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Nuclear Dawn News

Nuclear Dawn Update Released

A required update for Nuclear Dawn has been released. The update notes are below.

  • Fixed regression in last update causing unit attack/defend/capture commands to not be issued.
  • Fixed bots getting stuck when spawning at one of the Consortium Transport Gates on Silo.
  • Added small performance improvements to parts of UI.
  • Fixed copying text from console or some other panels including an extra character to the right of selection.

Nuclear Dawn Update Released

A required update for Nuclear Dawn has been released. The update notes are below.

  • Fixed regression in last update causing unit attack/defend/capture commands to not be issued.
  • Fixed bots getting stuck when spawning at one of the Consortium Transport Gates on Silo.
  • Added small performance improvements to parts of UI.
  • Fixed copying text from console or some other panels including an extra character to the right of selection.

Nuclear Dawn Update Released

A required update for Nuclear Dawn has been released. The update notes are below.

  • Improved voice chat quality by adding support for the CELT voice codec (now the default).
  • Improved client server networking defaults, and increased maximum rate.
  • Enabled sv_voicecodec server ConVar. Valid values are "vaudio_celt" and "vaudio_speex".
  • Reverted some changes causing some new issues with building placement and physics crashes.
  • Ported fixes for multiple security vulnerabilities in the Source engine.

Nuclear Dawn Update Released

A required update for Nuclear Dawn has been released. The update notes are below.

  • Improved voice chat quality by adding support for the CELT voice codec (now the default).
  • Improved client server networking defaults, and increased maximum rate.
  • Enabled sv_voicecodec server ConVar. Valid values are "vaudio_celt" and "vaudio_speex".
  • Reverted some changes causing some new issues with building placement and physics crashes.
  • Ported fixes for multiple security vulnerabilities in the Source engine.

Nuclear Dawn Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.
  • Improved spawn logic:

    • Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.