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As We Descend News

Demo Relaunch in celebration of Feudal Festival

Hey all. We're hosting Feudal Festival, with awesome games joining in like Kingdom Come: Deliverance 2, Manor Lords, Mordhau, and more. You can check out a smattering of deep discounts and free demos here: https://store.steampowered.com/curator/45229319/sale/FeudalFestival


To celebrate, we've relaunched the demo for As We Descend, and you can play it here to experience our sci-fi spin on feudalism we call "Raygun Feudalism":
https://store.steampowered.com/app/3256480/As_We_Descend_Demo

It's on demo version 0.1.1, and we'll likely update it in the near future so make sure to stay tuned. We've been steadily working on some cool new cards, enemies, and features, and we can't wait to share them soon.

You're probably tired of hearing me mention this, but obviously we couldn't do this without you and the rest of our awesome player base. To get the game in front of as many players as possible, you can Wishlist and Follow As We Descend:
https://store.steampowered.com/app/1769830/As_We_Descend

Cheers,
Kev and the team at Box Dragon

Stagger Deep Delve and TGAGWCAGA

Two tidbits to share with you all, one that has happened already and one that's inbound soon!

First up, a Deep Delve by me into the Stagger mechanics of As We Descend so you'll be well equipped on your future descent:

https://www.youtube.com/watch?v=LzleUrwNbNU

And the other bit of news is that we'll be participating in TGAGWCAGA (or The Game Awards for Games Who Can't Afford the Game Awards) a brand new indie showcase that's going to pop off this Friday (the 13th)! It's designed to spotlight incredible indie games that truly deserve more attention—while also poking a bit of fun at the exclusivity of The Game Awards. So if you're into super awesome indie games, make sure to check it out. You can subscribe here to watch it when it goes live: https://www.youtube.com/@TGAGWCAGA


TGAGWCAGA will also have a Steam Event running from December 13th to December 22nd, so we'll be there!

You're probably tired of hearing me mention this, but obviously we couldn't do this without our awesome player base. To get the game in front of as many players as possible, you can Wishlist and Follow As We Descend:
https://store.steampowered.com/app/1769830/As_We_Descend

Cheers,
Kev

Demo now paused until later!

Hey,

The demo for As We Descend has been paused until we're ready to re-launch it for the next phase. Thanks a bunch for the wonderful support of the game and for playing our demo! The next version will incorporate community feedback as usual and be even bigger than this one.

As of the moment I paused the demo, you all gave it a whopping 93% positive over 59 reviews! It's so great to hear all the kind words and your thoughts on our game. At its peak, there were 290 players simultaneously playing the demo, and over the timespan we had nearly 17000 players try it out. We were covered by some huge names in the indie space on YouTube as well, like Splattercat, Wanderbot, and Retromation!

If you want to find out news like when the demo for As We Descend returns, you can signup for our newsletter at www.AsWeDescend.com. Not only will you hear about all the happenings, you'll also be eligible to be selected as a beta participant and get back into the game even while the demo is paused.

As always, we appreciate your support for As We Descend. We couldn't do this without you; by sharing the game with your friends and wishlisting, we can make sure to get the game in front of as many players as possible. Wishlist and Follow As We Descend to make sure you get all the announcements as well as a notification when the game launches:
https://store.steampowered.com/app/1769830/As_We_Descend

Cheers,
Kev and the team at Box Dragon

As We Descend is in the Turn-Based Carnival!

We'll be participating in the Turn-Based Carnival on Steam! To celebrate, we've extended the duration that we're keeping the demo up until the end of the festival on November 20th!
https://store.steampowered.com/app/3256480/As_We_Descend_Demo

We've also concluded our demo speedrun, where the top 32 speedrunners have gained access to the closed-beta where they'll continue to be able to play the game after Nov 20th. If you'd also like to continue having access to the game, you can signup on www.AsWeDescend.com. The top three winners had blistering times of 15:18, 18:57, and 20:08 for a completionist run of the demo on its hardest descension. Congrats to DudeManBroFoSho, PetY, and Felix!

As always, we appreciate your support for As We Descend. We couldn't do this without you; by sharing the game with your friends and wishlisting, we can make sure to get the game in front of as many players as possible. Wishlist and Follow As We Descend to make sure you get all the announcements as well as a notification when the game launches:
https://store.steampowered.com/app/1769830/As_We_Descend

Cheers,
Kev
Game Director at Box Dragon

[Demo] Patch 0.1.1

Demo Update 0.1.1

[v.377678]
ːsteamthisː ⇒ Community-inspired change

Greetings, this is Kev again. I've got a QOL update for you that will make speedrunning just a tad easier, along with various streamlining improvements.

A quick reminder first: we'll be taking down the demo on November 11th with the intention to bring it back sometime in the future, so you've got just about a week to play on the new patch! If you want continued access to the game, you'll have to signup for closed beta at www.AsWeDescend.com. If you're in the mood for a challenge, we're holding a 100% speedrun challenge in the official As We Descend discord. Further instructions are available in the announcements channel.

https://store.steampowered.com/app/3256480/As_We_Descend_Demo

[h2]UI & HUD[/h2]
  • ːsteamthisː Run Summary Screen
    • Added timestamps for every battle
    • Added indicator of battle victory/loss/skip
    • Adjusted Defeat Screen description text
  • Text speed for console loader screen sped up
  • Skip Turn/Cycle Warning popup, automatically dismisses after 12 seconds
  • Upgrade and Forget screen will now auto-select a unit if that unit is the only available option
  • ːsteamthisː Slightly moved the unit chips on the Upgrade and Forget screen to minimize overlap with the cycle meter
  • ːsteamthisː Pause Menu now has a Close button (X) and a Quit Game button, and no longer has an Unpause button
  • ːsteamthisː Improved readability of location info panel
  • Weakpoint tooltips will show up when targeting a weakpoint, rather than when specifically hovering the small red marker
  • ːsteamthisː Fixed bug where card tooltips in various places did not further show nested tooltips
[h2]Settings[/h2]
  • Game startup with “Windowed” window mode no longer clamps max display resolution depending on windows render scale options
  • Keybind shortcut display can now be toggled
  • Updated look of “Confirm Settings” window
  • ːsteamthisː Confirmation window now also shows when changing FSR render resolution (including on/off)
  • ːsteamthisː Now game starts with last confirmed FSR render resolution (including on/off)
  • ːsteamthisː Added slider snapping to graphic settings sliders
  • ːsteamthisː Fixed bug where display resolution would not be reverted when selecting “revert”
  • ːsteamthisː Fixed bug with starting game display resolution mismatch on first launch
  • ːsteamthisː Fixed bug where keybind shortcuts were no longer shown
[h2]City & Events[/h2]
  • Event Panel
    • After taking the last reward in an event panel when there are no other options remaining, the dialog automatically closes
    • Cost display changed for Event Choices in the event panel
    • Fixed bug where leave text had placeholder text when the leave option had additional text
  • Simplified the dialog with the Old Mentor for Mythion Heirloom
  • [NEW] Updated character art for Scavenger
  • ːsteamthisː Fixed bug where Envoy would lose stat buffs between biomes
  • ːsteamthisː Fixed bug where event choice text sometimes failed to properly evaluate parameters
  • ːsteamthisː Fixed bug with camera rotation when exiting the Collection Phase
[h2]Cards & Units[/h2]
  • Changed unit chip Attack icons for Forge Smith and Lancer to utilize special standard
  • [NEW] Updated card art for various Miracle cards
  • [NEW] Updated card art for Tar Flask combat item
  • ːsteamthisː [NEW] Umbral Wisp, to apply Empowered 1. Limited Uses: 2(3)
  • ːsteamthisː Aura of Light cost changed from to {1(0) Favor}
  • ːsteamthisː Combat Items (Consumables) no longer have a visible Consumable keyword; instead, their charge-uses are now displayed with a different color and it shows up in the keyword
  • ːsteamthisː Fixed bug where Signal Shot, Enhanced Barriers could not be upgraded
  • ːsteamthisː Fixed bug where certain Zealot cards would cause a slow and strange animation for their attack
  • ːsteamthisː Fixed bug where Exsanguinate could target weakpoints
  • ːsteamthisː Fixed bug where Lingering Faith could show up as a boss reward
[h2]Enemies[/h2]
  • Plague Soldier - Stabilizer weakpoints now properly reduce the threshold by 20% each when destroyed (stacking multiplicative, so destroying both reduces the stagger threshold to 64
  • Adjusted phrasing of tooltip for Stagger help text (on the enemy combat panel) from “50%+” to “≥50%”
  • Fixed Spore Spire eye position in burrowed animations
[h2]Save Games[/h2]
  • Now saves when transitioning phases in the City, so should more consistently save before/after battle
[h2]Intro Sequence[/h2]
  • ːsteamthisː Introductory sequence adjustments to improve the flow
  • ːsteamthisː Introductory wording adjustments for easier reading and better clarity
  • Fixed a bug where a certain action path in the intro sequence could lead to a permanent lack of expedition force card
[h2]Misc Bugs[/h2]
  • Fixed unsupported languages being loaded on startup
  • Fixed bug where Expedition map initialized with wrong resolution/aspect ratio
  • Fixed bug where Burning/Rupture tick would appear at the wrong location for Plague Soldier and certain units

If you've got any thoughts, please leave a comment below. Eager for more? Wishlist and Follow As We Descend to make sure you get all the announcements as well as a notification when the game launches:
https://store.steampowered.com/app/1769830/As_We_Descend

Cheers,
Kev Chang
Game Director at Box Dragon