
Update TextMesh Pro to 2.1.6
Reduce Memory Overhead of Fonts

Performance
Improve performance of Belongings Screen

UI
Add Orc King to Main Menu and Pause Menu
Bring Back Orc King Loading Screen

Injuries
Do not collapse Wound Treat Commands on Right-Click Menu
Fix bug that prevented treating non-Player Mortals

Allowed Death of
Halve Esteem Effects

World
Expanded View of Log

Heavy is the Crown
Fix bug that allowed characters to exceed the Origin Lvl Cap

Animal List
Use Animal Name, not Type Name

Character Customization
Improve Naming of Character Parts

Temperature Need
Fix for edge case that can cause permanent Heatstroke or Hypothermia

Training
Don't target Training Dummies we can't Reach

Studying
Don't target Book Shelves we can't Reach

Wanderers
Increase frequency of Carrying Iron, Silver, and Gold Rods

Report an Issue
Add a Contact field to add contact info when reporting an issue

Mods
All v0.29 Mods should be compatible!

Modding
Add Mod Octdat Localization supports
Add localize=true to OctMod.info to generate
loc\raw.loc and loc\template.loc in Dev Builds
Enable Missing Key reporting for localized Mods
raw.loc
Contains the English text with accompanying keys
template.loc
Contains the stub of a translated version
Restart the game and steam to make sure you're up to date!

Roadmap Update!

Let's take a moment to update the Roadmap and cross off a few of the major boxes!

As a reminder - there are 3 types of updates for Noble Fates - Hotfix Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.

[h2]Priority Progress[/h2]
Progress against the Priority Fixes that we outlined in Winter 2023

Beyond the launch of Choose Your Fate and its accompanying QOL features, we've devoted a lot of cycles in the last 9 months to crossing Localization off the list and tackling a wide range of QOL features including improved Building and automated Belongings Management.

Notable Changes
50 Crash Fixes - bringing total to 250+!

Localization
Add Languages
Add 简体中文
Add Français
Add Deutsch
Add 日本語
Add 한국어
Add Русский
Add .loc format for translated text
Used to Open Source Translations

Mortals
Added Biological Age
Chronological Age / Lifespan
Added Maturity
Add Baby Maturity
Add Child Maturity
Add Juvenile Maturity
Added Development Points and Milestones
Added Skill Potential Progression
Added Traits
Added Families
Added Yodeling
Adults can now Yodel with one another
Male <> Female Yodeling can cause Pregnancy
Added Cheating
Added Pregnancy
Added Labor
Added Lactating
Added Crying
Added Relationships
Add Parents
Add Children
Add Relatives
Add Guardian/Ward
Added Legitimacy
Add Bast and Illegitimate
Basts start a new Family when they become Adults
Added Genetics
Affects Appearance
Affects Preferences
Affects Potential
Added Mood
Used by Babies and Children
Based off of basic needs being met
Attraction
Add Global Attraction Modifiers
Add Negative Attraction for Related Mortals
Added Confirmation Barks!
Add Confirmation when you give a Mortal an Order (right click)
XP
Decrease XP earned from Building, Studying, Logging, and Taming
Increase XP earned from Hauling, Cleaning, Foraging, and Farming
Mortal Editor
Add ability to Edit Maturity
Add ability to Edit Age
Add ability to Edit Level
Add ability to Edit Traits
Mortal Sheet
Add Family Name
Add Family Tree Button
Add Traits Section
Rename Attraction Tab to Sexuality
Add Fertility (and tooltip)
Add Pregnancy Chance to Attraction Tooltip
Add Chance of Pregnancy option for Couples
Minimize - .25x Pregnancy Chance
Maximize - 4x Pregnancy Chance
Defaults to Minimize for Unmarried Couples
Defaults to Normal for Married Couples
Choose for Married Couples from Sexuality Tab
Orcs
Now have 0.65x Human Lifespan

Building
Support Fantastical Architecture!
Add Expanded Reachability
Optional (on by Default) for Building, Rebuilding, and Repairing
Always on for Researching, Uncrating, Refueling, Cleaning, Fighting Fire
Allows a Prop to be worked on if they can reach something connected to it
Add Cached Reachability
Persistent version of Expanded Reachability for Crating and Dismantling
Caches all available interaction points when the Command is queued
Allows for all pieces of a building to be reached for the duration of a Dismantle Job
New Props
Added Angled Walls
Added Braces
Added More Beds
Added Ramshackle Beds
Added Stone Double Beds
Added Cribs
Added Ramshackle Crib
Added Stone Crib
Added Wooden Crib
Added Fine Stone Crib
Added Decorative Paths
Add Wood Chip Paths
Add Gravel Paths
Add Stone Paths

Added Bulk Tools
Add Work -> Cancel Tool
Add Work -> Cut Tool
Separate things by Maturity, Wild Status, and Type
Sustainable Option to leave enough for the Foliage to fill back in
Add Work -> Dismantle Tool
Add Work -> Forage Tool
Add Work -> Gather Tool

New Game
Added Choose Your Fate Scenario
Begin on the Living World Screen
Operate at Greater time scale
Added Origin Stories
Add From Wealth Origin Story
Add From Nothing Origin Story
Add Guardian Origin Story
Add Settlers Origin Story
Add Custom Origin Story
Add Origin Customization Screen
Choose Your Enemy!

Added Ascending
Ascending returns you to the Living World Screen
Added opportunity to Ascend after the Guided Experience
Added opportunity to Ascend when Kingdom is Defeated
Added opportunity to Ascend after defeating a Conquest
Added opportunity to Ascend after defeating a Breach
Added opportunity to Ascend losing a Ruler

Expanded Rules System for Food and Belongings
Add Any of Rule
Add All of Rule
Add None of Rule
Add During a Feast Rule
Add During a Wedding Rule
Add Qty Rule
Add Value Rule
Add Durability Rule
Add Quality Rule
Add Rarity Rule
Add Buff Points Rule
Add Is Rule
Add Is Spare Book Set Rule
Add Is Junk Rule for Auto Salvaging Rule
Add Prestige as Percent of Ambition Rule
Add Prestige as Percent of Lodging Rule
Add Satisfies a Want Rule
Add Is Claimable Rule

Food & Drink List
Add Categories and Rule Inheritance
Migrate to expanded Rules System

Belongings Management
Added Auto Claim
Uses Rules to automate marking Claimables
Uses Rules to automate claiming
Refined Auto Junk
Uses Expanded Rules to automate marking Junk
Added Auto Salvage
Uses Rules to automate queuing Salvage

Trading QOL
Add Offer Filters
Any
Poor or better
Average or better
Good or better
Great
Keep Trade Window open after Deal
Interface -> "Close Trade Window after Deal" for prior functionality
Prevent Abuse
Round up for Trader
Round down for Player

Training
Added Training Schedule Slot
Add Training Job Assignment
Add Training Priority Assignments
Added Studying
Add Skill Book Sets
4 Tiers
Each Tier allows progression for Mortals
with (1-5) * Tier Skill Points
Add Lectern
Unlocks at Building Lvl 5
Used to Author Skill Books
Each Tier can be authored by Mortals with
5 * Tier Buffed Skill Points

Kingdom Size
Increase Kingdom Sizes
Tiny - 1-5 - +1
Small - 6-10 - +2
Medium - 11-15 - +3
Large - 16-20 - +4
Soften Esteem hit for Very Large Kingdoms
Increase Difficulty for Very Large Kingdoms

Camera
Improve Camera behavior on Slopes
Improve handling of raising to higher levels
Slowed down default near pan and rotation speeds

Controls
Add Pitch Inversion
Add Pitch Inversion (Controlled)
Add Edge Scrolling
Disabled by default

Graphics Settings
Add Motion Blur Option (default to On)
Add Film Grain Option (default to On)

Selection
Add Filtering to Marquee Selection Dialog
Add Selection Helper (pops up near cursor...)
when you can [L Click] again to cycle selection
when you can [R Click] again to cycle targets

Guided Experience
Retool the Guided Experience
Unlock all features immediately
Improve pacing
Progress even when sleeping
Rework Speak To Step
Add Progress tracking
Add Next button (skips to next step)
Add Exit button

Jobs Screen
Add Training
Separate Time Limit Autonomy
Separate Training Autonomy
Add Click and Hold support

Added Origin Settings
Add Ambition Cap Setting
Add Want Frequency Setting
Add Pregnancy Difficulty Setting
Add Labor Difficulty Setting
Add Max Origin Size Setting
Add Max Origin Level Setting
Add Bonus Development Pts Origin Setting

Allowed Death of
Inform Family
Soften Reaction
Improve nuance in determining Ruler Responsibility

Cleaning
Prioritized Cleaning indoors
Prioritized Cleaning under Babies

Fire Fighting
Fight Fires from the nearest reachable position
Fight Fire Zones now include Slopes

Wanderers
Increase size of Wanderer Parties
Increase number of Wanderer Parties
Increase avg age of Wanderer Parties

Dangerous Animals
Members of a Dangerous Animal Event are now part of a Pack

Escapee Moment
Auto Grant Permissions to Locks when Handing Over

Imp Invasions
Improve Performance before and during

Raids
Prevent unfair Conquests
Improve Difficulty Calculation

Rooms
Add Nursery Room Type
Add Library Room Type
Rename Workroom to Workshop
Add Lectern to Workshop Room Type

Saves
Saves are now named after their Region

Background Simulation
Stabilize Simulation
Decrease AI Kingdom Wars
Decrease AI Kingdom Conquests
Decrease Turnover within AI Kingdoms
Tweak Population Control Algorithm
Fix bug that prevented Withdrawing from Conquering
Add Marriage Simulation
Add Children Simulation
Tweak Succession
Tweak War Frequency
Tweak Simulated Raids
Tweak Gear Sim
Tweak Chat Frequency

Temperature Sim
Improve accuracy of Temperature Sim on large maps
Improve accuracy of Temperature Sim on high speeds

Text
Update TextMesh Pro to 2.1.6
Add Expanded Fonts and Glyphs
Reduce Memory Overhead of Fonts

Tool Bar
Add Untuck Mode

Optimization
Improved performance in a number of scenarios
Thanks for the reports!

Pathing
Fixed a number of Pathing issues
Thanks for the reports!

Environment Visuals
Improve Dense Grass visuals
Improve immature Flower Visuals

Mods
Lots of changes to support existing and new Mods
Added Localization Support
Added Translation Mod Support
v0.29 Mods are all compatible
Current Priorities

The core Localization work is complete and it's all down to ongoing translation work now, so it's been crossed off. Whew.

We've continued to tackle a number of second passes on systems and there are more to come along with the beginning of third passes on some.

[h2]Content Updates[/h2]
We've released 27 Content Updates so far! Wow!

There have been 5 Content Updates since the last Roadmap Update!
Localization!
Autonomous Belongings!
Buildable Paths!
Fantastical Architecture!
Bulk Tools!

We'll continue to work on these and release them as they're ready,

[h2]Feature Updates[/h2]
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 6 have landed so far.

Feature Update #6: Choose Your Fate!
https://store.steampowered.com/news/app/1769420/view/4151827464083738835?l=english

[h2]Feature Update #7: Expanded Diplomacy and Raiding(working title)[/h2]
Finally, we're excited to announce that the 7th Feature Update will expand diplomacy and deliver the ability to Raid other Kingdoms.

With the Localization work behind us, we're full steam ahead on this update.

We're still a few months out, but stay tuned for more news when it's ready!

[h2]Early Access Status[/h2]
We're around 75% of the way through what we aim to accomplish with Early Access.

Localization took longer than we anticipated, leaving us tracking a bit behind where we wanted to be on Feature Update #7. Current estimates have us at 18 months or so from 1.0 with at least 2 more Major Updates (Feature Updates #7 and #8) landing first.

We're in good shape for landing 1.0, due to your continued support. Thanks!

Experimental Branch

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

v0.29 Saves will remain compatible until we launch the Beta for Feature Update #7 - some time from now.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Community Corner
Sordak released Lizardmen v2.0!
https://steamcommunity.com/sharedfiles/filedetails/?id=3325757775

Discord

Join the Official Discord to participate in Development!


Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team

Noble Fates 0.29.6.9 Released!

Hotfix
Pathing
Fix for rare Pathing Issue (thanks for the report!)
Restart the game and steam to pick it up!

Noble Fates 0.29.6.8 Released!

Hotfix
Pathing Soft Lock
Fix for edge case with Prop Reachability
Restart the game and steam to pick it up!

Kingdom Crier #36: Localization Beta!

Kingdom Crier #36 is here with BETA access to French, German, Korean, Simplified Chinese, Japanese, and Russian translations!



Localization BETA

The first pass translations are in and initial localization support is nearly complete, so we're ready for some fresh eyes to take a look.

French, German, Korean, Simplified Chinese, Japanese, and Russian translations are available now on the Experimental branch for you to play.

Any and all feedback is welcome.

[h2]Experimental Branch[/h2]
To check it out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

[h2]Existing Saves[/h2]
Existing Saves will carry over to this build and forward along with it when it releases.

There's a one-time update to the format of text that will cause some existing text to continue untranslated, but any new text will be translated properly.

This format change means saves migrated to this version cannot return to v0.29.6.*.

[h2]Changing Language Mid-game[/h2]
Changing Language mid-game will update most text, however places, factions, and items will retain their previous names.

[h2]Mods[/h2]
Mod support is VERY Experimental at the moment - expect some mods to crash or to have issues - we plan to evaluate them more closely during the beta.

Please report issues you find!

[h3]UPDATE [8/15][/h3]
Mods are now fully compatible! Enjoy!

What's next

We view this as just the starting point for Localization for Noble Fates.

We plan to open source the translations via github during the BETA. Once online, you will be able to leverage your knowledge of the game to refine existing translations and provide new ones during the lag time between Official Updates.

In addition, we plan to strengthen support for Mods, allowing them to be localized and for them to provide new languages that aren't already covered by the game.

Finally, we plan to kick off subsequent languages when the community expresses enough interest.

Discord

Join the Official Discord to participate in Development!


Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team