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In-depth 1.42.5 Patch Notes (More detailed, may contain spoilers)

More detailed patch notes for our recent update:

MAIN GAME

BUG FIXES
- Sniper and pistols shooting through walls to press buttons
- Death pit in Factory to Living Quarters passage was not long enough
- Lab worm monster stuck when spawning in

Softlock
- Opening map when entering climb challenges made the game stuck resulting in player having to wait out the timer
- Players could get stuck inside a door in a room in smokestack forest when respawning
- Coming up from bottom of lab without spirella defeated caused player to be stuck in skull blocks (indirectly fixed by fixing shooting through wall bug)
- Living Quarters arena: you can softlock the game if enemies are defeated by being knocked off
- Certain block in lab caused player to get stuck
- Famine fight: player can respawn into wall

UI
- Final screen now counts Titania head as a piece
- Enemy HP damage display could show as enemy having 0 HP
- Blacksmith frame was added

Dialogue
- Lake dialogue for Nell calling for help appears even when Nell hadn't been spoken to in factory roof resulting in Nell not appearing at the top of the cliff
- Seer was talking when the cat should
- Meow added to climb challenge

Sprite
- Ichor refinery lamp sprites updated to use correct sprites
- Fish tile sprites in lab were not displaying correctly

Music/Sound
- Waiting too long in Eli and Nell fight room caused music to play again
- Quieter teleport ambient
- Arena music was not playing
- Victory sound was not playing when a climb challenge was completed
- Sound added to tree in forest entrance

Crashes
- Killing shotgun enemies in frame it spawns crashed the game

BALANCING Level Design
- Entrance to the lab is harder to get into
- Maya's first boss room has a thinner floor so players can see the boss before they enter the room
- Certain lab rooms no longer have the big worm chasing you to make obtaining items easier
- Juni's Challenge has some rooms adjusted as room transitions can be a bit forgiving. We didn't want part of the player "mess ups" to be because they accidentally dropped below the room and activated the room transition

Enemies/Bosses
- "Slow spikes" that Famine and other enemies shoot slow the player less when player is grappling
- "Slow spikes" move 5% slower
- Famine has a little less HP

Weapons
- Rocket Launcher buff: Rockets have pre-nerf knockback when players have heavy ammo trinket equipped
- Decrease power in final gun upgrade

LEVEL EDITOR Bug Fixes
- One hit kill trinket was not working
- Trinket descriptions were incorrect

Features
- Image thumbnails can now be uploaded
- Some sounds added