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  3. Rusted Moss roadmap! Our plans for the year.

Rusted Moss roadmap! Our plans for the year.



Hey everyone! Thanks for supporting Rusted Moss. You've made our experience with releasing our first major game on Steam a total blast and inciting dreams of hopefully one day being able to go full-time with this whole indie dev thing.

In the meantime, we have some exciting plans for Rusted Moss this year!

We have three significant updates lined up for this year.

1) The Accessibility Update

2) The Level Editor Update

3) The Content Update

[h2]The Accessibility Update (Early - Mid Q3)[/h2]
Rusted Moss was made with our own personal tastes in mind. We've always wanted our accessibility settings to be more flexible in allowing a player to adjust the game to their liking. While our settings already allow a player to individually adjust things like gamespeed and also allows them to turn on invincibility mode or flying, we felt those settings are rather extreme. There's a big jump between playing with the default base health and invincibility for example. We want to allow players to create an experience that is more personalised. The ability to both raise and lower the starting base health being just one feature we have planned.

We were able to complete the game with one HP in about two hours. Anybody else up for the challenge?

Aside from taking another look at our accessibility settings menu, we will also be addressing quality of life issues. We'll go into more detail later on.

[h2]The Level Editor Update (Late Q3)[/h2]
We are also planning on expanding the level editor to include more objects and have some decorative options. We've been having fun playing some player made levels and hope to see more! (So we can selfishly play more of our own game...... but it is still such a weird/awesome experience to be able to play a level we've never seen before.)

Some of the levels made absolutely kicked our butts!

[h2]The Content Update (Early - Mid Q4)[/h2]
We teased this a little in our latest Twitch stream! We'll be bringing some deleted content back into the game. (We uploaded the VOD to Youtube)

Rusted Moss actually had a decent chunk of content that was cut from the game because it was too difficult. For reference, and keep in mind we played our own game A LOT, we felt Juni's Challenge is about 5/10 in difficulty. We felt this cut zone was about 7/10. We're planning on including this extra hard zone (Juni's hometown ;)) as a content update. You can think of it like a Celeste b-side!

We weren't sure whether to add it to the full game but it seemed there were players up for the challenge!

We also have plans for a boss rush.

Not a fan of the hardcore platforming aspects? Don't worry, we also want to add a small little extra area of a more moderate difficulty.

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Thanks again for all your support!

Our Discord is a great way to keep up to date with events we might run, stop by and say hi: DISCORD

Follow our TWITCH! Last time we streamed we did a giveaway for some Fern + Puck enamel pins, talked about some behind the scenes stuff, and showed some never seen before deleted content! We are thinking of doing more development streams so follow our Twitch to know when we go Live!

Don't forget to follow PLAYISM's accounts as well! PLAYISM Website PLAYISM Publisher Page Twitter Facebook