Empires 2.38.3 Released!
[p]We're happy to announce version 2.38.3 which is live on Steam right now. Changelog below and also on our Website
Come join us on Discord!
Don't forget to check our Discord events to see the date and time of when games are played.
[/p]
Come join us on Discord!
Don't forget to check our Discord events to see the date and time of when games are played.
[/p]
Changelog:
[h2]Bugfixes[/h2]- [p]Added a number of safety measures in the game’s codebase to try to resolve a server crash introduced in 2.38.1[/p]
- [p]Changed emp_sv_player_refinery_multiplier to allow input values of 0 to disable this functionality entirely.[/p]
- [p]Pykrete Armor has been renamed to Ablative Armor[/p]
- [p]Ablative Armor[/p]
- [p]Reduced Regeneration at low heat from 2/s to 1/s[/p]
- [p]Reduced Regeneration at medium heat from 1/s to 0[/p]
- [p]Increased Melting (negative regeneration) at high heat from 0 to -0.5/s[/p]
- [p]Fission Reactor[/p]
- [p]Reduced Cooling at Max by 1 for all chassis[/p]
- [p]Superheat Material Physics[/p]
- [p]Increased Cost (per second) from 4 to 5[/p]
- [p]Increased Time from 90 to 120[/p]
- [p]With these changes the total cost is increased from 360 to 600[/p]
- [p]Plasma Tipped Rounds[/p]
- [p]Increased Cost (per second) from 4 to 5[/p]
- [p]Increased Time from 60 to 90[/p]
- [p]With these changes the total cost is increased from 250 to 450[/p]
- [p]Depleted Uranium[/p]
- [p]Increased Time from 45 to 60[/p]
- [p]With this change the total cost is increased from 180 to 240[/p]
- [p]Nuclear Warhead[/p]
- [p]Increased Cost (per second) from 5 to 6[/p]
- [p]Increased Time from 240 to 300[/p]
- [p]With these changes the total cost is increased from 1200 to 1800[/p]
- [p]Improved Flagration Compounds[/p]
- [p]Reduced Time from 45 to 30[/p]
- [p]With this change the total cost is reduced from 90 to 60[/p]
- [p]Explosive Tipped Bullets[/p]
- [p]Increased Time from 45 to 60[/p]
- [p]With this change the total cost is increased from 180 to 240[/p]
- [p]Upgraded Chassis[/p]
- [p]Increased Time from 200 to 300[/p]
- [p]With these changes the total cost is increased from 600 to 900[/p]
- [p]Artillery Tank Chassis[/p]
- [p]Increased Time from 150 to 180[/p]
- [p]With these changes the total cost is increased from 750 to 900[/p]
- [p]Advanced Chassis[/p]
- [p]Increased Cost (per second) from 4 to 5[/p]
- [p]With this change the total cost is increased from 1200 to 1500[/p]
- [p]Heavy Tank Chassis[/p]
- [p]Increased Cost (per second) from 5 to 6[/p]
- [p]Increased Time from 200 to 300[/p]
- [p]With these changes the total cost is increased from 1000 to 1800[/p]
- [p]Advanced Machining[/p]
- [p]Increased Cost (per second) from 4 to 3[/p]
- [p]Increased Time from 150 to 180[/p]
- [p]With these changes the total cost is increased from 600 to 540[/p]
- [p]Gas Turbine[/p]
- [p]Increased Time from 90 to 120[/p]
- [p]With this change the total cost is increased from 360 to 480[/p]
- [p]Railgun[/p]
- [p]Increased Cost (per second) from 4 to 5[/p]
- [p]Increased Time from 90 to 120[/p]
- [p]With these changes the total cost is increased from 360 to 600[/p]
- [p]Salvo Homing Missile Launcher[/p]
- [p]Increased Cost (per second) from 4 to 5[/p]
- [p]Increased Time from 90 to 120[/p]
- [p]With these changes the total cost is increased from 360 to 600[/p]
- [p]TOW Guided Missile Launcher[/p]
- [p]Increased Cost (per second) from 4 to 5[/p]
- [p]Increased Time from 90 to 120[/p]
- [p]With these changes the total cost is increased from 360 to 600[/p]
- [p]Biological Machine Gun[/p]
- [p]Increased Time from 45 to 60[/p]
- [p]With this change the total cost is increased from 180 to 240[/p]
- [p]Biological Cannon[/p]
- [p]Increased Cost (per second) from 4 to 5[/p]
- [p]With this change the total cost is increased from 480 to 600[/p]