As We Descend - Week 1 of Early Access
[h3]Hail, Wardens.[/h3][p]For all of you that have delved into As We Descend since launch last week, thank you! And if you've left feedback or reviews, a special thanks to you. We've read 'em all, and since we aren't able to reply to all the individual posts and discussions, this post will cover some of our thoughts.[/p][p]If you haven't delved in yet, the 17% discount is still ongoing for a few more days. We've already patched the game six times since it launched, and we've got plenty more in stock for you with regular updates anticipated every 3-4 weeks.[/p]
https://store.steampowered.com/app/1769830/As_We_Descend
[h2]What's next?[/h2][p]The next slated update arrives in about a week. We're testing a whole slew of changes:[/p]
[/p][h2]Our plan after that[/h2][p]This next update will only be the first of many as we improve pacing, power curve, progression and agency over deckbuilding. Some bigger topics we're thinking about tackling include:[/p]
[/p][p]I'm looking forward to developing the game further alongside you and the rest of the community over the course of the Early Access. If you haven't left a review yet, do consider leaving one - we're almost at 200 reviews! May AVA bless your descents.[/p][p][/p][p]Best regards,[/p][p]Kev and the Box Dragon team[/p]
https://store.steampowered.com/app/1769830/As_We_Descend
[h2]What's next?[/h2][p]The next slated update arrives in about a week. We're testing a whole slew of changes:[/p]
- [p]Max Descension Level increased from 5 to 18[/p]
- [p]5 Major Descensions will become 9 Major Descensions[/p]
- [p]In addition, there will be 9 smaller modifiers[/p]
- [p]New unlockables in the meta-progression[/p]
- [p]A set of new alternate innates for various units[/p]
- [p]Improved loot yields during Scavenges, increasing the chance you see Upgrade and Forget rewards[/p]
- [p]Unit adjustments to hone each unit to their role, expanding combo potential across multiple units[/p]
- [p]Fleeting Buffs turned into Fading Buffs, which have greater lasting power[/p]
- [p]New tech, new perks, and new cards[/p]
- [p]The beginnings of the Codex, an in-game encyclopedia[/p]
- [p]Speeding up runs a bit[/p]
- [p]Offering more meaningful and impactful choices in the City[/p]
- [p]Unfolding the narrative a bit further[/p]
- [p]Improving consistency of synergy for multi-unit combat[/p]
- [p]Expanding the Codex so you can peruse all the content that you've unlocked[/p]