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Train Mechanic Simulator 2022 News

Train Mechanic Simulator 2024 Developer Update #4

Hello, railroad enthusiasts!


We are pleased to bring you the latest news from the development front of Train Mechanic Simulator 2024.
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[h2]Driveable steam locomotives[/h2]
The locomotives you will be repairing have just come alive. You will have complete freedom to drive it seamlessly from workshop onto yard, test track or simply use it instead of shunting locomotive if you wish. And it doesn’t just drive – you will be able to use a set of cinematic cameras to look at wheels, rods, suspension, brakes and all other moving parts in action. You will hear and see steam coming out of smoke pipe, cylinder valves, whistle and other steam-powered subsystems – everything in sync with motion of rods, reverser setting and internal simulation.



[h2]Effects and graphics[/h2]
Our sky has also come alive. Instead of a clear blue one, we now have a sky with full 3D clouds that evolve over time, creating a dance of light and shadows above you. They leverage our new in-house technology that allows rendering volumetric clouds with a bit of extra detail, without sacrificing performance, so everyone can enjoy this new cool feature.

We have added more dynamism to reflections to better represent various materials and light occlusion. Materials will shine differently outdoors, indoors, or while watching from under a locomotive. You will see reflections of surrounding objects in windows, and the whole picture will generally feel more consistent.

The game now supports dynamic exposure, which will help you see better in dark areas, while also letting the vision adapt to bright areas when necessary. Aside from practical value, this new feature also enhances the sense of light intensity and contrast between indoor and outdoor locations.

In addition, we have added imperfections to railways, which are no longer ideally straight or curved. You will be able to feel all these bumps while driving and see suspension at work.



[h2]Environment sounds[/h2]
This month has brought even more life to the game with the addition of environmental sounds. You will hear wind, birds, stream or trains passing by on the mainline. Everywhere you go there’s something going on, and the world is no longer a lifeless static scene but an environment that surrounds you. Some areas will of course feel different from others and the sounds can also change in different situations so you don’t always hear the same things.



[h2]Dynamic sounds linked to physics[/h2]
Background sounds are just one piece of the puzzle. Moving things now also make sounds, but these sounds aren’t just played back - they’re linked to the physics engine. You can hear valves turning, buttons clicking, doors and gates creaking as you move them, but sound reacts to what is happening. The harder you slam the door, the louder sound they will make, the faster you move a rail switch lever, the louder it will creak. You will hear electric motors working when operating a forklift or crane, and of course you will hear the engine and collisions.



[h2]More work on 3D models[/h2]
We have completed work on the warehouse model and made some improvements to roundhouse. There is also a new office area inside roundhouse. Some of the smaller models in the yard have been updated and look significantly better now, bringing us one step closer to completion of the yard area.
There are also a lot of new details on the steam locomotive, including steam, air and water pipes for injectors and brake system. The first version of the tender has also been added with physics and while work continues on more details, the locomotive has now received a working whistle and lights.




As always, your feedback has been instrumental in making Train Mechanic Simulator 2024. We appreciate your support. Your input is invaluable, so keep those suggestions coming on!

If you like our work, jump on the hype train and add Train Mechanic Simulator 2024 to your wishlist!

[h2]Add the game to your Steam Wishlist :)[/h2]
https://store.steampowered.com/app/1773220/Train_Mechanic_Simulator_2024/

JOIN OUR DISCORD

See you next time,
Atomic Jelly

Train Mechanic Simulator 2024 Developer Update #3 - Meet BR 52

[h2]Hello Train Mechanics![/h2]

Welcome to the next developer update. We have some big news today.

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[h2]Introducing BR 52 series locomotive[/h2]
The time has come to reveal the first locomotive that you will get in the upcoming demo version of the game. The DRB Class 52 was a mass-produced locomotive during the Second World War, and it became a very popular basis for locomotives used all around Europe. With well over, 7000 of such locomotives built, well over 4000 continued to serve for decades after the war. Nearly 23 meters (75 ft) long, this 76-ton locomotive is capable of reaching speeds up to 80 km/h (50 mph). It is known under many names across various countries: Belgian Type 26, Bulgarian Class 15, Czech and Slovakian Type 555, German Class 52, Hungarian Class 520, Norwegian Class 63, Polish Class Ty2, Romanian Class 150, Russian Class TE, Turkish Class 56501, or Yugoslavian Class 33.

We had the opportunity to visit the steam locomotive depot in Jarocin and witness the TY2, Poland's counterpart to the DRB Class 52, firsthand. We've compiled our own photo and video documentation, which we're utilizing for model preparation. We extend our gratitude to the Towarzystwo Kolei Wielkopolskiej for granting us access to the facility.



[h2]Making of BR 52 - our pain is your entertainment[/h2]
Making a locomotive for a train driving game is a big task, but making a locomotive that a player can take apart is a project of its own. For this reason, we have chosen a unique approach to modeling our locomotives. Instead of making the entire model in modeling software, we make many parts separately and then assemble them - much like it would happen in a real factory. We developed specialized tools to work directly with technical drawings. We start by painting an outline on top of the drawing, which will then be automatically converted to 3D models with proper dimensions, thickness, curved cutouts, and smoothed-out edges. Each part can then be fine-tuned manually by an artist until finally being automatically textured for use in the game. We have also developed specialized tools for bolts, screws, and rivets, which automatically create holes in plates whenever a bolt or rivet is placed. It's these kinds of tools that save us a lot of manual work, allowing us to achieve a much higher level of detail, which will certainly show in the game.



[h2]Up close and personal with 76 tons of steel [/h2]
It is our goal to create an immersive experience. We want you to be able to walk beneath the locomotive and inspect it with a flashlight in your hand. We want you to be able to disassemble every single part, look inside cylinders, boilers, or smokeboxes. And with the introduction of paint schemes, you could repaint locomotives based on templates or even by repainting a single bolt individually if that is your wish. We are still working on this locomotive and all the technology necessary to bring it to life, but in the meantime, we have also worked tirelessly on many other aspects of the game.



[h2]Your blue girlfriend just got a new makeup[/h2]
Our shunting locomotive has been updated with additional details and a cabin interior. You will be able to get inside and walk around the cabin while you drive. The locomotive will be controlled directly with a keyboard or gamepad, but the controls in the cabin are interactive, and you can use them as well. Additionally, there is a picture-in-picture mode, where you can see and operate cabin controls even when you're in external view.



[h2]You can't repair what you can't see[/h2]
Speaking of external views - there is a camera system in the game that helps you get better view angles when working with vehicles and devices. The shunting locomotive has cameras that help you with positioning for coupling, the forklift has a camera that makes it easy to pick up things, and cranes have additional cameras to give you a good overview of the work area. There are also a few cinematic cameras added, and more will come.



[h2]Continued work on 3D models[/h2]
We have recently completed our work on the turntable model. It is 28 meters long and has enough clearance from the roundhouse to fit something even bigger, for as long as the wheelbase does not exceed the length of the turntable itself. The stationary crane inside the roundhouse has also been updated to fit the visual style of the game. It also received a proper set of controls and cameras.




As always, your feedback has been instrumental in making Train Mechanic Simulator 2024. We appreciate your support. Your input is invaluable, so keep those suggestions coming on!

If you like our work, jump on the hype train and add Train Mechanic Simulator 2024 to your wishlist!

[h2]Add the game to your Steam Wishlist :)[/h2]
https://store.steampowered.com/app/1773220/Train_Mechanic_Simulator_2024/

JOIN OUR DISCORD

See you next time,
Atomic Jelly

Train Mechanic Simulator 2024 Developer Update #2 - New toys


[h2]Hello Train Mechanics![/h2]

We welcome you to another entry, from the world of Train Mechanic Simulator 2024. Your enthusiasm and feedback have been invaluable, and we've been hard at work implementing features that will bring this game to life. Here's some more information about what's going on in the project.

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[h2]Fully Functional Mobile Crane[/h2]
In response to your requests, we've squeezed extra development time to add a mobile crane, at this stage of development. You will be able to lift, move, and manipulate heavy components with precision. Get ready to take your locomotive repairs to new heights!



[h2]Couplers and Bumpers for Locomotives[/h2]
The couplers and bumpers on locomotives are now functional. This means you can now perform intricate shunting maneuvers and seamlessly transfer steam locomotives from the yard to the workshop.



[h2]Introducing the Winch[/h2]
Turntable too short to fit both a broken steam locomotive and your shunting locomotive? No problemo! We have added the winch that allows you to tow defective locomotives without the need for a shunting locomotive. Say goodbye to size restrictions on turntables and embrace the flexibility to plan your operations more freely.



[h2] Continued work on quality [/h2]
In our commitment to realism and immersion, we continue to improve. We put emphasis on making the world feel physical and immersive, expect visually stunning details. Traffic lights along the route have been completely adapted to the real regulations and work as they do in real life.



As always, your feedback has been instrumental in shaping Train Mechanic Simulator 2024. We appreciate your passion and dedication to making this game better. Your input is invaluable, so keep those suggestions coming on Discord, and let's continue this journey together.

Thank you for being part of the Train Mechanic Simulator community. Get ready for an even more immersive and satisfying gameplay experience in the months to come!


[h2]Add the game to your Steam Wishlist :)[/h2]
https://store.steampowered.com/app/1773220/Train_Mechanic_Simulator_2024/

JOIN OUR DISCORD

See you next time,
Train Mechanic Simulator 2024 Team

Train Mechanic Simulator 2024 Developer Update #1 - Full Steam Ahead!


[h2]Hello Train Mechanics![/h2]

We're thrilled to share exciting news with you – the production of Train Mechanic Simulator 2024 is in full swing! Our team is working tirelessly to deliver the realistic and satisfying steam locomotive repair experience.
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[h2]First Build[/h2]
Thanks to the hard work of our TMS team, we're excited to announce that we've created the first prototype build of the game with some implemented mechanics. This is just the beginning, we plan to expand on them – we're open to your ideas and suggestions to enhance and evolve these mechanics. Soon we will start sharing more screenshots and clips that will give you a glimpse of what's about to come. We hope that together we can create something unique.



[h2]Things to Look Forward To[/h2]
We want you to be as excited as we are when diving into the world of the new Train Mechanic Simulator game. We're working on various unique features waiting to be discovered. From unusual repair challenges to testing the locomotive on a test rail – this is just the tip of the iceberg!



[h2]Your Feedback Is Key[/h2]
For us, your feedback is paramount. We encourage you to share your thoughts and suggestions about the game on Steam or our Discord server. We want Train Mechanic Simulator 2024 to fulfill your expectations. Your ideas help us craft the game to be even better.

Get ready for a challenge of repairing steam locomotives, expanding your workshop, and unraveling the mysteries of the railway world. Choo Choo! 🚂



[h2]Add the game to your Steam Wishlist :)[/h2]
https://store.steampowered.com/app/1773220/Train_Mechanic_Simulator_2024/

JOIN OUR DISCORD

See you next time,
Train Mechanic Simulator 2024 Team

Join our Discord community!

Hello Community!


We're passionate about connecting with people who play our games and talking about what we are doing at Atomic Jelly. Whether you have remarks about our games or just want to interact with the devs, we welcome your feedback. You will also be able to report your technical problems and get more content from us.



Here is the invite link: https://discord.gg/xhQmGdqBu4

Hope to see you guys there!
Atomic Jelly Team