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Noble Fates News

Noble Fates 0.27.6.3 Released!

Minor Update
Crash Fixes
Fix for crash when trying to Add a Lock to a Mod Door that doesn't support it
Fix for crash when Mage enters the map already detected

Belongings
Clicking a Belonging Slot will now Filter by that Slot Type
Clicking again will clear the Type Filter
Clicking in a Blank Slot will clear the Type Filter

UI
Hide Buttons faster when no longer usable

Menu
Rename Exit to Exit Game
Restart the game and steam to pick it up!

Kingdom Crier #20: Door Locks and Roadmap Update!

Welcome to Kingdom Crier #20 Kontras.

Until now, Barricades have represented the state of the art in Kingdom Security.

The Builders have spent some time standing around with gears above their heads and discovered...

Door Locks! Use these to keep your spaces secure

Door Locks control access to your important spaces and keep Bandits away from your goods. These Unlock at Building Level 5 and cost 24 Copper to add to a Door. Adding a Lock doubles the Health of a door.

Leverage the new permissions UI to control access

Doors with Locks close more quickly than those without - but beware of tailgaters! Permissions prevent someone from opening a Locked Door, but anyone can walk through a door that's already open!

Beware of tailgaters!

The existing Lock system has been renamed to Barricades, retaining the previously functionality. The discovery of Locks has lowered the difficulty of Barricades to Building Level 2 and the cost to 12 Wood. Barricading a Door doubles its health - giving you a little extra time to get into position and dispatch attackers.

The trusty Barricade

Finally, you can Barricade a Locked Door to stack the Health boosts for added protection!

Patch Notes

Noble Fates 0.27.6.2 Released!
Content Update #16
Crash Fixes
Fix for multiple crashes related to Combat
Fix for crash related to Items Decaying

Add Door Locks
Door Locks add the ability to control access to spaces
Unlock at Building 5
Ingredients: 24 Copper
Other Factions can grant the Player access to their locks

Door Barricades
Existing Door Locks are now known as Door Barricades
Move to Tactical Research Category
Unlock at Building 2
Ingredients: 12 Wood
Update Visuals

Reports (thanks!)
Improve Unreachable Detection
Fix broken pathing when Stairs are built above a Terrain Ramp
Improve reporting when Cooking is Disabled for all Available Ingredients
Fix for multiple instances of dispatched parties not returning
Fix for bug that allowed an attempt to path to unreachable space
Fix for Pathing issue related to Stairs
Fix for Pathing issue related to Uncrated Props

Crafting
Show Locked Recipes by default

Desertion
Prevent Raiders from Deserting their Kingdom during Retreat

Ordering
Don't Select Hidden Blueprints when Right-Click Ordering

Grass
Increase rate of Terrain Grass regrowth
Roadmap Update!

It's been a bit - so let's update the Roadmap!

As a reminder - there are 3 types of updates for Noble Fates - Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.

[h2]Priority Fixes[/h2]
Progress against the Priority Fixes that we outlined on 8/9

Details
Crashes
Fixed 65+ additional crashes, bringing the total to 165+!

Adventures
Go on Adventures to Help your neighbors out
Delegate to followers and stay home if you prefer

Fine Stone Building Tier
Made from Stone Blocks
Adds Arches, Spires, and Portcullis

Tactical Props
Buildable Catapults
Useful Chevals

Shields
Great against Projectiles
Block Animal and Monster Attacks

Crime
Added Crime Tracking
Factor Crime into Esteem Changes

Kingdoms Map
Reworked and Improved

Demands and Gifts
From other Rulers based on their Opinions of you

Tames
Added Pastures to keep Tames contained
Added ability to eat from Stockpiles

Wolves
Added Wolves
Added Hunted Notification

Dangerous Animal Event
Added Dangerous Animal Event

Monsters
Improved Imp Behavior
Improved Breacher Behavior
Spawning Improvements

Rabid Animals
Improved Flow and Difficulty

Character Visuals
Less Crazy Combinations
Added Character Appearance Editor

Conversation Refinement
Surface inconsequential opinions Less
Less need to talk to your people

Camera
Improved Fine Camera Panning
Added Camera Panning Settings

Reporting
Added in-game Reporting tool

Mods
Added Versioning

That's a lot of changes! It's worth noting how much of our effort we've been able to put towards improvements and content instead of fixes! We have a pretty stable game now.

Current Priorities

Localization has climbed the list and is under way now. It's a complicated task for a game with so much procedural text, but we're hard at work on it. It will likely land between Feature Update #5 and Feature Update #6.

Beyond that, there are a number of systems and interfaces that could use their second pass to streamline and improve the player's experience, so those are starting to become important to us.

[h2]Content Updates[/h2]
We've released 16 Content Updates so far!

There have been 3 Content Updates since the last Roadmap Update!
Content Update #14: Wolves
Content Update #15: Mortal Customization
Content Update #16: Door Locks

We'll continue to work on these and release them as they're ready,

[h2]Feature Updates[/h2]
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 4 have landed so far.
Feature Update #4: The Adventure Update!

[h2]Feature Update #5[/h2]
Feature Update #5 is well underway, recently crossing the half way point of development. As with The Adventure Update, we're taking on and tackling deeper changes to the game to expand on the mid-game. Stay tuned for details!

[h2]Early Access Status[/h2]
We're more than half way through what we set out to accomplish with Early Access. We're tracking behind our original schedule - due primarily to increasing breadth and quality of our Feature Updates - but we have been successful enough that we have plenty of runway to reach 1.0.

Thank you so much for your support and patience!

Community Corner
cypr` stood up this cozy village in one of their playthroughs...

and this sick castle in another!

Discord

Join the Official Discord to participate in Development!


Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team

Noble Fates 0.27.5.1 Released!

Minor Update
Crash Fixes
Fix for Marquee Selection Crash
Fix for Crash related to Portraits
Fix for Crash related to Refueling
Fix for Crash related to Animals
Fix for Crash related to Digging

Monster Moment
Monsters are less likely to spawn within your base
Monsters are less likely to spawn on roofs
Monsters are less likely to spawn underground
Monsters no longer attack stairs
Improve Monster Targeting
Discover all Monsters when event is Discovered
Clicking the Notification Cycles Attackers

Mage
Fix unusable abilities when helping with Breach
Fix ability icons not showing up during Breach

Rabid Animal Moment
Tamed Animals are less likely to start Rabid
Clicking the Notification Cycles Animals

Fixed Reports (thanks!)
Items falling through floors on load
Missing Build Tool during Guided Experience

Movement
Prevent cases where characters become stuck for periods of time
Improve Stuck Character resolution
Restart the game and steam to pick it up!

Noble Fates 0.27.4.0 Released!

Minor Update
Crash Fixes
Fix for rare Crashes when Scrolling
Visitors
Animals
Learning Log
Recent Events
Item Log
Item List

Camera
Add a touch of Pan Acceleration when Zoomed in
Slow down Pan Speed when Zoomed in
Add Zoomed In Pan Acceleration Toggle (default: On)
Add Zoomed In Pan Speed Setting (default: .75x)
Add Zoomed Out Pan Speed Setting (default: 1x)
Makes it easier to make small adjustments when Zoomed In
Feedback welcome!

Job Assignments
Add ability to Prioritize a Job
Use to temporarily boost Priority of a given Job for everyone assigned
A Mortal assigned to a Prioritized Job will choose that over one that isn't
Priority still determines which Prioritized Job comes first
Rushed Commands now jump to the front of the queue for a given Job
Rushed Commands no longer come before Unrushed commands of Higher Priority Jobs
Rename Limits to Time Limits

Shields
Can now limit ingredients for Hide and Leather Shields

Raid
Traitors are now given a Crime if they switch sides

Kingdom Size
Add more detail to Kingdom Size Esteem deltas
Add Kingdom Sizes to Kingdom Size Tooltips

Elves
Re-add missing Female Cheeks 02

Food and Drink Menu
Fix Slider Visuals

Training Dummy
Now colorizable (thanks Sato!)

Fine Stone Roofs
Adjust positioning of a few pieces (thanks Sato!)

Paths
Make approximate paths translucent

Days of Food Tooltip
Text Iteration

Research Log
Fix wording of Equipped/Unequipped

Guided Experience
Introduce Time Scaling Sooner
Text Iteration

Worklist
Show Prioritized Jobs
Switch to a Scrollable List
Restart the game and steam to pick it up!

Noble Fates 0.27.3.2 Released!

Hotfix
Crash Fixes
Fix crash related to Parties

Reported Issues
Pastures
Fix placement of Pastures when Layered

Assassinations
Fix bug preventing dispatched Assassinations from ending

Mortal Appearance Editor
Add Accents to Body Section
Background is now lit properly
Iterate on part names
Restart the game and steam to pick it up!