Save & Load
Hi,
I just released a new version of the demo over the weekend.
The main focus of my work was on the Save & Load System, and I'm happy to say that it's now implemented and working well. The game automatically saves when you exit to the main menu, and you can load it from there. Please note that the save feature only works for the regular game, and challenge maps are not saved.
Additionally, I've added a small progress system within the game. This system gradually unlocks new buildings, items, or spells. At the beginning, each player can only build a few buildings until a Townhall is constructed. The Townhall has 4 levels, and with each upgrade, more things are unlocked.

There are some changes in crowd control as well. After considering your feedback and having several discussions, I've decided to remove the limitation of having only 1 Settlings on ladders and bridges. I understand that this restriction felt a bit unintuitive.
While the limitation served a specific purpose by dividing Settlings traffic in different map areas, I recognized the need for a more flexible approach. To address this, I've introduced an automatic splitter dummy. This dummy reacts and changes its states on each interaction, preventing every second Settling from passing.
I believe this is a powerful tool that not only helps in dividing traffic into different areas but also allows control over the amount of traffic in those areas. It can be combined with other items for even more effects. I encourage you to test it and find creative ways to use it.

[h3]What is comming next:[/h3]
In the upcoming weeks, my main focus will continue to be on improving the game. I'll be adding quality-of-life features, necessary items for better automation, and fine-tuning the game balance for current demo.
I'm considering removing the tutorial map and instead integrating a simpler tutorial directly into the main game. Given the Townhall mechanic, I'm thinking of incorporating a straightforward tutorial that guides players through the initial phase of the game until the Townhall is constructed.
This is the plan, and I'm eager to see how it unfolds :)
Thank you, everyone, for being around!
Best,
Ariano
I just released a new version of the demo over the weekend.
The main focus of my work was on the Save & Load System, and I'm happy to say that it's now implemented and working well. The game automatically saves when you exit to the main menu, and you can load it from there. Please note that the save feature only works for the regular game, and challenge maps are not saved.
Additionally, I've added a small progress system within the game. This system gradually unlocks new buildings, items, or spells. At the beginning, each player can only build a few buildings until a Townhall is constructed. The Townhall has 4 levels, and with each upgrade, more things are unlocked.

There are some changes in crowd control as well. After considering your feedback and having several discussions, I've decided to remove the limitation of having only 1 Settlings on ladders and bridges. I understand that this restriction felt a bit unintuitive.
While the limitation served a specific purpose by dividing Settlings traffic in different map areas, I recognized the need for a more flexible approach. To address this, I've introduced an automatic splitter dummy. This dummy reacts and changes its states on each interaction, preventing every second Settling from passing.
I believe this is a powerful tool that not only helps in dividing traffic into different areas but also allows control over the amount of traffic in those areas. It can be combined with other items for even more effects. I encourage you to test it and find creative ways to use it.

[h3]What is comming next:[/h3]
In the upcoming weeks, my main focus will continue to be on improving the game. I'll be adding quality-of-life features, necessary items for better automation, and fine-tuning the game balance for current demo.
I'm considering removing the tutorial map and instead integrating a simpler tutorial directly into the main game. Given the Townhall mechanic, I'm thinking of incorporating a straightforward tutorial that guides players through the initial phase of the game until the Townhall is constructed.
This is the plan, and I'm eager to see how it unfolds :)
Thank you, everyone, for being around!
Best,
Ariano