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Mod support added + 1.35 Hotfix

This latest update includes basic mod support! It is our first time working on something like this so many thanks to katsaii for helping us.

The mod support is made possible courtesy of katsaii's catspeak.

There are files in a folder called mod you need to edit.
Details can be found on the catspeak github.

List of objects that can run mod code:

controller - a persistent object that runs from the moment the game starts
instance - a basic object that pauses when the game pauses
basic - an instance that can handle collision by default
enemy - empty object that is considered an enemy
player - an empty object that is considered a player
hitbox - an empty object that is considered an hitbox

Making them run code in certain events is done by adding them to the object list in your mod file, then adding a section under holding their events.

There are example mods included to help understand the syntax.

The meta_info.ini file has a setting that determines if mods are enabled or not. Active mods need to be listed there.

[h2]1.35 fixes:[/h2]
  • Fixed Level Editor crash bug
  • Fixed Giant Chambers trinket not working for Maya
  • Fixed ledge-jumping just as look around started causing player to fly
  • Fixed Short Fuse trinket not being affected by other trinkets
  • Maya now gets access to mana-pads in Interlude to prevent softlocks (The Great Climb)
  • Slight damage balancing
  • Fixed some attacks giving more mana then they should

    Upcoming changes:
  • Bug: look around mode refreshing grapple
  • Katsaii + catspeak names added to credits


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