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As We Descend News

Hotfix 0.9.1.4b

[p][v.452825][/p][p]Just another hotfix.

Also, this update will NOT clear your in-progress runs from Update 4 (Patch 0.9.0) and forward.

  • Fixed bug where Exsanguinate did not work
  • Fixed bug where Twisted Light+ did not use the right card art
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Hotfix 0.9.1.4a

[p][v.452793][/p][p]Just a hotfix.

Also, this update will NOT clear your in-progress runs from Update 4 (Patch 0.9.0) and forward.

  • Fixed bug with "Not Discovered" showing up even on discovered cards
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Patch 0.9.1.4

[p][v.452677][/p][p]Some additional adjustments and improvements.

Also, this update will NOT clear your in-progress runs from Update 4 (Patch 0.9.0) and forward.

[h3]Gameplay[/h3]
  • Bust Open stats adjusted to be greater and be more weighted towards Stagger
  • High Tide buffed
  • Caged Light will empower again if you have increased the empower cap (e.g. Mythion Regulator)
  • Random Perks prioritizes perks that haven't been seen this run
  • "Webbed Up" now has a weaker encounter variant that shows up earlier
  • "The Matriarch" boss encounter adjusted
    • Molter King begins in the Guard Zone
    • Molter King uses a weaker initial attack
    • Molter Matriarch Check intent now deals greatly reduced Siege damage but also inflicts equivalent Plague

[h3]UI[/h3]
  • More card anims on Lantern and Miracle card draft
  • Upgrade Preview highlighter updated
  • Card City Mini visual updated
  • The Deployment Screen shows Forcefield values if you're defending at the City Gates
  • Added hover support for "Not Discovered" card names to better indicate behavior

[h3]Other fixes[/h3]
  • Fixed bug where compact cards didn't have a "+" after the names of upgraded cards
  • Fixed bug where units would continue to play their Empower anim when receiving additional Empowered stacks, even when they were already at the Empower cap
  • Fixed bug where Pristine Artifact wouldn't grant Empower to other units semi-randomly
  • Fixed an issue where you could "Reclaim your item" when getting the start-of-cycle Lantern Draft as the Guild
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Patch 0.9.1.3

[p][v.452189][/p][p]

Also, this update will NOT clear your in-progress runs from Update 4 (Patch 0.9.0) and forward.

  • Acquiring a random tech prefers techs that have not appeared this run
  • Fixed bug where a two-sized battle region would not spawn despite the player getting a 2x starter unit draft
  • Fixed bug where revived units could still have a skull on the forces listing
  • Fixed a rare bug involving specialized card draw (e.g. Escape Plan) and cards with Quickdraw (e.g. Reposition+)
  • Fixed a refinement frequency issue
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Patch 0.9.1.2

[p][v.452113][/p][p]This patch includes a few more fixes, but specifically a fix for the Forget reward.

Also, this update will NOT clear your in-progress runs from Update 4 (Patch 0.9.0) and forward.

  • Fixed major bug where you couldn't Forget unit cards
  • Adjusted the pre-refined rarities of offered Lantern cards so that it's slightly less random and more consistent
  • Decreased the unlock requirements for various unit-specific modifiers in the Vault Configuration screen from 25 to 16
  • Fixed bug where Tar Splatter would deduct Command when Recycling/Reserving it
  • Fixed bug where turning in a second Ancient Data Log wouldn't do anything
  • Fixed bug where the Noble in Need would display ""
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