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The Matriarch News

0.7 is live! New Traitor Role, dig as Ghosts, save game options and more!

Hey Sinners,

The new traitor role is here!



[h2]What's New?[/h2]

  • New traitor role & achievement. Betray other sinners by locking trapdoors and slowing down their progress, be the last Sinner alive and kill the matriarch to win! If at least 3 sinners (including the traitor) are alive, Sinners have a chance to vote and neutralize the traitor before a sacrifice occurs.
  • Ghost can now dig (spook over tiles)! Remember that you can select the dig cooldown in the game options if you want to make it more or less effective.
  • Change: It's not possible for Ghosts to see the code and communicate it to their peers anymore
  • Steam cards have been added earlier this month, along with community badges and emojis
  • A new button in the game options menu allows you to set the settings back to what they were in the previous round
  • With more things to buy in Mephisto's workshop, I've decided to make the x2 coins permanent (and fixed the bug where it showed the previous amount)
  • The loading screen now gives you more information about your role
  • Games that already started will show (in progress) in the server browser


[h2]Bug fixes[/h2]

  1. Double message in chat
  2. Sheers showing behind nun in the Barn
  3. Sabotage and spook defaults values were incorrect


Let me know what you think about the new roles and other changes!

In the near future, I will focus on polishing various aspects of the game, such as the tutorial or UI that feels a bit clunky aswell as smaller bug fixes that are pilling up in the backlog for a long time! I will also investigate how I can release & support a MAC version.

After that I will start working on the 4th map, which will have the particularity to allow multiple matriarchs!

Cheers,

- Chewa

v0.6 is live! Ghost skins, new game options, christmas event...

Hey Sinners,

v0.6 is finally out, thanks for your patience!

[h2]What's new? [/h2]
  • Ghost skins are available to purchase in Mephisto's workshop, they're purely cosmetic, but they will give you some achievements!
  • The spooking area has been changed from a rectangle to a circle shape
  • To celebrate the Christmas spirit and the end of the year, you'll get x2 coins during the month of December!
  • 2 new music tracks have been added (in the lobby and the monastery)
  • 2 new game options: Spook cooldown & Sabotage timer

[h2]Bug fix[/h2]
  • Text doesn't wrap appropriately in chat
  • Chinese and Spanish languages are not appropriately saved when restarting the game
  • The Matriarch hint game option is not working properly with the new 'signal' feature
  • Matriarch sound playing when loading the game
  • Some achievements are unlocked when the matriarch quits the game
  • Ghosts being able to escape and dig on the monastery map
  • Various localization fixes

I'm still figuring out what will come next, but one of my priorities is to add a bit more depth to the game & make the games less repetitive, I'll review the many ideas that have been discussed on the discord and keep you updated!

In the long term, I will also slowly start working a new map that will allow multiple matriarchs (while keeping the game balanced), stay tuned!

-Chewa

Network optimization, new achievements, new 'signal Matriarch' feature and more!

Hey Sinners,

[h2]Patch 0.5 is live! What's new? [/h2]
  • Network Latency shouldn't impact Sinners' movement when they perform their tasks anymore. As a Matriarch, differentiating bots from laggy sinners was sometimes too easy because their movements were not as smooth, hopefully, this should be fixed!
  • If the Matriarch is nearby, Sinners can now press 'space' to signal the matriarch's location to other sinners. When concepting the game, I imagined that sinners communicating the matriarch's location to each other would be necessary to time when to go underground. While this could be achieved with chat or voice chat, this new functionality should make it more practical.
  • During the round, Sinners can now see the number of tiles that have been cleared.
  • 3 new achievements!
  • Bug fix: not being able to go through walls as a ghost in the monastery / wrong collision in the monastery / Chinese loca fix

[h2]Coming up next! [/h2]
  • Custom ghost skins and custom graves, start saving up coins!


As a reminder, The Matriarch is 20% off until tomorrow!

Cheers,

Chewa

New map, 中文

Hey Sinners,

You can now diversify your sessions by playing on the

[h3]New Map: The Monastery[/h3]

  • With 5 tasks and 18 nuns, the Monastery is a bigger map, ideal for 5-8 players
  • The tasks are more complex, often combining movement with interactions
  • The underground area is divided into 2 parts
  • The codes are scattered on the map

I’m looking forward to your feedback, I’ll keep an eye on potential issues and hotfix them asap!

[h3]What’s next? [/h3]

  • Improve network stability to reduce visible lag, I have a solution in mind that will hopefully reduce this issue by a lot.
  • Give sinners the ability to signal the matriarch’s position to other sinners when she comes in a range
  • Add custom graves to the shop that you can buy with coins (maybe ghost skin?)
  • Add more game options (like the possibility to kill more than 1 nun per night, or disable the bell)
  • Many of you suggested smaller cool ideas that would be quick to implement, I’ll look into my backlog and prioritize them.

I know that The Matriarch is a bit too powerful now, her being ‘punished’ for choosing a non-Sinner was an idea suggested by many, I want to investigate if that could be a potential solution, I’ll keep you updated!

Happy Halloween!

Cheers,

Patch 0.03 is live! Exit rework, bell sabotage, spanish loca, green/black bug...

Hey Sinners,

[h2]
What's new?[/h2]

  • The exit has been reworked to prevent sinners from guessing the 3rd number or force-brut the code. Even if the 3 numbers are correct, Sinners still have to unlock the exit manually, if the code is wrong there is a 10s cooldown until you can try another code
  • Do you like to play risky? As a Sinner, you can now sabotage the bell! This won't be easy as it takes some looong seconds before it breaks. In the future, I would like to give players the option to play with or without this feature or decide the number of seconds it takes to sabotage it.
  • Black / Green screen bug is hopefully fixed, this bug happens when you try to join an ongoing game. I'm not sure yet why ongoing games are shown in the server browser, but now you'll get kicked back to the main menu with an error message.
  • Spanish loca has been added, and Ukrainian will be next, after that I'll stop adding new languages to focus on other parts of the development.
  • If you unlocked the pyre/guillotine during the beta, you should now get the achievements when opening the shop.
  • Iron maiden sound effect has been adjusted



[h2]What's next? [/h2]

  • I continue to work on the 3rd map, here is a small preview! Amongst many other changes, activities will be more complex and combine movement with interactions.

  • I have a solution in mind to make lag less visible, but the implementation is a bit complex, I'll focus on it once the 3rd map is released, (4-8 weeks from now)
  • Until the new map is released, I'd also like to commit to bi-weekly releases with more minor improvements/features/bug fixes, more to come soon!


Cheers,