Hey, Kev here. You ready to descend into Early Access? Excellent, you can delve straight into the game right now. We've launched with a
17% discount to reward those of you who have wishlisted and followed in the game's development journey.
https://store.steampowered.com/app/1769830/As_We_Descend
The launch discount will be live for 2 weeks. Enjoy the game! That is all.
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Wait, you're still here? Alright, no prob; I'd be happy to tell you more. First I've got some bonus news to share, and then I'm going to tell you some extra info about the Early Access.
I'm hyped to announce that we'll have two bundles available right at launch, one with the grim post-apocalyptic citybuilder
Frostpunk and one with the stellar tactics roguelike deckbuilder
Star★Vaders! If you already own either of these titles, you'll be able to get
As We Descend for
an extra 10% off.https://store.steampowered.com/bundle/53967/City_Must_Survive
https://store.steampowered.com/bundle/54120/As_We_Descend_x_StarVaders
[h3]What's in the base version now?[/h3]
There are two player Origins with radically different playstyles, each sporting 3 exclusive units to that faction and countless unique mechanics. The other 11 units are shared and have a special variant depending on your origin. Split among these units, there are currently over 380 cards. You can complete a full 3-Depth descent to the core, featuring 40 unique enemies and 7 bosses who will try to stop your run.

If you've joined us for the beta, you'll know there are a litany of additional challenges in the form of 25 Descension levels. We've condensed these a bit into 5 mega Descension Levels, each one represents a major jump in difficulty. We'll continue to add on to these challenges as people clear them throughout the Early Access.
We'll be going into Early Access with 12 languages and maintaining these translations throughout: French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese (BR), Ukrainian, Simplified Chinese, Traditional Chinese, and Russian.
Small note on the Russian translation: It's 97% done with mostly a few events that are incomplete; if you notice any event text that's incomplete, it's a known issue! Our translator ran into a snag while trying to get the translations in, and we'll get it sorted out in a future patch.
[h3]How will things develop through Early Access?[/h3]
Your feedback comes first for Early Access. Make sure to
join the Discord to discuss with players and developers there, or post right here in the Steam Community forum.
We're going to include a third playable Origin sometime in the Early Access that transforms the game as radically as the existing two Origins. There's tons of content we want to adjust and fine-tune, as well as another boss or two. As mentioned before, we'll be ramping up the challenge level for those seeking it through the Descension system. Naturally, the progression and ending of the story will intertwine with the narrative of the Early Access itself.
We've opted
not to go with a roadmap since we find those things often misleading and non-conducive to rapid development. We'd rather test things faster with the Early Access community and be reactive to the feedback and organic development process. We plan to release updates at a regular cadence of about 3-4 weeks, allowing us to respond quickly to the needs of the game. While every update won't necessarily contain a huge amount of content, you can expect the game to steadily improve and grow during Early Access.

I'm looking forward to continuing developing the game alongside you and the rest of the community over the course of the Early Access. See you in the game!
Cheers,
Kev and the Box Dragon team